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	<title>3D Computer Graphics Source &#187; Autodesk</title>
	<atom:link href="http://www.3dsource.info/tag/autodesk/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.3dsource.info</link>
	<description>3D Computer Graphics News and updates</description>
	<pubDate>Mon, 29 Dec 2008 07:01:57 +0000</pubDate>
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		<title>Autodesk Seek</title>
		<link>http://www.3dsource.info/links/free-3d-models/autodesk-seek/</link>
		<comments>http://www.3dsource.info/links/free-3d-models/autodesk-seek/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 04:30:43 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[Free 3D Models]]></category>

		<category><![CDATA[3d models]]></category>

		<category><![CDATA[architects]]></category>

		<category><![CDATA[Autodesk]]></category>

		<category><![CDATA[Autodesk Seek]]></category>

		<category><![CDATA[revit]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/links/free-3d-models/autodesk-seek/</guid>
		<description><![CDATA[ Autodesk® Seek is the online source for building product information that allows designers to search, select and specify building products - your products! - along with associated design files such as 2D drawings, specifications, product descriptions, and 3D models. While working in their design applications such as AutoCAD® or Revit®, architects, engineers and designers [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/12/autodesk-seek.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/12/autodesk-seek-thumb.jpg" border="0" alt="autodesk_seek" width="150" height="150" align="right" /></a> <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a>® Seek is the online source for building product information that allows designers to search, select and specify building products - your products! - along with associated design files such as 2D drawings, specifications, product descriptions, and 3D models. While working in their design applications such as <a href="http://www.3dsource.info/tag/autocad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AutoCAD">AutoCAD</a>® or Revit®, <a href="http://www.3dsource.info/tag/architects/" class="st_tag internal_tag" rel="tag" title="Posts tagged with architects">architects</a>, engineers and designers can obtain accurate, information-rich results using the <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> Seek search functionality embedded within their applications.</p>
<p><span id="more-171"></span></p>
<p><a href="http://www.3dsource.info/wp-content/uploads/2008/12/autodesk-seek-web.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/12/autodesk-seek-web-thumb.jpg" border="0" alt="autodesk_seek_web" width="459" height="328" align="right" /></a> <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> Seek indexes and categorises content from a wide variety of sources including data from content aggregator partners, your product libraries, and existing Revit and <a href="http://www.3dsource.info/tag/autocad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AutoCAD">AutoCAD</a> building product libraries. Once found, design files can be easily dropped directly into a building model or drawing, reducing the need to recreate individual components in the design. This embedded search functionality is now available in the 2009 U.S versions of <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a>&#8217;s Revit Architecture, Revit Structure, and Revit MEP, as well as <a href="http://www.3dsource.info/tag/autocad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AutoCAD">AutoCAD</a>, <a href="http://www.3dsource.info/tag/autocad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AutoCAD">AutoCAD</a> Architecture and <a href="http://www.3dsource.info/tag/autocad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AutoCAD">AutoCAD</a> MEP.</p>
<p>As a manufacturer of building products, you can become a valued participant in the <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> Seek community, which strives to provide a forum for designers to communicate with each other, share design files and take advantage of the wealth of product information consolidated from manufacturers in a single online source.</p>
<p>With <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> Seek, you can reach your target audience by making your building products visible to the millions of highly motivated <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> Revit® and <a href="http://www.3dsource.info/tag/autocad/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AutoCAD">AutoCAD</a>® designers who can specify your products directly into their BIM models or drawings.</p>
<p>Visit  <a href="http://seek.autodesk.com/" target="_blank">http://seek.autodesk.com</a>.</p>
]]></content:encoded>
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		<title>Autodesk launches sustainable design campaign within AED 812 billion UAE construction industry</title>
		<link>http://www.3dsource.info/news/top-stories/autodesk-launches-sustainable-design-campaign-within-aed-812-billion-uae-construction-industry/</link>
		<comments>http://www.3dsource.info/news/top-stories/autodesk-launches-sustainable-design-campaign-within-aed-812-billion-uae-construction-industry/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 06:07:40 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[Top Stories]]></category>

		<category><![CDATA[AEC]]></category>

		<category><![CDATA[AED]]></category>

		<category><![CDATA[Autodesk]]></category>

		<category><![CDATA[Middle East]]></category>

		<category><![CDATA[revit]]></category>

		<category><![CDATA[UAE]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/news/top-stories/autodesk-launches-sustainable-design-campaign-within-aed-812-billion-uae-construction-industry/</guid>
		<description><![CDATA[ Autodesk, the world leader in 2D and 3D design software for the manufacturing, building, and media and entertainment markets, has announced an aggressive campaign to promote sustainable design principles within the AED 812 billion UAE construction industry.
The company will focus on driving awareness and adoption of conscientious building practices among developers and contractors by [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.3dsource.info/wp-content/uploads/2008/10/autodesk-thumb.jpg" alt="" align="right" /> Autodesk, the world leader in 2D and 3D design software for the manufacturing, building, and media and entertainment markets, has announced an aggressive campaign to promote sustainable design principles within the <a href="http://www.3dsource.info/tag/aed/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AED">AED</a> 812 billion UAE construction industry.</p>
<p>The company will focus on driving awareness and adoption of conscientious building practices among developers and contractors by delivering solutions that help in making its implementation easier and more efficient. The announcement was made at a press conference held yesterday (September 9, 2008) at ‘The Monarch Hotel’ Dubai, where Ahmad Al Jassim, Country Manager, Autodesk, Middle East; Louis Khoury, Industry Sales Development Manager, Autodesk, Middle East; and Christian Rust, <a href="http://www.3dsource.info/tag/aec/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AEC">AEC</a> Sales Development Manager, Autodesk, EMEA Emerging, highlighted the industry-leading Autodesk <a href="http://www.3dsource.info/tag/revit/" class="st_tag internal_tag" rel="tag" title="Posts tagged with revit">Revit</a> solutions and Autodesk 2009 portfolio.</p>
<p><span id="more-122"></span></p>
<p>The UAE is witnessing the rise of many innovative and landmark projects, which have adopted sustainable design principles in line with the directive issued by Sheikh Mohammed bin Rashid Al Maktoum. At present, there are over 70 buildings in Dubai and Abu Dhabi awaiting green building certifications, which is a clear indication of the industry’s steady movement towards the total adoption of green building guidelines. A part of Autodesk’s strategy in further driving the awareness for sustainable design is highlighting the outstanding benefits of its solutions, which enable <a href="http://www.3dsource.info/tag/architects/" class="st_tag internal_tag" rel="tag" title="Posts tagged with architects">architects</a> and developers to minimise water and electricity usage thereby leading to significant savings for property developers over the long term and the lessened production of harmful pollutants.</p>
<p>Speaking at the press conference, Christian Rust, <a href="http://www.3dsource.info/tag/aec/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AEC">AEC</a> Sales Development Manager, Autodesk, EMEA Emerging, said, “As the largest construction market in the region, we have identified the UAE as a strategic location to launch our region-wide campaign to encourage the adoption of sustainable design principles in the construction sector. Amidst the growing popularity of sustainability principles, regional and international property developers are seeking advice on green building compliance, which presents us with a perfect opportunity to disseminate vital information. Additionally, our collaboration with the world’s leading <a href="http://www.3dsource.info/tag/architects/" class="st_tag internal_tag" rel="tag" title="Posts tagged with architects">architects</a>, engineers, and product designers to develop our <a href="http://www.3dsource.info/tag/revit/" class="st_tag internal_tag" rel="tag" title="Posts tagged with revit">Revit</a> solutions and the Autodesk 2009 portfolio attests to our commitment to ethical construction strategies for a cleaner and healthier environment.”</p>
<p>Recent industry statistics show that a building in the UAE uses up to an average of 30,000 kilowatt hours of electricity per month, 70 per cent of which is allocated for air conditioning. According to Emirates Green Building Council (EGBC), a structure constructed in accordance to sustainable principles can achieve energy savings of up to 50 per cent, bringing significant cost cutbacks for property developers. By utilising Autodesk’s building design software, which has been purpose-built for building information modeling (BIM), developers can further benefit from a multitude of technologies that will ensure a significant reduction in time, resources and costs necessary to create truly sustainable buildings.</p>
<p>“The fact that green buildings increase the property asset value for developers and its many advantages in the environmental front are the two main focuses of our efforts to bring our <a href="http://www.3dsource.info/tag/revit/" class="st_tag internal_tag" rel="tag" title="Posts tagged with revit">Revit</a> solutions to a larger number of developers across the region. Our goal is to help customers incorporate sustainable design principles into their practice, thereby increasing their energy efficiency while facilitating a more accurate evaluation of their project’s lifecycles,” concluded Louis Khoury, Industry Sales Development Manager, Autodesk, Middle East.</p>
<p>Autodesk is committed to driving awareness and adoption of sustainable design through public and private partnerships with organizations such as the U.S. Green Building Council and Integrated Energy Solutions.  Autodesk also provides technology, education and support for initiatives that inform and promote innovations that address current and future sustainable design challenges. This involves an active role in spearheading programs such as the ‘Autodesk – Enterprise Gold Program’ for corporate businesses, which offer Autodesk experts’ personalized attention, higher ROI and productivity of software investments, and access to an elevated level of technical support, which can aid organizations attain their business needs as well as their sustainability goals.</p>
<p><a href="http://www.albawaba.com/en/countries/UAE/235473">albawaba.com middle east news information::Autodesk launches sustainable design campaign within AED 812 billion UAE construction industry</a></p>
]]></content:encoded>
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		<title>Autodesk technology helps shape the summer&#8217;s films</title>
		<link>http://www.3dsource.info/news/top-stories/autodesk-technology-helps-shape-the-summers-films/</link>
		<comments>http://www.3dsource.info/news/top-stories/autodesk-technology-helps-shape-the-summers-films/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 05:22:06 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[Top Stories]]></category>

