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	<title>3D Computer Graphics Source &#187; competition</title>
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		<title>Monster Movie</title>
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		<pubDate>Tue, 24 May 2011 23:31:14 +0000</pubDate>
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				<category><![CDATA[Movies]]></category>
		<category><![CDATA[animation]]></category>
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		<description><![CDATA[Looks mostly can be deceiving, generally when it is accompanied by a high tale, and a small luck. Such is a grounds of a brief charcterised film “The Gruffalo” from Studio Soi in Germany. The 30-minute film, formed on a &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/monster-movie/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><span>Looks mostly can be deceiving, generally when it is accompanied by a high tale, and a small luck. Such is a grounds of a brief charcterised film “The Gruffalo” from Studio Soi in Germany. <span id="more-278"></span></span></p>
<p>The 30-minute film, formed on a children’s book of a same name by Julia Donaldson, follows a tribulations of a small rodent who manages to outmanoeuvre many incomparable animals—a fox, an owl, and a snake—that would have him for tea (as a categorical course), by revelation any about a quadruped called a “Gruffalo,” whose favorite break only happens to be a sold animal ominous a rodent during that moment. The intrigue works—until a animals learn that they all had been told a same story. Before they can confront a mouse, a small associate happens on an tangible Gruffalo. Thinking quickly, a rodent deduction to surprise a savage that all a animals in a timberland are fearful of him, small as he is—a story that is clearly true, as a other animals quiver in fear during a steer of a rodent (who only happens to be with a Gruffalo). When a Gruffalo decides to sup on a rodent anyway, a rodent reverts behind to his strange fib, revelation a savage that Gruffalo is in fact his favorite meal, to that a Gruffalo flees in fear.</p>
<p><img src="http://www.cgw.com/images/media/PublicationsArticle/0411/GR1.jpg" alt="" /></p>
<p>Studio Soi is, in fact, vital explanation that notwithstanding a size, a trickery is a force to be reckoned with. The movie—which finished a entrance on a BBC and afterwards after seemed on a ABC Family channel—received both a BAFTA and an Oscar assignment in</p>
<p>the short-animation categories, competing opposite attention hulk Pixar. And those are only dual of many accolades a film has received.</p>
<p>“The Gruffalo” tour began in 2003 when producers Michael Rose and Martin Pope set their sights on bend a book into a film. Three years later, they cumulative a rights and started exploring ways to pierce a story to life while staying loyal to a tone, spirit, and pattern of a book. Rose approached Studio Soi’s Jakob Schuh, whom he had met a few years earlier, and after Studio Soi put together a visible pitch, growth shortly followed.</p>
<p>According to directors Schuh and Max Lang of Studio Soi, a preference to make a film regulating a multiple of mechanism animation and small sets had a lot to do with formulating a film that was loyal to a strange book nonetheless also explored new domain visually. While both directors are traditionally lerned animators, they wanted to offer a millions of fans of a story something totally new and different. Building a sets in small authorised for some-more of a three-dimensional feel and abounding detail, and a some-more charming, pleasing peculiarity to a deep, dim wood. They chose to spur a characters in CG, as a middle allows for extensive leisure of countenance and acting.</p>
<p>Nevertheless, one of a biggest hurdles a organisation faced was creation a 23-page children’s book—which takes about 5 mins to read—into a 26-minute brief film. When Studio Soi was initial approached to make a film, a trickery had never constructed anything longer than 8 minutes, so it was a vast step for them all. In a end, a film took dual years and roughly 40 people to make.</p>
<p>While a film was built, shot, and charcterised wholly during Studio Soi in Germany, a measure was stoical by René Aubry in Paris, afterwards available in London. All a voice recordings and sound postproduction work took place in London, as well.</p>
<p>Like a favourite in a film, a directors, while endeavour this vast journey, had no choice nonetheless to be quick along a way, devising low-cost techniques to accomplish their goal.</p>
<p>Here, Schuh, one of a 7 animation directors who founded Studio Soi, talks about a studio and a award-winning short.</p>
<p><img src="http://www.cgw.com/images/media/PublicationsArticle/0411/GR2.jpg" alt="" /></p>
<p><em><strong>Tell me a small about your studio. </strong></em></p>
<p>Studio Soi was founded in 2002 by a organisation of graduates from Filmakademie Baden-Württemberg in Ludwigsburg, in a south of Germany. The studio’s domicile sojourn in Ludwigsburg, with roughly 30 people now operative there. At a finish of 2008, we non-stop a smaller bend in Berlin, where many of a animation for “The Gruffalo” was done.</p>
<p><em><strong>What finished we confirm to use “The Gruffalo” book as a basement for your animation? </strong></em></p>
