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	<title>3D Computer Graphics Source &#187; animation tools</title>
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		<title>Cinema 4D &#8211; 3D Application</title>
		<link>http://www.3dsource.info/cinema-4d/</link>
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		<pubDate>Tue, 30 Sep 2008 14:29:09 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[3D Application]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[animation tools]]></category>
		<category><![CDATA[bodypaint 3d]]></category>
		<category><![CDATA[cinema 4d]]></category>

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		<description><![CDATA[CINEMA 4D is a commercial cross platform high-end 3D graphics application produced by MAXON Computer GmbH of Friedrichsdorf, Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing and rendering, and is noted for being very easy to &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/cinema-4d/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/cinema4d-featured.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/09/cinema4d-featured-thumb.jpg" border="0" alt="cinema4d_featured" width="550" height="200" /></a></p>
<p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/cinema4d.jpg"><img style="border: 0px;" src="http://www.3dsource.info/wp-content/uploads/2008/09/cinema4d-thumb.jpg" border="0" alt="cinema4d" width="160" height="230" align="right" /></a>CINEMA 4D is a commercial cross platform high-end 3D graphics application produced by MAXON Computer GmbH of Friedrichsdorf, Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing and rendering, and is noted for being very easy to use and artist friendly among high end 3D applications and having a very flexible interface.</p>
<p>CINEMA 4D is a popular 3D application amongst matte painters in film largely due to the BodyPaint 3D functionality and is equally popular amongst motion graphics artists thanks to an excellent integration with compositing application pipelines coupled with a very artist-friendly and customizable workflow and interface. It has been utilized for films such as We Are the Strange, Polar Express, Open Season and Monster House.</p>
<p><span id="more-55"></span></p>
<p>The application relies on widely used computer 3D technology which works by creating groups of &#8220;points&#8221; (known as vertices) which form surfaces when connected. The illusion of three dimensions is created by modeling objects out of multiple surfaces. Still pictures, movies and game environments (among other things) can be created with this technique.</p>
<p>CINEMA 4D has its own runtime scripting and programming language C.O.F.F.E.E. which is rather similar in form to JScript and an advanced modern C++ API with extensive SDK to develop platform independent plug-ins.</p>
<p>Four different packages have been released by MAXON: the core CINEMA 4D application, the XL-Bundle (including NET Render [3 licenses], PyroCluster, Advanced Render, MOCCA and Thinking Particles), the Studio Bundle, which includes all modules, and the Production Bundle, which comes with a service contract, Linux version, Renderman support and a number of other high-end studio-specific features. This version is only available upon request.</p>
<p>Initially, CINEMA 4D was developed for Amiga computers in the early nineties but has since been released for Mac OS X, Microsoft Windows.</p>
<p>MAXON has created a way for all users to be able to &#8216;get into&#8217; 3D with their software by pursuing this route. Training DVD in addition to install DVD for R10: More than 6GB of video tutorials in German or English. MAXON bundles HTML manuals and tutorials/videos with its software. New in release 10 are context sensitive help menus.</p>
<p>CINEMA 4D has been embraced by the Adobe After Effects community because of C4D&#8217;s external compositing tags and object IDs which make exporting 3D data and separate alpha and depth information efficient and simple. Because the export feature also supports Apple&#8217;s Final Cut Pro and other popular software, it fits well into several post production studio configurations.</p>
<h4>Modules</h4>
<p>As well as the core application (for modeling, texturing, lighting and rendering), CINEMA 4D also has several add-on programs (modules) available that expand its capabilities. These programs include:</p>
<ul>
<li>Advanced Render (global illumination/HDRI, caustics, ambient occlusion and sky simulation)</li>
<li>BodyPaint 3D (direct painting on UVW meshes)
<ul>
<li>With CINEMA 4D R10 the module BodyPaint 3D became integrated in the basic package</li>
</ul>
</li>
<li>Dynamics (for simulating soft body and rigid body dynamics)</li>
<li>HAIR (simulates hair, fur, grass, etc.)</li>
<li>MOCCA (character animation and cloth simulation)</li>
<li>MoGraph (Motion Graphics procedural modeling and animation toolset)</li>
<li>NET Render (to render animations over a TCP/IP network in render farms)</li>
<li>PyroCluster (simulation of smoke and fire effects)
<ul>
<li>With CINEMA 4D R10 the module PyroCluster became integrated in the Advanced Render module</li>
</ul>
</li>
<li>Sketch &amp; Toon (tools for cel shading, cartoons and technical drawings)</li>
<li>Thinking Particles (enhanced particle system based on nodes)</li>
</ul>
<h4>Additional rendering engines</h4>
<p>As-of 2007, these alternate rendering engines / connections are currently available for CINEMA 4D as plug-ins:</p>
<ul>
<li>finalRender stage 2.0 SP4 from Cebas Computer GmbH</li>
<li>Maxwell Render from Next Limit Technologies</li>
<li>Renderman Connection from MAXON Computer GmbH</li>
<li>Indigo Renderer</li>
<li>SunFlow</li>
<li>V-ray</li>
</ul>
<p>Other Information:</p>
<ul>
<li>Developed by  MAXON Computer GmbH</li>
<li>Latest release  R11 / September 1, 2008</li>
<li>OS  Mac OS X, Windows</li>
<li>Type  3D computer graphics</li>
<li>License  Proprietary</li>
<li>Website  <a target="_blank" href="http://www.maxon.net">http://www.maxon.net</a></li>
</ul>
<h4>Incoming search terms:</h4><ul><li>application of 3d computer graphics</li><li>cinema 4 d</li></ul>]]></content:encoded>
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		<title>3ds Max &#8211; 3D Application</title>
		<link>http://www.3dsource.info/3ds-max-3d-application/</link>