		<category><![CDATA[3ds Max]]></category>

		<category><![CDATA[Autodesk]]></category>

		<category><![CDATA[Combustion]]></category>

		<category><![CDATA[Incinerator]]></category>

		<category><![CDATA[Inferno]]></category>

		<category><![CDATA[Lustre]]></category>

		<category><![CDATA[Maya]]></category>

		<category><![CDATA[motionbuilder]]></category>

		<category><![CDATA[Mudbox]]></category>

		<category><![CDATA[sony pictures imageworks]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/news/top-stories/autodesk-technology-helps-shape-the-summers-films/</guid>
		<description><![CDATA[ Mumbai:Autodesk, Inc.&#8217;s entertainment software helped leading studios create many of the summer&#8217;s most popular films. Autodesk software was used throughout digital film pipelines, from pre-visualization and virtual cinematography to mastering and final animation.

The Happening
The Third Floor, a Los Angeles-based digital studio, used Autodesk Maya 3D modeling software and Autodesk MotionBuilder character animation software to [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.3dsource.info/wp-content/uploads/2008/10/autodesk-thumb.jpg" alt="" align="right" /> Mumbai:Autodesk, Inc.&#8217;s entertainment software helped leading studios create many of the summer&#8217;s most popular films. Autodesk software was used throughout digital film pipelines, from pre-visualization and virtual cinematography to mastering and final animation.</p>
<p><span id="more-120"></span></p>
<p>The Happening<img src="http://www.virginmedia.com/images/the-happening-300x440.jpg" alt="" width="120" height="176" align="right" /></p>
<p>The Third Floor, a Los Angeles-based digital studio, used Autodesk <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> 3D modeling software and Autodesk MotionBuilder character animation software to craft several of The Happening&#8217;s signature moments. The film&#8217;s car crash and lion attack scenes were pre-visualized in <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a>. This enabled director M. Night Shyamalan to approve the intent of performances and camerawork in advance of filming.</p>
<p>&#8220;Autodesk <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> is our directors&#8217; sandbox,&#8221; said The Third Floor CEO Chris Edwards. &#8220;It allows us to create anything our clients can imagine.&#8221;</p>
<p>The Chronicles of Narnia: Prince Caspian</p>
<p>Using <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> and MotionBuilder, The Third Floor also designed and pre-visualized three major sequences for The Chronicles of Narnia: Prince Caspian: the River God, Lucy&#8217;s Dream and the End Battle. This process allowed The Third Floor to stage the action and propose alternative shot ideas to director Andrew Adamson, adding further depth and detail to the story.</p>
<p>Hancock</p>
<p><a href="http://www.3dsource.info/tag/sony-pictures-imageworks/" class="st_tag internal_tag" rel="tag" title="Posts tagged with sony pictures imageworks">Sony Pictures Imageworks</a> (SPI) completed over 500 shots in Hancock using <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> and the Autodesk Flame visual effects system. &#8220;Major sequences such as the Hollywood Fight, the Hospital Battle and the SUV Chase couldn&#8217;t have been created without <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> and Flame,&#8221; said SPI senior visual effects artist Todd Mesher. &#8220;Their creative tools and interactivity make them key to our digital pipeline.&#8221;</p>
<p>Journey to the Center of the Earth</p>
<p>Visual effects studio Frantic Films VFX served as a visual effects provider for the stereoscopic feature film Journey to the Center of the Earth. In addition to designing a custom character pipeline for the film, Frantic Films VFX also built a stereoscopic pipeline. These pipelines included Autodesk software, used to produce more than 180 shots. All animation and lighting was created with Autodesk 3ds Max 3D animation software, which was also used extensively in the ocean sequences. In addition, Autodesk <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> software was used to sculpt creatures.</p>
<p>&#8220;Once again, 3ds Max software&#8217;s power and flexibility were indispensable,&#8221; said Frantic Films VFX visual effects supervisor Chris Harvey. &#8220;The software&#8217;s scriptability made it the backbone of our digital pipeline. As well, we forged new ground in creature animation and were extremely happy with the software&#8217;s performance.&#8221;</p>
<p>Digital Color Grading at EFILM</p>
<p>Numerous films were completed by EFILM, using its EWORKS system for the digital intermediate. The EWORKS system consists of a proprietary configuration of Autodesk <a href="http://www.3dsource.info/tag/lustre/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Lustre">Lustre</a> and Autodesk Incinerator technology. Films included Horton Hears a Who, The Ruins, Nim&#8217;s Island, Sex and the City, Iron Man, Indiana Jones and the Kingdom of the Crystal Skull, What Happens in Vegas, Red Belt, The Incredible Hulk, Wanted and Get Smart.</p>
<p>Leading visual effects and animation facilities continued the tradition of relying on Autodesk technology to deliver the majority of Hollywood blockbusters released this summer, including:</p>
<ul>
<li>Get Smart: DIGIT did the majority of compositing work with Flame and Autodesk Combustion desktop compositing software. In addition, DIGIT built all the 3D parachutes in <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a>.</li>
<li>Indiana Jones and the Kingdom of the Crystal Skull: Industrial Light &amp; Magic completed 540 shots (48 minutes of screen time) with <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> and the Autodesk <a href="http://www.3dsource.info/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a> system as part of its proprietary Sabre system. <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> was used for modeling, creature development and particle work.</li>
</ul>
<ul>
<li>Iron Man: Industrial Light &amp; Magic completed 410 shots with <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> and <a href="http://www.3dsource.info/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a> as part of its Sabre system.</li>
<li>Kung Fu Panda: DreamWorks used <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> and <a href="http://www.3dsource.info/tag/lustre/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Lustre">Lustre</a>.</li>
<li>Meet Dave: CIS Hollywood completed 163 shots for the film, with approximately one-third of the film composited with <a href="http://www.3dsource.info/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a>. Using <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> and MotionBuilder, The Third Floor pre-visualized five sequences that involved elaborate interaction between the aliens and the real world.</li>
<li>The Mummy: Tomb of the Dragon Emperor: Digital Domain used <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> extensively to animate the emperor in his changing liquid-solid state. The company also incorporated <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> nCloth when creating the Foundation Army&#8217;s flags and desiccated clothing. Rhythm &amp; Hues used <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> to model dragons, Nion and Yeti.</li>
<li>The Incredible Hulk: Rhythm and Hues completed 234 shots, using <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> and <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> extensively for modeling both the Hulk and the Abomination characters. <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> was also used to model vehicles and objects.</li>
<li>Tropic Thunder: CIS Vancouver used <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a>, <a href="http://www.3dsource.info/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a> and Flame. CIS Hollywood primarily used <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a>, along with 3ds Max, <a href="http://www.3dsource.info/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a> and Flame.</li>
<li>X-Files: I Want to Believe: Entity FX supervised almost 400 visual effects shots, which included the use of <a href="http://www.3dsource.info/tag/inferno/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inferno">Inferno</a> and <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a>. A large portion of the work involved radically altering shot environments through digital weather effects, such as photorealistic, computer-generated snow.</li>
</ul>
<p><a href="http://www.businessofcinema.com/news.php?newsid=10125" target="_blank">Original article</a></p>
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		<title>Autodesk Gallery at One Market Opens in San Francisco</title>
		<link>http://www.3dsource.info/news/events/autodesk-gallery-at-one-market-opens-in-san-francisco/</link>
		<comments>http://www.3dsource.info/news/events/autodesk-gallery-at-one-market-opens-in-san-francisco/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 05:05:01 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[Events]]></category>