<p>The book was brought to us by British writer Michael Rose of Magic Light Pictures. From a directorial indicate of view, I’d contend it’s only a really poetic book to penetrate your teeth into, and my co-director, Max Lang, and we felt absolved to get a possibility to play with a story for dual years. From a prolongation perspective, a book’s measureless success in Europe is certainly something that helps in a creation of a film.</p>
<p><em><strong>Was a goal always to make this into a TV special? </strong></em></p>
<p>Our goal was initial and inaugural to try and make a estimable brief film of a book that has a outrageous following here in Europe. we consider Michael substantially hoped that it would be picked adult as a Christmas special, and a preference to go for 20-something mins competence have been a outcome of that, nonetheless even that didn’t change my or Max’s work as directors all too much.</p>
<p><em><strong>When did we confirm to enter a brief into several competitions? </strong></em></p>
<p>We do mostly brief films during Studio Soi, and festivals are always an critical cause in anticipating an assembly for that format. In a box of “The Gruffalo,” a film was submitted to festivals by a UK producers, Michael Rose and Martin Pope, so we had really small to do with that this time around.</p>
<p><img src="http://www.cgw.com/images/media/PublicationsArticle/0411/GR3.jpg" alt="" /></p>
<p><em><strong>What did we consider about removing that Oscar nomination? That’s a flattering vast deal.</strong></em></p>
<p>The assignment finished for dual sparkling weeks in a US for Max, myself, and a partners. Beyond that, we consider both Max and we felt shamed and happy to be authorised to see a film in a association of a other nominated films, all of that we desired a lot.</p>
<p><em><strong>When did we start operative on a movie?</strong><br />
</em></p>
<p>I started operative on a initial exam in a summer of 2007, and Max assimilated me in a open of 2008, when a dual of us started operative on a tangible storyboards.</p>
<p><strong><em>How prolonged did it take to finish?</em></strong></p>
<p>From a really initial play to a final film, prolongation took 18 months.</p>
<p><strong><em>How many people worked on it? </em></strong></p>
<p>At Soi, we had a good 40 people operative on a plan over a march of a production. That does not embody anything sound-related though, as we available and churned both voices and song in London.</p>
<p><img src="http://www.cgw.com/images/media/PublicationsArticle/0411/GR4.jpg" alt="" /></p>
<p><em><strong>The film looks amazing. Tell me about a backgrounds. </strong></em></p>
<p>Most of them were miniatures. There are dual sets that were finished in CG, nonetheless even these were built as miniatures initial and photographed for reference.</p>
<p><strong><em><br />
What finished we confirm to use miniatures as against to all-CGI for a backdrops?</em></strong></p>
<p>Axel Scheffler’s illustrations in a children’s book have a really tactile, handmade feel to them. we always suspicion that a regard and organic fact of his brushstrokes and his pencil work were essential to a feel of a story. The small sets were arrange of a three-dimensional homogeneous of that. Also, that turn of fact would have been really tough to grasp in CG within a horizon of a bill and timeframe, and even if we had somehow managed to lift it off it, a ideal outcome would have been something people have turn good proficient with in productions many bigger than ours. So we suspicion we’d try things this way.</p>
<p><em><strong>How vast were a small sets? </strong></em></p>
<p>Most of a sets were approximately 10 by 10 feet.</p>
<p><em><strong>Why did we select 3D as a middle and not 2D or even stop motion?</strong></em></p>
<p>An all-2D film would have been a probable track and one that would have finished sense, nonetheless we always suspicion it competence be good to give some abyss to a star of Axel’s illustrations. Once we had staid on small sets, 2D was no longer an option. The reason for me to try and go with CG animation (instead of stop-motion) was mostly that performances are quite rewarding to approach in CG. You can combine with a animator a lot some-more easily, and plead and file a performance. All of that is probable with stop-motion as well, nonetheless for both a executive and a animator, it’s mostly only a bit reduction fun of an experience.</p>
<p><em><strong>So a characters are all-CG. What else was finished regulating CGI? </strong></em></p>
<p>The H2O is CG, as is a pollen and particles in a air, and a sleet in a end. Also, there are a dual sets: a hilltop where a vast follow method takes place, and Snake’s habitat, a reeds.</p>
<p><strong><em>What program did your studio use? </em></strong></p>
<p>Modeling was finished in Autodesk’s Maya and Mudbox; animation was also finished in Maya, and texturing with Mudbox. The compositing work was finished in Autodesk’s Combustion, while digest and lighting, and many other tasks, were finished in Maya.</p>
<p><em><strong>What kind of anxiety was used for a models or animation?</strong></em></p>
<p>Klaus Morschheuser did one initial large-scale carve of a Gruffalo’s feet and swell to conclude how we would provide a fur. That carve was also used in a initial test, where that impression didn’t have to move. Later, he combined large tiny, severe models of opposite characters’ heads to try certain cryptic aspects, like a eyes, that always indicate laterally in a strange illustrations and had to be finished applicable from all directions.</p>