		<comments>http://www.3dsource.info/3ds-max-3d-application/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 01:32:54 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[3D Application]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[3D Studio MAX]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[animation tools]]></category>
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		<category><![CDATA[global illumination]]></category>
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		<description><![CDATA[3ds Max (formerly 3D Studio MAX) is a full-featured 3D graphics application developed by Autodesk Media and Entertainment. It runs on the Win32 and Win64 platforms. 3ds Max is currently in its eleventh version (as of April 2008) entitled 3ds &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/3ds-max-3d-application/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/3dsmax9.bmp"><img class="alignright size-medium wp-image-15" title="3DS Max 9" src="http://www.3dsource.info/wp-content/uploads/2008/09/3dsmax9.bmp" alt="" width="201" height="201" /></a>3ds Max <em>(formerly 3D Studio MAX)</em> is a full-featured 3D graphics application developed by Autodesk Media and Entertainment. It runs on the Win32 and Win64 platforms. 3ds Max is currently in its eleventh version<em> (as of April 2008)</em> entitled 3ds Max 2009, which adds enhanced support for complex pipelines and workflows.</p>
<p><span id="more-31"></span></p>
<h4>Early history &amp; Releases</h4>
<p>The original 3D Studio product was created for the DOS platform by the Yost Group and published by Autodesk. After 3D Studio Release 4, the product was rewritten for the Windows NT platform, and originally named &#8220;3D Studio MAX.&#8221; This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk&#8217;s division of media and entertainment. Autodesk purchased the product at the second release mark of the 3D Studio MAX version and internalized development entirely over the next two releases. Later, the product name was changed to &#8220;3ds max&#8221; (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which Autodesk had purchased. At release 8, the product was again branded with the Autodesk logo, and the name was again changed to &#8220;3ds Max&#8221; (upper and lower case). At release 2009, product name changed to &#8220;Autodesk 3ds Max&#8221;.</p>
<h4>Overview</h4>
<p>3ds Max is the second most widely-used off the shelf 3D animation program by content creation professionals according to the Roncarelli report. It has strong modeling capabilities, a flexible plugin architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developers, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.</p>
<p>In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, an intuitive and fully-customizable user interface, and its own scripting language. There is also a plethora of specialized renderer plugins that can be bought separately, such as V-Ray, Brazil r/s , Maxwell Render, and finalRender.</p>
<h4>Rendering</h4>
<ul>
<li>Scanline rendering &#8211; The default rendering method in 3DS Max is scanline rendering. Several advanced features have been added to the scanliner over the years, such as global illumination, radiosity, and ray tracing.mental ray</li>
<li>mental ray is a production quality renderer integrated into the later versions of MAX, and is a powerful rendering tool, with bucket rendering, a technique that distributes the rendering burden between several computers efficiently. The 3ds Max version of mental ray also comes with a set of tools that allow a myriad of effects to be created with relative ease.</li>
<li>RenderMan &#8211; A third party connection tool to RenderMan pipelines is also available for those that need to integrate Max into Renderman render farms.</li>
<li>V-Ray &#8211; A third-party render engine plug-in for 3D Studio MAX. It is widely used, frequently substituting the standard and mental ray renderers which are included bundled with 3ds Max. V-Ray continues to be compatible with older versions of 3ds Max.</li>
<li>Brazil R/S &#8211;  A third-party high-quality photorealistic rendering system created by SplutterFish, LLC capable of fast ray tracing and global illumination.</li>
<li>FinalRender &#8211; Another third-party raytracing render engine created by Cebas. Capable of simulating a wide range of real-world physical phenomena.</li>
<li>Maxwell Render &#8211; A third-party photorealistic rendering system created by Next Limit Technologies providing robust materials and highly accurate unbiased rendering.</li>
</ul>
<h4>Features</h4>
<ul>
<li>MAXScript &#8211; MAXScript is a built-in scripting language, and can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces and much more. Plugin modules can be created entirely in MAXscript.</li>
<li>Character Studio &#8211; Character Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max helping user to animate virtual characters. The system works using a character rig or &#8220;Biped&#8221; which is pre-made and allows the user to adjust the rig to fit the character they will be animating. Dedicated curve editors and motion capture data import tools make Character Studio ideal for character animation. &#8220;Biped&#8221; objects have other useful features that automated the production of walk cycles and movement paths, as well as secondary motion.</li>
<li>Scene Explorer &#8211;  Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Added in 3ds Max 2008, it was the first component to facilitate DotNet managed code in 3ds Max outside of MAXScript.</li>
<li>DWG Import &#8211; 3ds Max supports both import and linking of DWG files. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects.</li>
<li>Texture Assignment/Editing &#8211; 3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).General Keyframing</li>
<li>Two keying modes—set key and auto key—offer support for different keyframing workflows. Fast and intuitive controls for keyframing—including cut, copy, and paste—let the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport.</li>
<li>Constrained Animation &#8211; Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be constrained to animate with other objects in many ways—including look at, orientation in different coordinate spaces, and linking at different points in time. These constraints also support animated weighting between more than one target.