		<category><![CDATA[Autodesk]]></category>

		<category><![CDATA[Autodesk Gallery]]></category>

		<category><![CDATA[carl bass]]></category>

		<category><![CDATA[San Francisco]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/news/events/autodesk-gallery-at-one-market-opens-in-san-francisco/</guid>
		<description><![CDATA[ Autodesk, Inc., a leader of design and engineering software, will host the opening of the Autodesk Gallery at One Market in San Francisco, an interactive environment that highlights the impact of software and technology on the process of innovative design.
The 16,500-square-foot Gallery, located at One Market Street, is the first space in the San [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/10/autodesk.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/10/autodesk-thumb.jpg" border="0" alt="autodesk" width="160" height="58" align="right" /></a> Autodesk, Inc., a leader of design and engineering software, will host the opening of the <a href="http://www.3dsource.info/tag/autodesk-gallery/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk Gallery">Autodesk Gallery</a> at One Market in San Francisco, an interactive environment that highlights the impact of software and technology on the process of innovative design.</p>
<p>The 16,500-square-foot Gallery, located at One Market Street, is the first space in the San Francisco Bay Area dedicated to the spirit of design innovation, with 20 exhibits including the California Academy of Sciences, Ford Shelby GT500, Cathedral of Christ the Light in Oakland, Calif., and the San Francisco-Oakland Bay Bridge seismic retrofit. The space is intended as a location where designers can discuss the latest in technology and be inspired by others&#8217; work.</p>
<p><span id="more-119"></span></p>
<p>&#8220;The <a href="http://www.3dsource.info/tag/autodesk-gallery/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk Gallery">Autodesk Gallery</a> showcases the work of our customers from across a number of industries, including <a href="http://www.3dsource.info/tag/architects/" class="st_tag internal_tag" rel="tag" title="Posts tagged with architects">architects</a>, engineers, manufacturers, film makers, video game developers and artists,&#8221; said <a href="http://www.3dsource.info/tag/carl-bass/" class="st_tag internal_tag" rel="tag" title="Posts tagged with carl bass">Carl Bass</a>, Autodesk president and CEO. &#8220;The exhibits encourage rich conversations about the latest design software and provide an ideal environment for industry collaboration.&#8221;</p>
<p>The Gallery is also intended to become a meeting space for the design industry. &#8220;The <a href="http://www.3dsource.info/tag/autodesk-gallery/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk Gallery">Autodesk Gallery</a> is an inspiring space where we can also interact with the community-schools, industry groups and local and visiting designers,&#8221; said Bass. The <a href="http://www.3dsource.info/tag/autodesk-gallery/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk Gallery">Autodesk Gallery</a> will be open to the public on the first Wednesday of each month from 1 to 5 p.m. beginning October 1st, 2008.</p>
<p>Designed to achieve a LEED-Commercial Interiors Platinum certification rating, the space takes green interior design to the highest level and includes daylight and views, recycled material, certified renewable lumber, local manufacturing and renewable energy.</p>
<p><a href="http://www.designtaxi.com/news.jsp?id=21266&amp;monthview=0&amp;month=10&amp;year=2008">Design News - Autodesk Gallery at One Market Opens in San Francisco - TAXI Design Network</a></p>
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		<title>Autodesk Student Engineering and Design Community is Redesigned and Reaches Record Number of Members</title>
		<link>http://www.3dsource.info/news/autodesk-student-engineering-and-design-community-is-redesigned-and-reaches-record-number-of-members/</link>
		<comments>http://www.3dsource.info/news/autodesk-student-engineering-and-design-community-is-redesigned-and-reaches-record-number-of-members/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 04:50:35 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[News]]></category>

