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	<title>3D Computer Graphics Source &#187; Windows</title>
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		<title>Renderfarm.fi – “near vast giveaway digest power”</title>
		<link>http://www.3dsource.info/renderfarm-fi-%e2%80%93-%e2%80%9cnear-limitless-free-rendering-power%e2%80%9d/</link>
		<comments>http://www.3dsource.info/renderfarm-fi-%e2%80%93-%e2%80%9cnear-limitless-free-rendering-power%e2%80%9d/#comments</comments>
		<pubDate>Tue, 24 May 2011 15:23:57 +0000</pubDate>
		<dc:creator>contributor</dc:creator>
				<category><![CDATA[Website]]></category>
		<category><![CDATA[3d models]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Windows]]></category>

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		<description><![CDATA[Hey guys. First of all appreciate we for all a feedback (both certain and negative)! Just to transparent adult some things on copyrights and chartering (@PETER and @rorkimaru): A) Even if we describe on Renderfarm.fi, we sojourn a solitary copyright &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/renderfarm-fi-%e2%80%93-%e2%80%9cnear-limitless-free-rendering-power%e2%80%9d/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Hey guys. First of all appreciate we for all a feedback (both certain and negative)! Just to transparent adult some things on copyrights and chartering (@PETER and @rorkimaru):<span id="more-262"></span></p>
<p>A) Even if we describe on Renderfarm.fi, we sojourn a solitary copyright holder. We nor a people who assistance we describe get any copyrights to a materials that we created. Taken of course, that we yourself possess a copyright to a element that you’re about to render. In sequence to keep all a copyrights (apart from a permit to attend for people and a permit for us to use your materials for “marketing” = definition to uncover it on a website), we can select “copyright” for both a submit and outlay licensing.</p>
<p>Directly from a terms of use (<a target="_blank" rel="nofollow" href="http://www.renderfarm.fi/terms-of-use">http://www.renderfarm.fi/terms-of-use</a>):</p>
<p>“The Service is built in a approach that requires pity of 3D models and other copyrighted element to a members. The Service provider and a members are postulated a kingship free, irrevocable, tellurian permit to imitate a work usually for a plan functions and for selling functions of a Service including though not singular to a use of still images and underneath 30 second video clips on a Service Web site and on digest program screensaver. The digest of a frames does not consecrate a artistic work. Members don’t get copyright to rendered frames. The copyrights to all copyrighted element including though not singular to 3D models, rendered frames and textures sojourn with a rights owner. All rights not specifically postulated by a rights owners are reserved. Animator might conclude that on execution a ensuing animation or elements used in it are distributed with a certain license.”</p>
<p>Please keep in mind, however, that this does not meant that people would not be means to abuse a permit (or your copyright should we not wish to permit a element during all) that we discharge your work under. It merely states that should they abuse that permit (for instance use commercially something that they have not been postulated a permit to do), we have a authorised drift to go after them.</p>
<p>B) All of a proffer computing formed distributed digest services now accessible are inherently open by design. This is simply since until so far, nobody has been means to emanate such a technology. Now either or not we wish to indeed emanate such a use is needed, during slightest for us during Renderfarm.fi, stays a doubt mark. You might ask yourself one elementary question: Would we wish to proffer your mechanism to a plan that does in no approach give we feedback or a probability to indeed see what your mechanism is doing?</p>
<p>THE BOTTOM LINE: Renderfarm.fi is an open sourroundings that enables people to assistance other people describe their animations either for blurb or non-commercial use. We nor a clients do not get *any* copyright to your artistic work. However, when we use a use we have to know that we (nor any other use now accessible – regardless of what they might state) can't strengthen your .blend record simply since in sequence for a digest customer to attend they need to have entrance to all a applicable data. We usually say a rights to arrangement your work for a possess selling functions and reason an online event gallery for a delight of everybody (including a ones who helped to describe a session).</p>
