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	<title>3D Computer Graphics Source &#187; Non-Photoreal</title>
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		<title>The Ghost of Ghost Challenge: RULES</title>
		<link>http://www.3dsource.info/the-ghost-of-ghost-challenge-rules/</link>
		<comments>http://www.3dsource.info/the-ghost-of-ghost-challenge-rules/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 03:27:02 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[Competitions]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[brazil r/s]]></category>
		<category><![CDATA[Non-Photoreal]]></category>
		<category><![CDATA[Photorealistic]]></category>
		<category><![CDATA[raytracing]]></category>
		<category><![CDATA[SplutterFish]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/news/competitions/the-ghost-of-ghost-challenge-rules/</guid>
		<description><![CDATA[We&#8217;re having another contest! And here&#8217;s why: Simply put, we&#8217;re working on some really interesting new technology and we need some good looking scenes to test with&#8230; and we need lots of them right away The guidelines we&#8217;re asking everyone &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/the-ghost-of-ghost-challenge-rules/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<blockquote><p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/brasil-rs.png"><img src="http://www.3dsource.info/wp-content/uploads/2008/09/brasil-rs-thumb.png" border="0" alt="brasil_rs" width="112" height="112" align="right" /></a> We&#8217;re having another contest! And here&#8217;s why: Simply put, we&#8217;re working on some really interesting<strong> new technology</strong> and we need some good looking scenes to test with&#8230; and we need lots of them right away <img title="Smile" src="http://splutterfish.com/forums/images/smilies/icon_smile.gif" border="0" alt="" /></p>
<p>The guidelines we&#8217;re asking everyone to work under (and the reason we&#8217;re calling it &#8220;Ghost of Ghost&#8221;) are very similar to the original feature sets from the old Ghost alpha releases back in 2000 (For those of you that may not know the history, &#8220;Ghost&#8221; was the codename of what eventually became &#8220;Brazil r/s&#8221;).</p></blockquote>
<blockquote><p><span id="more-96"></span>The rules are pretty Simple: Use straight, brute-force GI and ray tracing, and only use a couple of specific materials. This very constrained working environment might seem crazy by today&#8217;s standards, but at the time we released the original alpha-test versions, we had hundreds of people playing with the renderer and sending us stellar imagery that was beyond anything anyone had ever seen come out of 3ds Max <em>(or most any other 3d packages at the time). </em></p></blockquote>
<blockquote><p>Back then, Ghost/Brazil was brand new and we had to test specific things before we could move forward with other features. Today we&#8217;re in the same spot and need new scenes to test on this new early-development piece of code. Besides, it&#8217;ll be fun to see what artists can do today when you take away all their advanced renderer controls and they stop worrying about rendertimes&#8230; And now, we can do this with <strong>big cash prizes</strong>, which we couldn&#8217;t do back in the old Ghost days.</p>
<p>So, let&#8217;s Kick it Old-School: Dust off those old scenes you have laying around, start re-rendering them, and get them into the contest!</p>
<p>Most of all, have fun with this. We look forward to being able to share more about what we&#8217;ve been working on here.</p>
<p><strong>Contest Rules </strong></p></blockquote>
<ul>
<li><strong>Start Sept 18</strong> (Today!)</li>
<li><strong>End Oct 15</strong></li>
<li>5 categories, with entries judged by SplutterFish jury</li>
<li>Prizes include:
<ul>
<li>Overall <strong>Grand Prize: $2500</strong>**</li>
<li>Plus, <strong>five $1000 prize</strong>s: One for each first place winner in the categories below.**</li>
<li>Plus, the f<strong>irst 20 entries in each category</strong>, which meet the contest guidelines and &#8220;don&#8217;t completely suck,&#8221; get their choice of a <strong>free SplutterFish t-shirt</strong>* or a coupon for <strong>50% off the purchase of any single brazil r/s license</strong>.</li>