		<category><![CDATA[Top Stories]]></category>

		<category><![CDATA[Website]]></category>

		<category><![CDATA[Autodesk]]></category>

		<category><![CDATA[professional designers]]></category>

		<category><![CDATA[student design contest]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/news/autodesk-student-engineering-and-design-community-is-redesigned-and-reaches-record-number-of-members/</guid>
		<description><![CDATA[ More than 350,000 students and educators around the world take advantage of tools and resources provided by Autodesk and partners.
Just in time for the Back to School season, Autodesk has redesigned its Student Engineering and Design Community website with a new look and feel that is more closely aligned with other popular social networking [...]]]></description>
			<content:encoded><![CDATA[<p><a href="www.autodesk.com/education" target="_blank"><img src="http://www.3dsource.info/wp-content/uploads/2008/10/autodesk-education.jpg" border="0" alt="Autodesk_education" width="250" height="244" align="right" /></a> More than 350,000 students and educators around the world take advantage of tools and resources provided by Autodesk and partners.</p>
<p>Just in time for the Back to School season, Autodesk has redesigned its Student Engineering and Design Community website with a new look and feel that is more closely aligned with other popular social networking sites frequented by students. The enhanced Student Community offers several new features and benefits to more than 350,000 students and educators.</p>
<p><span id="more-116"></span></p>
<p>&#8220;Having access to free software in the Autodesk Student Community is crucial for future <a href="http://www.3dsource.info/tag/professional-designers/" class="st_tag internal_tag" rel="tag" title="Posts tagged with professional designers">professional designers</a>,&#8221; said Roland Cernat, winner of the Industrial Design category of the Student Design Challenge and the Sustainable Design Grand Prize. &#8220;The broad range of programs available in the community gives me the opportunity to easily try out and choose the programs that best match my needs. As an industrial design student I use Autodesk AliasStudio software, and while learning the curriculum, the community was the primary place I went to get help, stay up-to-date and much more. The community has been vital in giving me the right tools and guidance to be prepared for the requirements of my future job.&#8221;</p>
<p>&#8220;We developed a large portion of the redesign and new features based on our members&#8217; input. We created the Student Community to provide students with the vital tools and information they need to learn the design process and be successful in their careers. Educators benefit by having access to our software, curriculum and faculty-only forum and discussion groups,&#8221; said Paul Mailhot, director of worldwide education programs at Autodesk. &#8220;This redesign comes on the heels of many recent milestones for Autodesk Education, including the global &#8220;Build Something&#8221; student design contest, the launch of the China Student Community, and the release of our new Autodesk VEX Robotics curriculum.&#8221;<br />
Since September 2006, the Autodesk Student Engineering and Design Community has attracted members from more than 16,600 schools in 137 countries, Over 350,000 members have downloaded approximately 650,000 copies of Autodesk&#8217;s award-winning 3D design software solutions.</p>
<h4>Partner Offers Student Editions of Software</h4>
<p>Recognizing the momentum and impact of the Autodesk Student Community, software partner RISA Technologies is joining the initiative by providing the next generation of design and engineering professionals with student editions of their products free of charge.<br />
When members visit the Learning and Tutorials section of the online community, they can find software and related learning tools. For example, RISA Technologies offers free student versions of RISA-3D and RISAFloor structural engineering software applications for analysis and design.</p>
<h4>About Autodesk Education</h4>
<p>Autodesk supports students and educators by providing powerful 2D and 3D design software, innovative programs and resources designed to inspire the next generation of professionals to experience their ideas before they&#8217;re real. By supporting educators to advance design education and science, technology, engineering, and math (STEM) skills, Autodesk is helping prepare students for future academic and career success. Autodesk supports schools and institutions of higher learning worldwide through substantial discounts, subscriptions, grant programs, training, curricula development and community resources. For more information about Autodesk education programs and solutions, visit <a href="http://www.autodesk.com/education">www.autodesk.com/education</a>.</p>
<p><a href="http://www.marketwatch.com/news/story/autodesk-student-engineering-design-community/story.aspx?guid=%7B319F148D-E7C7-43FB-8776-0D049359151B%7D&amp;dist=hppr" target="_blank">Autodesk Student Engineering and Design Community is Redesigned</a></p>
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		<title>Autodesk Introduces Mudbox 2009 Digital Sculpting and Texture Painting Software</title>
		<link>http://www.3dsource.info/news/featured/autodesk-introduces-mudbox-2009-digital-sculpting-and-texture-painting-software/</link>
		<comments>http://www.3dsource.info/news/featured/autodesk-introduces-mudbox-2009-digital-sculpting-and-texture-painting-software/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 04:00:32 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[Featured]]></category>

		<category><![CDATA[New Product]]></category>

		<category><![CDATA[3d models]]></category>

		<category><![CDATA[3ds Max]]></category>

		<category><![CDATA[Autodesk]]></category>

		<category><![CDATA[Mudbox]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/news/featured/autodesk-introduces-mudbox-2009-digital-sculpting-and-texture-painting-software/</guid>
		<description><![CDATA[
Autodesk, Inc. (NASDAQ: ADSK) today launched Autodesk Mudbox 2009 software for 3D modelers and texture artists working on entertainment and design projects.  Mudbox combines an intuitive user interface with a powerful toolset for creating highly-detailed 3D models. The software gives artists the freedom to create without worrying about technical details. Mudbox has shaped characters in [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/autodesk-mudbox.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/10/autodesk-mudbox-thumb.jpg" border="0" alt="autodesk_Mudbox" width="550" height="200" /></a></p>
<p>Autodesk, Inc. (NASDAQ: ADSK) today launched <a href="http://www.autodesk.com/pr-mudbox">Autodesk Mudbox 2009</a> software for 3D modelers and texture artists working on entertainment and design projects.  <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> combines an intuitive user interface with a powerful toolset for creating highly-detailed 3D models. The software gives artists the freedom to create without worrying about technical details. <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> has shaped characters in blockbuster movies and games, including <em>Journey to the Center of the Earth, The Mist</em> and <em>Mass Effect</em>.</p>
<p><span id="more-108"></span></p>
<p>“Our goal is to make early stage digital assets resemble their final ‘on-screen’ forms as closely as possible,” said Dave Cardwell, <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> product designer at Autodesk Media &amp; Entertainment. “Starting with accurate models makes the production process more efficient and provides a higher-quality end result. For example, you’d want to know early on whether a prominent brow will shadow a character’s eyes. That’s why Autodesk <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> 2009 has texture painting tools and on-target display features; these will help artists build and refine better 3D models.”</p>
<p>“The introduction of Autodesk <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> 2009 sparks a revolution in computer graphics tools, bringing about a paradigm shift in how designers and artists do their work,” said Habib Zargarpour, senior art director at Electronic Arts.</p>
<p>Dan Platt, modeler at Disney Animation Studios, said, “Time is money. An Autodesk <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> session begins with its artist-friendly, intuitive interface. This is sculpting at the speed of thought with the greatest of fidelity. In a business where new ideas with impossible deadlines are commonplace, <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> never lets me down.”</p>
<p><strong>New Feature Highlights in Autodesk <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> 2009 </strong></p>
<p><strong>Texture Painting<br />
</strong>A new, production-ready toolset makes it easy for artists to paint multiple diffuse, bump, specular, and reflection textures across multiple high-resolution maps on their models:</p>
<ul>
<li>Users can paint directly on 3D models to add detail precisely where it’s required, regardless of UV distortion or surface complexity.</li>
<li>Reference images can be painted onto a model from screen space using the new Projection brush.</li>
<li>Users can paint multiple maps on multiple UV tiles simultaneously and assign multiple UV tiles on a single mesh.</li>
</ul>
<p><strong>Performance Enhancements</strong><span style="text-decoration: underline;"><br />
</span>Recognized for its ability to handle data-heavy models, the latest version of <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> offers greater interactivity while working on high-resolution meshes. In particular, camera manipulation and brush speed have been improved, enabling artists to work interactively with 3D models that are fully subdivided into tens of millions of polygons across the entire mesh.</p>
<p><strong>On-Target Display<br />
</strong><a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> 2009 includes a host of rendering technologies that leverage the power of the OpenGL application programming interface (API) and today’s powerful graphics cards. The software offers an accurate, on-target environment for real-time evaluation as the digital asset is manipulated, as well as for enhanced interactive presentations to clients and art directors.</p>
<p><strong>Improved Interoperability with </strong><a href="http://www.autodesk.com/pr-maya"><strong>Autodesk Maya</strong></a><strong> and </strong><a href="http://www.autodesk.com/pr-3dsmax"><strong>Autodesk 3ds Max</strong></a><br />
<a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> 2009 provides enhanced interoperability with Autodesk <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> and Autodesk 3ds Max software through improved matching of normal and displacement maps produced by <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> and 3ds Max.</p>
<p><strong>Artist-Friendly User Interface<br />
</strong><a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> 2009 continues to deliver a highly intuitive user interface that gives artists the freedom to focus on the art of 3D modeling.</p>
<p>For a complete list of new features and enhancements in Autodesk <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> 2009, visit <a href="http://www.autodesk.com/pr-mudbox">www.autodesk.com/pr-mudbox</a>.</p>
<p><strong>Pricing and Availability<br />
</strong>Autodesk anticipates that <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> 2009 will be available in October 2008. <a href="http://www.3dsource.info/tag/mudbox/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mudbox">Mudbox</a> 2009 will be supported on the Microsoft Windows XP Professional and Microsoft Windows Vista operating systems.  Autodesk suggested retail pricing is $745 USD*.</p>
<p>*International pricing may vary.</p>
<p>Sample Gallery:</p>
<p><img src="http://images.autodesk.com/adsk/images/benkingsley_565x730.jpg" alt="" width="180" height="240" /> <img src="http://images.autodesk.com/adsk/images/aaronsmith_3dprint_740x547.jpg" alt="" width="240" height="177" /></p>
<p><img src="http://images.autodesk.com/adsk/images/slj_wip_006_542x541.jpg" alt="" width="236" height="240" /></p>
<p><a href="http://usa.autodesk.com/adsk/servlet/item?siteID=123112&amp;id=11680538&amp;linkID=10706974">Autodesk Mudbox</a></p>
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		<title>Unwrella Plugin: Open Beta Release!</title>
		<link>http://www.3dsource.info/news/beta-release/unwrella-plugin-open-beta-release/</link>
		<comments>http://www.3dsource.info/news/beta-release/unwrella-plugin-open-beta-release/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 03:44:55 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[3Ds Max Plugins]]></category>

