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	<title>3D Computer Graphics Source &#187; 3D Studio MAX</title>
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	<description>3D Computer Graphics News and updates</description>
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		<title>Unwrella Plugin: Open Beta Release!</title>
		<link>http://www.3dsource.info/unwrella-plugin-open-beta-release/</link>
		<comments>http://www.3dsource.info/unwrella-plugin-open-beta-release/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 03:44:55 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[3Ds Max Plugins]]></category>
		<category><![CDATA[Beta Release]]></category>
		<category><![CDATA[3D Application]]></category>
		<category><![CDATA[3d models]]></category>
		<category><![CDATA[3D Studio MAX]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[plug-in]]></category>
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		<description><![CDATA[Unwrella is the new automatic and optimal unwrapping plug-in for Autodesk™ 3D Studio Max™. It was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution. It is &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/unwrella-plugin-open-beta-release/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/10/umbrella.png"><img class="size-medium wp-image-110 alignnone" title="umbrella" src="http://www.3dsource.info/wp-content/uploads/2008/10/umbrella-300x238.png" alt="" width="460" height="364" /></a></p>
<p>Unwrella is the new automatic and optimal unwrapping plug-in for Autodesk™ 3D Studio Max™. It was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution.</p>
<p><span id="more-105"></span></p>
<p>It is the first tool of this kind on the market, allowing the unwrapping of 3d models to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. This allows users to quickly solve complex tasks like the creation of seamless 3d models, more accurate lightmaps and productive subsequent processing of the UV maps in other 3d applications like ZBrush™ or Mudbox™</p>
<h3>Key features</h3>
<h4>Automatic one-click solution</h4>
<p>The manual labor necessary to properly unwrap multiple 3d models during a production takes significant amounts of time. Unwrella replaces this process with the simple application of a modifier to the objects modifier stack. Unwrapping of dozens or even hundreds of objects can be done on the fly and delivers results of optimal quality.<br />
Space efficient</p>
<p>The size of chunks is maximized as much as possible and they are arranged to utilize maximal space on the available UV map. This optimal distribution prevents a significant part of texture memory from being wasted due to padding between chunks.</p>
<h4>One-to-one surface to texture ratio</h4>
<p>Texture stretching and scaling on surfaces is removed almost completely. Every pixel translates to the same size and aspect ratio on the model surface and creates a uniform visual appearance without reductions in texture sharpness on some areas. Additionally this feature makes texture seams invisible, even under careful inspection.<br />
Versatility</p>
<p>Unwrella consistently delivers quality results with all kinds of 3d models from 3d game objects to industrial designs to complex, irregular organic shapes.</p>
<p><a target="_blank" href="http://www.3d-io.com/gate/unwrella/Unwrella%201.0%20Beta3%20Setup.exe" target="_blank"><img src="http://www.unwrella.com/wp-content/uploads/2008/09/download_button.png" alt="" /></a></p>
<p><a target="_blank" href="http://www.igorposavec.de/?p=35" target="_blank">Igor Posavec Graphics Design » Unwrella Plugin: Open Beta Release!</a></p>
<p>Official Website: <a target="_blank" href="http://www.unwrella.com">http://www.unwrella.com</a></p>
<h4>Incoming search terms:</h4><ul><li>3d unwrap tutorials</li><li>Unwrella MAYA</li><li>unwrapping in 3ds max</li><li>revit 3d models free download</li><li>alembic 3dsmax plugin</li><li>alembic for 3dsmax plugin</li><li>Kinetix 3D Studio Max</li><li>umbrella 3dsmax plugin megaupload</li><li>3ds max plugins</li><li>unwrella gpl</li></ul>]]></content:encoded>
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		<title>3ds Max &#8211; 3D Application</title>
		<link>http://www.3dsource.info/3ds-max-3d-application/</link>
		<comments>http://www.3dsource.info/3ds-max-3d-application/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 01:32:54 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[3D Application]]></category>
		<category><![CDATA[Featured]]></category>
		<category><![CDATA[3D Studio MAX]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[animation tools]]></category>
		<category><![CDATA[architectural visualization]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[dynamic simulation]]></category>
		<category><![CDATA[global illumination]]></category>
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		<description><![CDATA[3ds Max (formerly 3D Studio MAX) is a full-featured 3D graphics application developed by Autodesk Media and Entertainment. It runs on the Win32 and Win64 platforms. 3ds Max is currently in its eleventh version (as of April 2008) entitled 3ds &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/3ds-max-3d-application/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/3dsmax9.bmp"><img class="alignright size-medium wp-image-15" title="3DS Max 9" src="http://www.3dsource.info/wp-content/uploads/2008/09/3dsmax9.bmp" alt="" width="201" height="201" /></a>3ds Max <em>(formerly 3D Studio MAX)</em> is a full-featured 3D graphics application developed by Autodesk Media and Entertainment. It runs on the Win32 and Win64 platforms. 3ds Max is currently in its eleventh version<em> (as of April 2008)</em> entitled 3ds Max 2009, which adds enhanced support for complex pipelines and workflows.</p>
