VRay materials don’t have a self- setting like standard materials do. Sometimes you may need a vray material to provide its own and there is a way to do that. If you make a vraylight material and assign a map to the color channel, you achieve a self-illuminated material in VRay. A VRaylight material looks practically identical to a standard material with self at 100.

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A V-Ray tutorial from trinity3d.com:

Many of you out there have probably run into the problem of needing motion in a GI lit scene. Usually this results in splotchiness and noise that swims around. V-Ray 1.50 has come up with a solution to address this. You can pre-calculate, and blend your irradiance maps together with the following steps.

First, make an with motion in it. I’ve made a simple reactor simulation for this scene. Here are the steps for creating that:

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