		<category><![CDATA[Beta Release]]></category>

		<category><![CDATA[3D Application]]></category>

		<category><![CDATA[3d models]]></category>

		<category><![CDATA[3D Studio MAX]]></category>

		<category><![CDATA[Autodesk]]></category>

		<category><![CDATA[plug-in]]></category>

		<category><![CDATA[uv maps]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/news/beta-release/unwrella-plugin-open-beta-release/</guid>
		<description><![CDATA[
Unwrella is the new automatic and optimal unwrapping plug-in for Autodesk™ 3D Studio Max™. It was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution.

It is the first tool of this kind on the market, allowing the unwrapping of 3d models to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/10/umbrella.png"><img class="size-medium wp-image-110 alignnone" title="umbrella" src="http://www.3dsource.info/wp-content/uploads/2008/10/umbrella-300x238.png" alt="" width="460" height="364" /></a></p>
<p>Unwrella is the new automatic and optimal unwrapping <a href="http://www.3dsource.info/tag/plug-in/" class="st_tag internal_tag" rel="tag" title="Posts tagged with plug-in">plug-in</a> for <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a>™ 3D Studio Max™. It was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution.</p>
<p><span id="more-105"></span></p>
<p>It is the first tool of this kind on the market, allowing the unwrapping of <a href="http://www.3dsource.info/tag/3d-models/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3d models">3d models</a> to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. This allows users to quickly solve complex tasks like the creation of seamless <a href="http://www.3dsource.info/tag/3d-models/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3d models">3d models</a>, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush™ or Mudbox™</p>
<h3>Key features</h3>
<h4>Automatic one-click solution</h4>
<p>The manual labor necessary to properly unwrap multiple <a href="http://www.3dsource.info/tag/3d-models/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3d models">3d models</a> during a production takes significant amounts of time. Unwrella replaces this process with the simple application of a modifier to the objects modifier stack. Unwrapping of dozens or even hundreds of objects can be done on the fly and delivers results of optimal quality.<br />
Space efficient</p>
<p>The size of chunks is maximized as much as possible and they are arranged to utilize maximal space on the available UV map. This optimal distribution prevents a significant part of texture memory from being wasted due to padding between chunks.</p>
<h4>One-to-one surface to texture ratio</h4>
<p>Texture stretching and scaling on surfaces is removed almost completely. Every pixel translates to the same size and aspect ratio on the model surface and creates a uniform visual appearance without reductions in texture sharpness on some areas. Additionally this feature makes texture seams invisible, even under careful inspection.<br />
Versatility</p>
<p>Unwrella consistently delivers quality results with all kinds of <a href="http://www.3dsource.info/tag/3d-models/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3d models">3d models</a> from 3d game objects to industrial designs to complex, irregular organic shapes.</p>
<p><a href="http://www.3d-io.com/gate/unwrella/Unwrella%201.0%20Beta3%20Setup.exe" target="_blank"><img src="http://www.unwrella.com/wp-content/uploads/2008/09/download_button.png" alt="" /></a></p>
<p><a href="http://www.igorposavec.de/?p=35" target="_blank">Igor Posavec Graphics Design » Unwrella Plugin: Open Beta Release!</a></p>
<p>Official Website: <a href="http://www.unwrella.com">http://www.unwrella.com</a></p>
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		<title>3ds Max - 3D Application</title>
		<link>http://www.3dsource.info/news/featured/3ds-max-3d-application/</link>
		<comments>http://www.3dsource.info/news/featured/3ds-max-3d-application/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 01:32:54 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[3D Application]]></category>

		<category><![CDATA[Featured]]></category>

		<category><![CDATA[3D Studio MAX]]></category>

		<category><![CDATA[3ds Max]]></category>

		<category><![CDATA[animation tools]]></category>

		<category><![CDATA[architectural visualization]]></category>

		<category><![CDATA[Autodesk]]></category>

		<category><![CDATA[dynamic simulation]]></category>

		<category><![CDATA[global illumination]]></category>

		<category><![CDATA[kinetix]]></category>

		<category><![CDATA[particle systems]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/software/3ds-max-3d-application/</guid>
		<description><![CDATA[3ds Max (formerly 3D Studio MAX) is a full-featured 3D graphics application developed by Autodesk Media and Entertainment. It runs on the Win32 and Win64 platforms. 3ds Max is currently in its eleventh version (as of April 2008) entitled 3ds Max 2009, which adds enhanced support for complex pipelines and workflows.