<p><span id="more-31"></span></p>
<h4>Early history &amp; Releases</h4>
<p>The original 3D Studio product was created for the DOS platform by the Yost Group and published by Autodesk. After 3D Studio Release 4, the product was rewritten for the Windows NT platform, and originally named &#8220;3D Studio MAX.&#8221; This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time Autodesk&#8217;s division of media and entertainment. Autodesk purchased the product at the second release mark of the 3D Studio MAX version and internalized development entirely over the next two releases. Later, the product name was changed to &#8220;3ds max&#8221; (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which Autodesk had purchased. At release 8, the product was again branded with the Autodesk logo, and the name was again changed to &#8220;3ds Max&#8221; (upper and lower case). At release 2009, product name changed to &#8220;Autodesk 3ds Max&#8221;.</p>
<h4>Overview</h4>
<p>3ds Max is the second most widely-used off the shelf 3D animation program by content creation professionals according to the Roncarelli report. It has strong modeling capabilities, a flexible plugin architecture and a long heritage on the Microsoft Windows platform. It is mostly used by video game developers, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.</p>
<p>In addition to its modeling and animation tools, the latest version of 3ds Max also features advanced shaders (such as ambient occlusion and subsurface scattering), dynamic simulation, particle systems, radiosity, normal map creation and rendering, global illumination, an intuitive and fully-customizable user interface, and its own scripting language. There is also a plethora of specialized renderer plugins that can be bought separately, such as V-Ray, Brazil r/s , Maxwell Render, and finalRender.</p>
<h4>Rendering</h4>
<ul>
<li>Scanline rendering &#8211; The default rendering method in 3DS Max is scanline rendering. Several advanced features have been added to the scanliner over the years, such as global illumination, radiosity, and ray tracing.mental ray</li>
<li>mental ray is a production quality renderer integrated into the later versions of MAX, and is a powerful rendering tool, with bucket rendering, a technique that distributes the rendering burden between several computers efficiently. The 3ds Max version of mental ray also comes with a set of tools that allow a myriad of effects to be created with relative ease.</li>
<li>RenderMan &#8211; A third party connection tool to RenderMan pipelines is also available for those that need to integrate Max into Renderman render farms.</li>
<li>V-Ray &#8211; A third-party render engine plug-in for 3D Studio MAX. It is widely used, frequently substituting the standard and mental ray renderers which are included bundled with 3ds Max. V-Ray continues to be compatible with older versions of 3ds Max.</li>
<li>Brazil R/S &#8211;  A third-party high-quality photorealistic rendering system created by SplutterFish, LLC capable of fast ray tracing and global illumination.</li>
<li>FinalRender &#8211; Another third-party raytracing render engine created by Cebas. Capable of simulating a wide range of real-world physical phenomena.</li>
<li>Maxwell Render &#8211; A third-party photorealistic rendering system created by Next Limit Technologies providing robust materials and highly accurate unbiased rendering.</li>
</ul>
<h4>Features</h4>
<ul>
<li>MAXScript &#8211; MAXScript is a built-in scripting language, and can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces and much more. Plugin modules can be created entirely in MAXscript.</li>
<li>Character Studio &#8211; Character Studio was a plugin which since version 4 of Max is now integrated in 3D Studio Max helping user to animate virtual characters. The system works using a character rig or &#8220;Biped&#8221; which is pre-made and allows the user to adjust the rig to fit the character they will be animating. Dedicated curve editors and motion capture data import tools make Character Studio ideal for character animation. &#8220;Biped&#8221; objects have other useful features that automated the production of walk cycles and movement paths, as well as secondary motion.</li>
<li>Scene Explorer &#8211;  Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Added in 3ds Max 2008, it was the first component to facilitate DotNet managed code in 3ds Max outside of MAXScript.</li>
<li>DWG Import &#8211; 3ds Max supports both import and linking of DWG files. Improved memory management in 3ds Max 2008 enables larger scenes to be imported with multiple objects.</li>
<li>Texture Assignment/Editing &#8211; 3ds Max offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).General Keyframing</li>
<li>Two keying modes—set key and auto key—offer support for different keyframing workflows. Fast and intuitive controls for keyframing—including cut, copy, and paste—let the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport.</li>
<li>Constrained Animation &#8211; Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be constrained to animate with other objects in many ways—including look at, orientation in different coordinate spaces, and linking at different points in time. These constraints also support animated weighting between more than one target.