<p>@ArMan: As distant as we know Python 3.2 has now been implemented in to a categorical recover of Blender (at slightest in a Windows builds), definition a uploader should work true out of a box if we download RC2 and capacitate a add-on. If it doesn’t, greatfully post on a forum and we’ll get it bound by a central 2.6 release.</p>
<p>Article source: <a target="_blank" href="http://www.blendernation.com/2011/04/11/renderfarm-fi-near-limitless-free-rendering-power/">http://www.blendernation.com/2011/04/11/renderfarm-fi-near-limitless-free-rendering-power/</a></p><h4>Incoming search terms:</h4><ul><li>growfx 2012 filesonic</li></ul>]]></content:encoded>
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		<title>Electric Image Animation System &#8211; (EIAS) &#8211; 3D computer graphics package</title>
		<link>http://www.3dsource.info/electric-image-animation-system-eias-3d-computer-graphics-package/</link>
		<comments>http://www.3dsource.info/electric-image-animation-system-eias-3d-computer-graphics-package/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 23:37:27 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[3D Application]]></category>
		<category><![CDATA[EIAS]]></category>
		<category><![CDATA[Mac OS]]></category>
		<category><![CDATA[Newtek]]></category>
		<category><![CDATA[Windows]]></category>

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		<description><![CDATA[The Electric Image Animation System (EIAS) is a 3D computer graphics package published by EI Technology Group. It currently runs on the Mac OS X and Windows platforms. Electric Image, Inc. was initially a visual effects production company. They developed &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/electric-image-animation-system-eias-3d-computer-graphics-package/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/eias7.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/09/eias7-thumb.jpg" border="0" alt="eias7" width="150" height="200" align="right" /></a> The Electric Image Animation System (EIAS) is a 3D computer graphics package published by EI Technology Group. It currently runs on the Mac OS X and Windows platforms.</p>
<p>Electric Image, Inc. was initially a visual effects production company. They developed their own in-house 3D animation and rendering package for the Macintosh beginning in the late 1980s, calling it ElectricImage Animation System. (To avoid confusion with the current product with its similar name, we will refer to this initial incarnation of the product simply as ElectricImage.)</p>
<p><span id="more-89"></span></p>
<p>When the company later decided to offer their software for sale to others, it quickly gained a customer base that lauded the developers for the software&#8217;s exceptionally fast rendering engine and high image quality. Because it was capable of film-quality output on commodity hardware, ElectricImage was popular in the movie and television industries throughout the decade. It was used by the &#8220;Rebel Unit&#8221; at Industrial Light and Magic quite extensively and was in use by a variety of game companies. However, only these high end effects companies could afford it: Electric Image initially sold for US $7500.</p>
<p>EIAS has been used in numerous film and television productions such as Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K-19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG &#8211; Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U-571, Dinosaur, Terminator 2: Judgement Day &#8211; DVD Intro, Jungle Book 2, and Lost In Space.</p>
<p>Electric Image, Inc. was always a small company that produced software on the Mac platform and so never had a large a market share. Play, Inc. purchased Electric Image corporation in November 1998. The first version of EIAS released under the Play monicker was version 2.9. Play later released the 3.0 version. This was the first version to run on Windows, and to mark this move, Play renamed the package Electric Image Universe. Play was never a greatly successful company, and so Electric Image Universe stagnated during the time they owned it.</p>
<p>In 2000, Dwight Parscale (former CEO of Newtek) and original Electric Image founders Markus Houy and Jay Roth bought back the original company from Play Inc. On September 19, 2000, the company bought back the shares of Electric Image from Play and set about to recapture the product&#8217;s former customer base. The new company released version 4.0 and 5.0 under the Electric Image moniker. Then due to a licensing problem with Spatial Technologies, they dropped the Modeler program from the version 5.5 release, and renamed the package back to Electric Image Animation System.</p>