Early history &#38; Releases
The original [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/3dsmax9.bmp"><img class="alignright size-medium wp-image-15" title="3DS Max 9" src="http://www.3dsource.info/wp-content/uploads/2008/09/3dsmax9.bmp" alt="" width="201" height="201" /></a><a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> <em>(formerly <a href="http://www.3dsource.info/tag/3d-studio-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D Studio MAX">3D Studio MAX</a>)</em> is a full-featured 3D graphics application developed by <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> Media and Entertainment. It runs on the Win32 and Win64 platforms. <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> is currently in its eleventh version<em> (as of April 2008)</em> entitled <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> 2009, which adds enhanced support for complex pipelines and workflows.</p>
<p><span id="more-31"></span></p>
<h4>Early history &amp; Releases</h4>
<p>The original 3D Studio product was created for the DOS platform by the Yost Group and published by <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a>. After 3D Studio Release 4, the product was rewritten for the Windows NT platform, and originally named &#8220;<a href="http://www.3dsource.info/tag/3d-studio-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D Studio MAX">3D Studio MAX</a>.&#8221; This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a>&#8217;s division of media and entertainment. <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> purchased the product at the second release mark of the <a href="http://www.3dsource.info/tag/3d-studio-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D Studio MAX">3D Studio MAX</a> version and internalized development entirely over the next two releases. Later, the product name was changed to &#8220;<a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds max</a>&#8221; (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> had purchased. At release 8, the product was again branded with the <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> logo, and the name was again changed to &#8220;<a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a>&#8221; (upper and lower case). At release 2009, product name changed to &#8220;<a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a>&#8221;.</p>
<h4>Overview</h4>
<p><a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> is the second most widely-used off the shelf 3D animation program by content creation professionals according to the Roncarelli report. It has strong modeling capabilities, a flexible plugin architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developers, TV commercial studios and <a href="http://www.3dsource.info/tag/architectural-visualization/" class="st_tag internal_tag" rel="tag" title="Posts tagged with architectural visualization">architectural visualization</a> studios. It is also used for movie effects and movie pre-visualization.</p>
<p>In addition to its modeling and <a href="http://www.3dsource.info/tag/animation-tools/" class="st_tag internal_tag" rel="tag" title="Posts tagged with animation tools">animation tools</a>, the latest version of <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> also features advanced shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, <a href="http://www.3dsource.info/tag/particle-systems/" class="st_tag internal_tag" rel="tag" title="Posts tagged with particle systems">particle systems</a>, radiosity, normal map creation and rendering, <a href="http://www.3dsource.info/tag/global-illumination/" class="st_tag internal_tag" rel="tag" title="Posts tagged with global illumination">global illumination</a>, an intuitive and fully-customizable user interface, and its own scripting language. There is also a plethora of specialized renderer plugins that can be bought separately, such as V-Ray, Brazil r/s , Maxwell Render, and finalRender.</p>
<h4>Rendering</h4>
<ul>
<li>Scanline rendering - The default rendering method in <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3DS Max</a> is scanline rendering. Several advanced features have been added to the scanliner over the years, such as <a href="http://www.3dsource.info/tag/global-illumination/" class="st_tag internal_tag" rel="tag" title="Posts tagged with global illumination">global illumination</a>, radiosity, and ray tracing.mental ray</li>
<li>mental ray is a production quality renderer integrated into the later versions of MAX, and is a powerful rendering tool, with bucket rendering, a technique that distributes the rendering burden between several computers efficiently. The <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> version of mental ray also comes with a set of tools that allow a myriad of effects to be created with relative ease.</li>
<li>RenderMan - A third party connection tool to RenderMan pipelines is also available for those that need to integrate Max into Renderman render farms.</li>
<li>V-Ray - A third-party render engine <a href="http://www.3dsource.info/tag/plug-in/" class="st_tag internal_tag" rel="tag" title="Posts tagged with plug-in">plug-in</a> for <a href="http://www.3dsource.info/tag/3d-studio-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D Studio MAX">3D Studio MAX</a>. It is widely used, frequently substituting the standard and mental ray renderers which are included bundled with <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a>. V-Ray continues to be compatible with older versions of <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a>.</li>
<li>Brazil R/S -  A third-party high-quality photorealistic rendering system created by SplutterFish, LLC capable of fast ray tracing and <a href="http://www.3dsource.info/tag/global-illumination/" class="st_tag internal_tag" rel="tag" title="Posts tagged with global illumination">global illumination</a>.</li>
<li>FinalRender - Another third-party raytracing render engine created by Cebas. Capable of simulating a wide range of real-world physical phenomena.</li>
<li>Maxwell Render - A third-party photorealistic rendering system created by Next Limit Technologies providing robust materials and highly accurate unbiased rendering.</li>
</ul>
<h4>Features</h4>
<ul>
<li>MAXScript - MAXScript is a built-in scripting language, and can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces and much more. Plugin modules can be created entirely in MAXscript.</li>
<li>Character Studio - Character Studio was a plugin which since version 4 of Max is now integrated in <a href="http://www.3dsource.info/tag/3d-studio-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D Studio MAX">3D Studio Max</a> helping user to animate virtual characters. The system works using a character rig or &#8220;Biped&#8221; which is pre-made and allows the user to adjust the rig to fit the character they will be animating. Dedicated curve editors and motion capture data import tools make Character Studio ideal for character animation. &#8220;Biped&#8221; objects have other useful features that automated the production of walk cycles and movement paths, as well as secondary motion.</li>
<li>Scene Explorer -  Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Added in <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> 2008, it was the first component to facilitate DotNet managed code in <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> outside of MAXScript.</li>
<li>DWG Import - <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> supports both import and linking of DWG files. Improved memory management in <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> 2008 enables larger scenes to be imported with multiple objects.</li>
<li>Texture Assignment/Editing - <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).General Keyframing</li>
<li>Two keying modes—set key and auto key—offer support for different keyframing workflows. Fast and intuitive controls for keyframing—including cut, copy, and paste—let the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport.</li>
<li>Constrained Animation - Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be constrained to animate with other objects in many ways—including look at, orientation in different coordinate spaces, and linking at different points in time. These constraints also support animated weighting between more than one target.
<ul>
<li>All resulting constrained animation can be collapsed into standard keyframes for further editing.</li>
</ul>
</li>
<li>Skinning - Either the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly as joints are moved, even in the most challenging areas, such as shoulders. Skin deformation can be controlled using direct vertex weights, volumes of vertices defined by envelopes, or both.
<ul>
<li>Capabilities such as weight tables, paintable weights, and saving and loading of weights offer easy editing and proximity-based transfer between models, providing the accuracy and flexibility needed for complicated characters.</li>
<li>The rigid bind skinning option is useful for animating low-polygon models or as a diagnostic tool for regular skeleton animation.</li>
<li>Additional modifiers, such as Skin Wrap and Skin Morph, can be used to drive meshes with other meshes and make targeted weighting adjustments in tricky areas.</li>
</ul>
</li>
<li>Skeletons and Inverse Kinematics (IK) - Characters can be rigged with custom skeletons using <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> bones, IK solvers, and rigging tools.
<ul>
<li>All <a href="http://www.3dsource.info/tag/animation-tools/" class="st_tag internal_tag" rel="tag" title="Posts tagged with animation tools">animation tools</a>—including expressions, scripts, list controllers, and wiring—can be used along with a set of utilities specific to bones to build rigs of any structure and with custom controls, so animators see only the UI necessary to get their characters animated.</li>
<li>Four <a href="http://www.3dsource.info/tag/plug-in/" class="st_tag internal_tag" rel="tag" title="Posts tagged with plug-in">plug-in</a> IK solvers ship with <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a>: history-independent solver, history-dependent solver, limb solver, and spline IK solver. These powerful solvers reduce the time it takes to create high-quality character animation. The history-independent solver delivers smooth blending between IK and FK animation and uses preferred angles to give animators more control over the positioning of affected bones.</li>
<li>The history-dependent solver can solve within joint limits and is used for machine-like animation. IK limb is a lightweight two-bone solver, optimized for real-time interactivity, ideal for working with a character arm or leg. Spline IK solver provides a flexible animation system with nodes that can be moved anywhere in 3D space. It allows for efficient animation of skeletal chains, such as a character’s spine or tail, and includes easy-to-use twist and roll controls.</li>
</ul>
</li>
<li>Integrated Cloth Solver - In addition to reactor’s cloth modifier, <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> software has an integrated cloth-simulation engine that enables the user to turn almost any 3D object into clothing, or build garments from scratch. Collision solving is fast and accurate even in complex simulations.
<ul>
<li>Local simulation lets artists drape cloth in real time to set up an initial clothing state before setting animation keys.</li>
<li>Cloth simulations can be used in conjunction with other <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> dynamic forces, such as Space Warps. Multiple independent cloth systems can be animated with their own objects and forces. Cloth deformation data can be cached to the hard drive to allow for nondestructive iterations and to improve playback performance.</li>
</ul>
</li>
<li>Integration with <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> Vault - <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> Vault <a href="http://www.3dsource.info/tag/plug-in/" class="st_tag internal_tag" rel="tag" title="Posts tagged with plug-in">plug-in</a>, which ships with <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a>, consolidates users’ <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> assets in a single location, enabling them to automatically track files and manage work in progress. Users can easily and safely share, find, and reuse <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> (and design) assets in a large-scale production or visualization environment.</li>
</ul>
<h4>More Information</h4>
<ul>
<li>Developed by  <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> Inc.</li>
<li>Latest release  2009 (11.0) / April 2008</li>
<li>OS  Windows (2000, XP or Vista)</li>
<li>Type  3D computer graphics</li>
<li>License  Proprietary</li>
<li>Website  <a href="http://www.autodesk.com/3dsmax">www.autodesk.com/3dsmax</a></li>
<li>Wikipedia: <a href="http://en.wikipedia.org/wiki/3ds_Max">http://en.wikipedia.org/wiki/3ds_Max</a></li>
</ul>
]]></content:encoded>
			<wfw:commentRss>http://www.3dsource.info/news/featured/3ds-max-3d-application/feed/</wfw:commentRss>
		</item>
		<item>
		<title>3D Software</title>
		<link>http://www.3dsource.info/blog/3d-software/</link>
		<comments>http://www.3dsource.info/blog/3d-software/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 23:37:50 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[Uncategorized]]></category>