<ul>
<li>All resulting constrained animation can be collapsed into standard keyframes for further editing.</li>
</ul>
</li>
<li>Skinning &#8211; Either the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly as joints are moved, even in the most challenging areas, such as shoulders. Skin deformation can be controlled using direct vertex weights, volumes of vertices defined by envelopes, or both.
<ul>
<li>Capabilities such as weight tables, paintable weights, and saving and loading of weights offer easy editing and proximity-based transfer between models, providing the accuracy and flexibility needed for complicated characters.</li>
<li>The rigid bind skinning option is useful for animating low-polygon models or as a diagnostic tool for regular skeleton animation.</li>
<li>Additional modifiers, such as Skin Wrap and Skin Morph, can be used to drive meshes with other meshes and make targeted weighting adjustments in tricky areas.</li>
</ul>
</li>
<li>Skeletons and Inverse Kinematics (IK) &#8211; Characters can be rigged with custom skeletons using 3ds Max bones, IK solvers, and rigging tools.
<ul>
<li>All animation tools—including expressions, scripts, list controllers, and wiring—can be used along with a set of utilities specific to bones to build rigs of any structure and with custom controls, so animators see only the UI necessary to get their characters animated.</li>
<li>Four plug-in IK solvers ship with 3ds Max: history-independent solver, history-dependent solver, limb solver, and spline IK solver. These powerful solvers reduce the time it takes to create high-quality character animation. The history-independent solver delivers smooth blending between IK and FK animation and uses preferred angles to give animators more control over the positioning of affected bones.</li>
<li>The history-dependent solver can solve within joint limits and is used for machine-like animation. IK limb is a lightweight two-bone solver, optimized for real-time interactivity, ideal for working with a character arm or leg. Spline IK solver provides a flexible animation system with nodes that can be moved anywhere in 3D space. It allows for efficient animation of skeletal chains, such as a character’s spine or tail, and includes easy-to-use twist and roll controls.</li>
</ul>
</li>
<li>Integrated Cloth Solver &#8211; In addition to reactor’s cloth modifier, 3ds Max software has an integrated cloth-simulation engine that enables the user to turn almost any 3D object into clothing, or build garments from scratch. Collision solving is fast and accurate even in complex simulations.
<ul>
<li>Local simulation lets artists drape cloth in real time to set up an initial clothing state before setting animation keys.</li>
<li>Cloth simulations can be used in conjunction with other 3ds Max dynamic forces, such as Space Warps. Multiple independent cloth systems can be animated with their own objects and forces. Cloth deformation data can be cached to the hard drive to allow for nondestructive iterations and to improve playback performance.</li>
</ul>
</li>
<li>Integration with Autodesk Vault &#8211; Autodesk Vault plug-in, which ships with 3ds Max, consolidates users’ 3ds Max assets in a single location, enabling them to automatically track files and manage work in progress. Users can easily and safely share, find, and reuse 3ds Max (and design) assets in a large-scale production or visualization environment.</li>
</ul>
<h4>More Information</h4>
<ul>
<li>Developed by  Autodesk Inc.</li>
<li>Latest release  2009 (11.0) / April 2008</li>
<li>OS  Windows (2000, XP or Vista)</li>
<li>Type  3D computer graphics</li>
<li>License  Proprietary</li>
<li>Website  <a target="_blank" href="http://www.autodesk.com/3dsmax">www.autodesk.com/3dsmax</a></li>
<li>Wikipedia: <a target="_blank" href="http://en.wikipedia.org/wiki/3ds_Max">http://en.wikipedia.org/wiki/3ds_Max</a></li>
</ul>
]]></content:encoded>
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		<title>3D Software</title>
		<link>http://www.3dsource.info/blog/3d-software/</link>
		<comments>http://www.3dsource.info/blog/3d-software/#comments</comments>
		<pubDate>Mon, 29 Sep 2008 23:37:50 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[News flash]]></category>
		<category><![CDATA[3D Studio MAX]]></category>
		<category><![CDATA[3ds Max]]></category>
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		<description><![CDATA[Commercial 3D Software 3DS Max &#8211; Autodesk Originally called 3D Studio MAX. 3ds Max is used in many industries that utilize 3D graphics. It is used in the video game industry for developing models and creating cinema cut-scenes. It is &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/blog/3d-software/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Commercial 3D Software</p>