<p><strong><em>How loyal to a book did we try to be?</em></strong></p>
<p>The thought was to concede a spectator to go behind to a book after examination a film and not find any contradictions. So we mostly elaborated on small sum in Axel’s illustrations, that sojourn unmentioned in a book’s text. If we demeanour closely, we find many of what we clearly combined to a story somewhere in a book.</p>
<p><em><strong>Why was that important?</strong></em></p>
<p>Most children between a age of 2 and 12 in Germany and a UK know a story of a Gruffalo by heart, and so do their parents. we consider they conclude having  a story’s star entirely explored, nonetheless they would have been justly unhappy had we taken a book’s recognition to jump-start something that has zero to do with a book.</p>
<p><em><strong>What was a many severe technical aspect of a project?<br />
</strong></em></p>
<p>Because of a rather parsimonious timeframe, a building and sharpened of a small set had to occur concurrently with a animation. This together workflow compulsory a lot of formulation and flattering plain previs. Also, a formation of a characters into a shot footage wasn’t always easy. I’m not assured we overcame a latter problems, nonetheless we’ve schooled a lot for destiny projects.</p>
<p><img src="http://www.cgw.com/images/GR5.jpg" alt="" /></p>
<p><em><strong>Did we have to invent any new record or technique for a project?</strong></em></p>
<p>We had a self-made hulk 3D scanner that we used for a large-scale sets in sequence to obtain a plain CG geometry of a set’s floors for dump shadows in CG. The scanner was built by a chief physicist hermit of Mathias Schreck, who’s a conduct of CG. It was a flattering plain scanner and worked fine, nonetheless we didn’t have to use it a lot in a end.</p>
<p><em><strong>Tell me some-more about a motion-control supply we used.</strong></em></p>
<p>Our motion-control supply was built especially from LEGOs by a extraordinary Sunit Parekh-Gaihede. It worked really good and was entirely functioning. We could have never afforded a standard suit control, nonetheless we didn’t wish to have to do this film but any relocating cameras. As it was, there was still small use of relocating cameras—setting adult these shots and compositing them cost a lot some-more time than only sharpened photos as backgrounds, so we opted for a comparably high modifying rate instead of lots of drifting cameras.</p>
<p><em><strong>What are we operative on now?</strong></em></p>
<p>I’m now doing some growth work for a radio array that we wish to get off a belligerent sincerely soon.</p>
<p>&nbsp;</p>
<p>Article source: <a target="_blank" href="http://www.cgw.com/Publications/CGW/2011/Volume-34-Issue-4-April-2011-/Monster-Movie.aspx">http://www.cgw.com/Publications/CGW/2011/Volume-34-Issue-4-April-2011-/Monster-Movie.aspx</a></p><h4>Incoming search terms:</h4><ul><li>chinese movies computer graphics</li><li>gruffalo 3d model tutorial</li><li>the gruffalo bbc</li><li>3ds max models gruffalo</li><li>gruffalo\s child soi vray</li></ul>]]></content:encoded>
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		<title>&#163;1,000 Cash Prize for New Winter 2008 Games Competition</title>
		<link>http://www.3dsource.info/1000-cash-prize-for-new-winter-2008-games-competition/</link>
		<comments>http://www.3dsource.info/1000-cash-prize-for-new-winter-2008-games-competition/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 00:02:00 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[Competitions]]></category>
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		<description><![CDATA[In line with the recent release of v3, we are pleased to announce the launch of a competition for the best game demo made using the DX Studio platform. The prize for 1st place will be £1,000 cash, a Commercial &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/1000-cash-prize-for-new-winter-2008-games-competition/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/dx-studio-competition.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/09/dx-studio-competition-thumb.jpg" border="0" alt="dx_studio_competition" width="315" height="286" align="right" /></a> In line with the recent release of v3, we are pleased to announce the launch of a competition for the best game demo made using the DX Studio platform.</p>
<p>The prize for 1st place will be £1,000 cash, a Commercial Pro DX Studio license (worth £375) and a limited edition DX Studio Polo Shirt and USB key. Runners up will receive a Non-commercial Pro DX Studio license, Polo Shirt and USB key. Winners will be announced on 22nd December and the best games will be made available to play on the website.</p>
<p><span id="more-95"></span></p>
<p>The deadline for the competition is midnight (GMT) on the 20th December 2008 and entries will be accepted from both individuals and teams (though teams will have to split the prizes).</p>
<p><a target="_blank" href="http://www.dxstudio.com/news.aspx?newsid=66cd8550-dfa9-4c18-81b5-c3c8396d6e1d">DX Studio &#8211; 3D Editor &amp; Real-time 3D Engine</a></p>
<h4>Incoming search terms:</h4><ul><li>winter 3d game demo</li></ul>]]></content:encoded>
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