		<category><![CDATA[3D Studio MAX]]></category>

		<category><![CDATA[3ds Max]]></category>

		<category><![CDATA[AutoCAD]]></category>

		<category><![CDATA[Autodesk]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/?page_id=13</guid>
		<description><![CDATA[Commercial 3D Software

3DS Max - Autodesk

Originally called 3D Studio MAX. 3ds Max is used in many  industries that utilize 3D graphics. It is used in the video game industry for  developing models and creating cinema cut-scenes. It is used in architectural  visualizations because it is highly compatible with AutoCAD&#8211;also developed by  [...]]]></description>
			<content:encoded><![CDATA[<p>Commercial 3D Software</p>
<h4><a href="http://www.3dsource.info/wp-content/uploads/2008/09/3dsmax9.bmp"><img class="alignright size-medium wp-image-15" title="3DS Max 9" src="http://www.3dsource.info/wp-content/uploads/2008/09/3dsmax9.bmp" alt="" width="140" height="140" /></a></h4>
<h4><a title="3DS Max" href="http://www.3dsource.info/news/featured/3ds-max-3d-application/" target="_blank">3DS Max</a> - <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a></h4>
<ul>
<li>Originally called 3D Studio MAX. <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> is used in many  industries that utilize 3D graphics. It is used in the video game industry for  developing models and creating cinema cut-scenes. It is used in architectural  visualizations because it is highly compatible with AutoCAD&#8211;also developed by  <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a>. Additionally <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> is used in film production, one contemporary film  being Kaena: The Prophecy. With its price of around $3500 USD, it is one of the  more expensive products in the market for this type of work. <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> is  available for Windows.</li>
</ul>
<h4><a href="http://www.3dsource.info/wp-content/uploads/2008/09/ac3d64.gif"><img class="alignright size-medium wp-image-23" title="AC3D" src="http://www.3dsource.info/wp-content/uploads/2008/09/ac3d64.gif" alt="" width="103" height="135" /></a><a title="AC3D" href="http://www.3dsource.info/software/3d-application/ac3d-3d-application/" target="_blank">AC3D</a> - Inivis</h4>
<ul>
<li>AC3Dis another 3D modeling application that began in the 90&#8217;s on  the Amiga platform. While it is used in a number of industries, MathWorks  actively recommends it in many of their aerospace related articles due to price  and compatibility. Additionally it is the first commercial 3D modeler to  integrate full support for exporting models to the metaverse platform Second  Life. AC3D is priced in the range of $79 USD and is available for Mac OS X,  Windows and Linux. While AC3D does not feature its own renderer, it can generate  output files for both RenderMan and POV-Ray among others.</li>
</ul>
<h4><a title="Cinema 4D" href="http://www.3dsource.info/news/featured/cinema-4d/" target="_blank"><img class="alignright" title="Cinema 4D" src="http://www.3dsource.info/wp-content/uploads/2008/09/cinema4d-thumb.jpg" alt="" width="87" height="124" />Cinema 4D</a> - MAXON</h4>
<ul>
<li>Cinema 4D (MAXON) is a slightly lighter package than the others in its basic  configuration. The software is claimed to be artist-friendly, and is designed  with the less-technical user in mind. It has a lower initial entry cost due to a  modular a-la-carte design for purchasing additional functions as users need  them. For example, a module called BodyPaint allows artists to draw textures  directly onto the surface of models. Originally developed for the Commodore  Amiga, it is also available for Mac OS X, Windows and Linux.</li>
</ul>
<h4><img class="alignright" title="EIAS" src="http://www.3dsource.info/wp-content/uploads/2008/09/eias7-thumb.jpg" alt="" width="100" height="133" /><a title="EIAS" href="http://www.3dsource.info/software/3d-application/electric-image-animation-system-eias-3d-computer-graphics-package/" target="_blank">EIAS </a>- EI Technology Group</h4>
<ul>
<li>Electric Image Animation System (EI Technology Group) is a 3D animation and  rendering package available on both Mac OS X and Windows. Mostly known for its  rendering quality and rendering speed it does not include a built-in modeler.  EIAS features the ability to handle very large polygon counts. Recently, the  blockbuster film &#8220;Pirates of the Caribbean: The Curse of the Black Pearl&#8221; and  the Television hit &#8220;Lost&#8221; utilized the software. Priced about $795.00 USD.</li>
</ul>
<h4>Form-Z - autodessys, Inc.</h4>
<ul>
<li>form-Z (autodessys, Inc.) is a general purpose solid/surface 3D modeler. Its  primary usage is modeling, and it also features rendering and animation support.  form-Z claims users involved in architecture, interior design, illustration,  product design, and set design. Its default renderer uses the LightWorks  rendering engine for raytracing and radiosity. form-Z also supports Plugins and  Scripts and has rendering support via Next Limit&#8217;s Maxwell Renderer. It has  Import/Export capabilities and was first released in 1991. It is currently  available for both Mac OS X and Windows. The price for this software ranges from  $1495-$2390USD based on output quality.</li>
<li>Houdini (Side Effects Software) is used for visual effects, and character  animation as well as used in Disney&#8217;s The Wild[5]. Houdini uses a nonstandard  interface that it refers to as a &#8220;NODE system&#8221;. Commercial licenses of Houdini  include unlimited copies of Side Effects Software&#8217;s hybrid  micropolygon-raytracer renderer, Mantra, but Houdini also has built-in support  for commercial renderers like Pixar&#8217;s RenderMan and mental ray. There are two  versions of Houdini, Houdini Escape ($1,995 USD) and Houdini Master ($7,995  USD). For non-commercial users, Side Effects Software offers the free Houdini  Apprentice personal learning edition, which places a small watermark on images,  and Houdini Apprentice HD, a $99 USD package that does not watermark renders.</li>
<li>LightWave 3D (NewTek), first developed for the Amiga, was originally bundled  as part of the Video Toaster package and entered the market as a low cost way  for TV production companies to create quality CG for their programming. It first  gained public attention with its use in the TV series &#8220;Babylon 5&#8243;. Contemporary  use in TV and movie production can be seen with the 2004 recreated Battlestar  Galactica series, CSI: Crime Scene Investigation and the film 300 (film). It is  priced at $795 USD and is available for both Windows and Mac OS X.</li>
<li>LightWorks (LightWorkDesign) develops the LightWorks and LightWorks SE high  quality 3D rendering toolkit predominantly used in Mechanical, Configuration and  Architectural CAD applications. LightWorks has traditionally used ray tracing  and radiosity algorithms, but more recently has incorporated Final gather and  Global illumination algorithms. LightWorks is currently available for both Mac  OS X and Windows on 32 and 64bit.</li>