<p>Versions 6.0 and 6.5 were subsequently released with vast improvements to the rendering engine and OpenGL performance. Version 6.5r2 added FBX file importing capability. The current version, 6.6, adds Universal Binary support and finally drops support for Mac OS 9.</p>
<h4>Market Positioning</h4>
<p>The existing customer base for EIAS favors it for its fast renderer, its high output quality, and its camera mapping features. The tool set lends itself particularly well to hard-surface animation/rendering and other forms of non-organic tasks. It is most popular with architects and visual effects artists for TV and film.</p>
<p>EIAS&#8217;s primary competitors in the integrated 3D package space are Autodesk with Maya and 3D Studio Max, Avid with Softimage|XSI, Maxon with Cinema 4D, and Newtek with LightWave 3D.</p>
<h4>Components</h4>
<p>The Electric Image Animation System is not a single program, but rather a suite of several programs designed to work together. Each of the primary programs handles a particular part of the production workflow:</p>
<h4>Animator</h4>
<p>Animator is the EIAS animation program. It can directly import 3D models in the Lightwave, 3D Studio, AutoCAD, Maya, and Electric Image FACT formats. (See also the Transporter section below.) In addition to animating models, Animator allows you to set up rendering settings. It efficiently supports the animation of very geometrically complex projects.</p>
<h4>Camera</h4>
<p>Camera is the EIAS rendering program, known for its speed and high image quality. As of version 6.5, it supports ray tracing, Phong shading, scanline rendering, anti-aliasing, motion blur, caustics, radiosity, and global illumination. Camera outputs to Quicktime and EI&#8217;s own Image format. The latter is directly supported by Adobe After Effects and Adobe Photoshop.</p>
<h4>Renderama</h4>
<p>Renderama and Renderama Slave compose EIAS&#8217;s distributed network rendering system. It allows for the rendering of a project to be distributed over a network&#8217;s computers (i.e., for the formation of a render farm). It supports both single and multiprocessor computers, taking advantage of all available processors to distribute the workload. It also supports rendering across platforms (e.g., Windows, Mac OS 9, and Mac OS X).</p>
<h4>Transporter</h4>
<p>Transporter is a standalone program for converting 3D models from one file format to another. Primarily, it exists for importing models in formats that the other EIAS tools cannot import directly, and for exporting models to other formats. For instance, in EIAS version 6.5, Animator supports five of the most popular model input formats, while Transporter supports 29 formats. Transporter can export a model in one of 14 different formats, most usefully the Electric Image FACT format preferred by the other EIAS components.</p>
<h4>Modeler</h4>
<p>Modeler saves its files in Electric Image&#8217;s &#8220;FACT&#8221; file format for importing into Animator (see above). It supports ACIS modeling, &#8220;ÜberNurbs&#8221; (EIAS&#8217; subdivision surfaces modeling technology), LAWS (based on parametric formulas) as well as Boolean operations and other modern modeling tools.</p>
<p>Modeler last shipped in Electric Image Universe 5.0. As a result, users of EIAS 5.5 and newer use a third-party modeler instead. As of this writing, Electric Image recommends Nevercenter Silo for this purpose. Form•Z from auto•des•sys is also popularly used as a companion for EIAS.</p>
<p>Other Information:</p>
<ul>
<li> <span style="color: #0000ff;">Developed by</span> <span style="color: #0000ff;">EI TechnologyGroup, LLC.</span></li>
<li><span style="color: #0000ff;">Latest release</span> 7.0.1 / February 2008</li>
<li> <span style="color: #0000ff;">OS</span> <span style="color: #0000ff;">Mac OS X</span> and <span style="color: #0000ff;">WindowsXP</span></li>
<li> <span style="color: #0000ff;">Type</span> <span style="color: #0000ff;">3D computer graphics</span></li>
<li> <span style="color: #0000ff;">License</span> <span style="color: #0000ff;">Proprietary</span></li>
<li> <span style="color: #0000ff;">Website</span> <a target="_blank" class="external text" title="http://www.eitechnologygroup.com" rel="nofollow" href="http://www.eitechnologygroup.com/"><span style="color: #0000ff;">www.eitechnologygroup.com</span></a></li>
</ul>
<p><a target="_blank" href="http://en.wikipedia.org/wiki/Electric_Image_Animation_System" target="_blank">Electric Image Animation System</a></p>
<h4>Incoming search terms:</h4><ul><li>eias 3d</li><li>EIAS OSX</li><li>exporting model as alembic from xsi</li></ul>]]></content:encoded>
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