<ul>
<li>All resulting constrained animation can be collapsed into standard keyframes for further editing.</li>
</ul>
</li>
<li>Skinning &#8211; Either the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly as joints are moved, even in the most challenging areas, such as shoulders. Skin deformation can be controlled using direct vertex weights, volumes of vertices defined by envelopes, or both.
<ul>
<li>Capabilities such as weight tables, paintable weights, and saving and loading of weights offer easy editing and proximity-based transfer between models, providing the accuracy and flexibility needed for complicated characters.</li>
<li>The rigid bind skinning option is useful for animating low-polygon models or as a diagnostic tool for regular skeleton animation.</li>
<li>Additional modifiers, such as Skin Wrap and Skin Morph, can be used to drive meshes with other meshes and make targeted weighting adjustments in tricky areas.</li>
</ul>
</li>
<li>Skeletons and Inverse Kinematics (IK) &#8211; Characters can be rigged with custom skeletons using 3ds Max bones, IK solvers, and rigging tools.
<ul>
<li>All animation tools—including expressions, scripts, list controllers, and wiring—can be used along with a set of utilities specific to bones to build rigs of any structure and with custom controls, so animators see only the UI necessary to get their characters animated.</li>
<li>Four plug-in IK solvers ship with 3ds Max: history-independent solver, history-dependent solver, limb solver, and spline IK solver. These powerful solvers reduce the time it takes to create high-quality character animation. The history-independent solver delivers smooth blending between IK and FK animation and uses preferred angles to give animators more control over the positioning of affected bones.</li>
<li>The history-dependent solver can solve within joint limits and is used for machine-like animation. IK limb is a lightweight two-bone solver, optimized for real-time interactivity, ideal for working with a character arm or leg. Spline IK solver provides a flexible animation system with nodes that can be moved anywhere in 3D space. It allows for efficient animation of skeletal chains, such as a character’s spine or tail, and includes easy-to-use twist and roll controls.</li>
</ul>
</li>
<li>Integrated Cloth Solver &#8211; In addition to reactor’s cloth modifier, 3ds Max software has an integrated cloth-simulation engine that enables the user to turn almost any 3D object into clothing, or build garments from scratch. Collision solving is fast and accurate even in complex simulations.
<ul>
<li>Local simulation lets artists drape cloth in real time to set up an initial clothing state before setting animation keys.</li>
<li>Cloth simulations can be used in conjunction with other 3ds Max dynamic forces, such as Space Warps. Multiple independent cloth systems can be animated with their own objects and forces. Cloth deformation data can be cached to the hard drive to allow for nondestructive iterations and to improve playback performance.</li>
</ul>
</li>
<li>Integration with Autodesk Vault &#8211; Autodesk Vault plug-in, which ships with 3ds Max, consolidates users’ 3ds Max assets in a single location, enabling them to automatically track files and manage work in progress. Users can easily and safely share, find, and reuse 3ds Max (and design) assets in a large-scale production or visualization environment.</li>
</ul>
<h4>More Information</h4>
<ul>
<li>Developed by  Autodesk Inc.</li>
<li>Latest release  2009 (11.0) / April 2008</li>
<li>OS  Windows (2000, XP or Vista)</li>
<li>Type  3D computer graphics</li>
<li>License  Proprietary</li>
<li>Website  <a target="_blank" href="http://www.autodesk.com/3dsmax">www.autodesk.com/3dsmax</a></li>
<li>Wikipedia: <a target="_blank" href="http://en.wikipedia.org/wiki/3ds_Max">http://en.wikipedia.org/wiki/3ds_Max</a></li>
</ul>
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