<li>Massive is a 3D animation system for generating crowd-related visual  effects, targeted for use in film and television. Originally developed for  controlling the large-scale CGI battles in the Lord of the Rings[10], Massive  Software has become an industry standard for digital crowd control in high end  animation. Recently, the software has been utilized for blockbuster feature  films including Happy Feet, King Kong, and I, Robot. It is available for various  Unix and Linux platforms as well as Windows.</li>
<li><a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> (<a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a>) is currently used in the film and television industry. <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a>  has a high learning curve but has developed over the years into an application  platform in and of itself through extendability via its MEL programming  language. A common alternative to using the default built in rendering system  named mental ray is Pixar&#8217;s Renderman. In 2005, <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> (makers of AutoCAD),  acquired Alias&#8211;the original creator of <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a>[11]. <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> comes in two versions:  <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> Complete ($1999 USD) and <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> Unlimited ($6999 USD). There is also <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a>  Personal Learning Edition, which is for non-commercial use and puts watermarks  on any rendered images.</li>
<li>Modo (Luxology) is a subdivision modeling, texturing and rendering tool with  support for camera motion and morphs / blendshapes. It is priced in the area of  895$ USD and is available for both Windows and Mac OS X.</li>
<li>Relux Professional (Relux Informatik AG) is a basic modeling and rendering  tool mostly used in the light planning industry. The physically correct  renderings are based on photometric data and performed by an in-house radiosity  engine. This tool is free of charge and allows access to photometric data of  around 70 lighting manufacturers. A raytracer plug-in called &#8220;Vision&#8221; is also  available and is priced at 405 Euro.</li>
<li>Silo (Nevercenter) is a subdivision-surface modeler available for Mac OS X  and Windows, with a Linux version in development. Silo does not include a  renderer and is priced in the area of $109 USD. Silo is the bundled in modeler  for the Electric Image Animation System suite.</li>
<li>SketchUp Pro (Google) is a 3D modeling package that features a sketch-based  modeling approach. It has a pro version which supports 2-D and 3-D model export  functions among other features, which is currently priced at $495 USD. It also  has a free version that is integrated with Google Earth and limits export to  Google&#8217;s &#8220;3D Warehouse&#8221;, where users can share their content.</li>
<li>Softimage|XSI (Avid) is feature-similar to <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a> and is sold as a completive  alternative. Prior to its acquisition by Avid, Softimage originally promoted the  program (under the name Softimage 3D) for use in the video game industry and  secured its promotion as part of the Nintendo N64 SDK. The newer Softimage XSI  has additional features and integrates with mental ray rendering.</li>
<li>solidThinking (solidThinking Ltd) is a 3D solid/surface modeling and  rendering software which features a Construction Tree method of development.  This is explained as the history of the model construction process allowes  real-time updates when modifications are made to points, curves, parameters or  entire objects. solidThinking is available in four versions: MODELER, MODELER  XL, DESIGN, and VANTAGE.</li>
<li>SolidWorks (SolidWorks Corporation) is a series of packages used mainly for  virtual testing of a product. It includes modeling, assembly, drawing,  sheetmetal, weldments, and freeform surfacing. It also has support for custom  programming/scripting in Visual Basic and C. The licenses/packages are  SolidWorks, SolidWorks Office, SolidWorks Office Professional, SolidWorks Office  Premium, SolidWorks Student Design Kit, SolidWorks Education Edition, and  SolidWorks Student Edition.</li>
<li>trueSpace (Caligari Corporation) is another 3D program available for  Windows, although the company Caligari first found its start on the Amiga  platform. trueSpace features modeling, animation, 3D-painting, and rendering  capabilities. It is priced in the range of $199 USD for Version 5.2 through $595  USD for Version 7 TrueSpace is now available for free download.</li>
<li>ViewBuildUSA (VEC3D) is a 3D software package built on a gaming platform  used primarily for modeling architecture.</li>
<li>Vue 6 (E-on Software) Vue 6 is a tool for creating, animating and rendering  natural 3D environments. It was most recently used to create the background  jungle environments in the 2nd and 3rd Pirates of the Caribbean films.</li>
<li>ZBrush (Pixologic) is a digital sculpting tool that combines 3D/2.5D  modeling, texturing and painting tool available for Mac OS X and Windows. It is  priced at $489 USD.</li>
</ul>
<p>Free Open Source</p>
<h4>Blender (Blender Foundation)</h4>
<ul>
<li>
<h4><a href="http://www.3dsource.info/wp-content/uploads/2008/09/blender_logo.jpg"><img class="alignright size-medium wp-image-26" title="Blender" src="http://www.3dsource.info/wp-content/uploads/2008/09/blender_logo-300x281.jpg" alt="" width="271" height="254" /></a></h4>
<p>Blender is a free, open-source, 3D studio for animation, modeling, rendering, and texturing offering a feature set comparable to high end and mid range 3D animation suites such as <a href="http://www.3dsource.info/tag/maya/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Maya">Maya</a>, <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a>, or Cinema 4D. It includes features such as multi-resolution sculpting; retopology painting. Additionally it supports 3D view texture painting; stack based modifier system; flexible particle system with particle based hair; cloth/soft body dynamics, rigid body dynamics and fluid simulation; node based texturing and node based compositing; an integrated non linear video editor; and integrated game engine. Blender is developed under the GPL and is available on all major platforms including Windows, OS X, Linux, BSD, Sun and Irix. It is currently the only 3D animation suite that is supported both on super computers as well as handheld computers such as the Pocket PC (Pocket Blender).</li>
</ul>
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