</ul>
</li>
<li>All entries must include the rendered image and the full max scenefile, including all maps.</li>
<li>All entries will be submitted with a release/entry form that gives SplutterFish a non-exclusive license to use and modify the scene</li>
<li>Entries can be submitted privately, but we welcome artists to post WIP versions to the forum if they want feedback and help.</li>
<li>Multiple entries per participant are allowed</li>
<li><strong>All entries must conform to the Technical Guidelines listed below.</strong></li>
<li>Everyone is welcome to enter</li>
<li>All entries will be scored on a point system for technical and artistic quality with bonus points given for early entry (before Oct 1), animations, and scene complexity.</li>
</ul>
<p><strong>Categories </strong></p>
<ol>
<li><strong>Architecture</strong>: interior, exterior daylight, exterior night, etc.</li>
<li><strong>Industrial Design</strong>: consumer products, engineering, manufacturing, medical equipment, etc.</li>
<li><strong>High-End Product Advertising</strong>: automotive, marine, jewelery, etc.</li>
<li><strong>Non-Photoreal Animated Character</strong>: animated feature film style, FPS/Fantasy game character/environment, etc.</li>
<li><strong>Photorealistic VFX</strong>: digital matte paintings, set-extension, hero-creature, sci-fi, period, etc.</li>
</ol>
<p><strong>Technical Guidelines: </strong></p>
<ul>
<li>Use any version of 3ds Max, Brazil r/s V2 for 3ds Max, or the <a target="_blank" href="http://splutterfish.com/sf/WebContent/Rio">FREE Brazil V2 Rio Edition</a></li>
<li>You can use full raytracing with brute force QMC GI (ie. &#8220;Global Illumination: On&#8221;) &#8212; no photons and no rendercache &#8212; GI is not required</li>
<li>You can use the following materials:
<ul>
<li>Brazil 2 Advanced Material</li>
<li>Blend</li>
</ul>
</li>
<li>The Brazil 2 Advanced Materials must be all using the Default Shader with either a phong highlight or no highlight</li>
<li>You can use the following textures:
<ul>
<li>Bitmap &#8211; in any slot in the Brazil 2 Advanced Material</li>
<li>Brazil 2 Fresnel</li>
<li>Mix</li>
</ul>
</li>
<li>It&#8217;s not required, but preference may be given to scenes that don&#8217;t have deep material trees (ie. avoid using blends within blends, and mixes within mixes)</li>
<li>You can use the following for lighting:
<ul>
<li>Brazil 2 Main Light, set to &#8220;point&#8221; or &#8220;direct&#8221; with any Brazil2 Ray Shadows (so you can use area shadows, but not an area light)</li>
<li>You can use include/exclude lists with the lights</li>
<li>You can use the Luma Server Skylight</li>
<li>You cannot use the include/exclude lists in the Luma Server (or in other spots outside the Brazil 2 Lights)</li>
</ul>
</li>
<li>Use a Brazil 2 Camera, with any lens.</li>
<li><strong>Do not use</strong>:
<ul>
<li>Motion Blur</li>
<li>Depth of Field</li>
<li>Brazil2 Displacement (using max&#8217;s displacement is ok)</li>
<li>BzSphere and BzPlane Objects</li>
<li>Dispersion &#8212; any other feature (ie. Glossy reflections and refractions) in the Brazil 2 advanced material is ok.</li>
<li>Volumetrics/Atmospherics &#8212; You can use simple &#8220;Fog&#8221;</li>
<li>No render effects</li>
</ul>
</li>
<li>Scene cannot contain copyrighted material (ie. no turbosquid objects that you don&#8217;t have the authority to give away)</li>
</ul>
<p>Please try to stick to the spirit of this and please don&#8217;t &#8220;game&#8221; the rules. If we have to change the technical guidelines to clarify something, we will.<br />
<a target="_blank" href="https://splutterfish.com/sf/WebContent/ContestSubmissions" target="_blank">Click here to go to the Contest Entry (Scene Submission) Form.</a><br />
<em>* for t-shirts shipped outside North America, the winners will have to pay shipping.<br />
** cash prizes will be awarded via paypal. If winner resides in a non-paypal country, prize will be awarded via direct bank-wire<br />
</em></p>
<p>__________________</p>
<p><a target="_blank" href="http://splutterfish.com/forums/showthread.php?t=23723" target="_blank">The Ghost of Ghost Challenge: RULES &#8211; SplutterFish Forums</a></p>
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