<h4><a href="http://www.3dsource.info/wp-content/uploads/2008/09/3dsmax9.bmp"><img class="alignright size-medium wp-image-15" title="3DS Max 9" src="http://www.3dsource.info/wp-content/uploads/2008/09/3dsmax9.bmp" alt="" width="140" height="140" /></a></h4>
<h4><a title="3DS Max" href="http://www.3dsource.info/news/featured/3ds-max-3d-application/" target="_blank">3DS Max</a> &#8211; Autodesk</h4>
<ul>
<li>Originally called 3D Studio MAX. 3ds Max is used in many  industries that utilize 3D graphics. It is used in the video game industry for  developing models and creating cinema cut-scenes. It is used in architectural  visualizations because it is highly compatible with AutoCAD&#8211;also developed by  Autodesk. Additionally 3ds Max is used in film production, one contemporary film  being Kaena: The Prophecy. With its price of around $3500 USD, it is one of the  more expensive products in the market for this type of work. 3ds Max is  available for Windows.</li>
</ul>
<h4><a href="http://www.3dsource.info/wp-content/uploads/2008/09/ac3d64.gif"><img class="alignright size-medium wp-image-23" title="AC3D" src="http://www.3dsource.info/wp-content/uploads/2008/09/ac3d64.gif" alt="" width="103" height="135" /></a><a title="AC3D" href="http://www.3dsource.info/software/3d-application/ac3d-3d-application/" target="_blank">AC3D</a> &#8211; Inivis</h4>
<ul>
<li>AC3Dis another 3D modeling application that began in the 90&#8242;s on  the Amiga platform. While it is used in a number of industries, MathWorks  actively recommends it in many of their aerospace related articles due to price  and compatibility. Additionally it is the first commercial 3D modeler to  integrate full support for exporting models to the metaverse platform Second  Life. AC3D is priced in the range of $79 USD and is available for Mac OS X,  Windows and Linux. While AC3D does not feature its own renderer, it can generate  output files for both RenderMan and POV-Ray among others.</li>
</ul>
<h4><a title="Cinema 4D" href="http://www.3dsource.info/news/featured/cinema-4d/" target="_blank"><img class="alignright" title="Cinema 4D" src="http://www.3dsource.info/wp-content/uploads/2008/09/cinema4d-thumb.jpg" alt="" width="87" height="124" />Cinema 4D</a> &#8211; MAXON</h4>
<ul>
<li>Cinema 4D (MAXON) is a slightly lighter package than the others in its basic  configuration. The software is claimed to be artist-friendly, and is designed  with the less-technical user in mind. It has a lower initial entry cost due to a  modular a-la-carte design for purchasing additional functions as users need  them. For example, a module called BodyPaint allows artists to draw textures  directly onto the surface of models. Originally developed for the Commodore  Amiga, it is also available for Mac OS X, Windows and Linux.</li>
</ul>
<h4><img class="alignright" title="EIAS" src="http://www.3dsource.info/wp-content/uploads/2008/09/eias7-thumb.jpg" alt="" width="100" height="133" /><a title="EIAS" href="http://www.3dsource.info/software/3d-application/electric-image-animation-system-eias-3d-computer-graphics-package/" target="_blank">EIAS </a>- EI Technology Group</h4>
<ul>
<li>Electric Image Animation System (EI Technology Group) is a 3D animation and  rendering package available on both Mac OS X and Windows. Mostly known for its  rendering quality and rendering speed it does not include a built-in modeler.  EIAS features the ability to handle very large polygon counts. Recently, the  blockbuster film &#8220;Pirates of the Caribbean: The Curse of the Black Pearl&#8221; and  the Television hit &#8220;Lost&#8221; utilized the software. Priced about $795.00 USD.</li>
</ul>
<h4>Form-Z &#8211; autodessys, Inc.</h4>
<ul>
<li>form-Z (autodessys, Inc.) is a general purpose solid/surface 3D modeler. Its  primary usage is modeling, and it also features rendering and animation support.  form-Z claims users involved in architecture, interior design, illustration,  product design, and set design. Its default renderer uses the LightWorks  rendering engine for raytracing and radiosity. form-Z also supports Plugins and  Scripts and has rendering support via Next Limit&#8217;s Maxwell Renderer. It has  Import/Export capabilities and was first released in 1991. It is currently  available for both Mac OS X and Windows. The price for this software ranges from  $1495-$2390USD based on output quality.</li>
<li>Houdini (Side Effects Software) is used for visual effects, and character  animation as well as used in Disney&#8217;s The Wild[5]. Houdini uses a nonstandard  interface that it refers to as a &#8220;NODE system&#8221;. Commercial licenses of Houdini  include unlimited copies of Side Effects Software&#8217;s hybrid  micropolygon-raytracer renderer, Mantra, but Houdini also has built-in support  for commercial renderers like Pixar&#8217;s RenderMan and mental ray. There are two  versions of Houdini, Houdini Escape ($1,995 USD) and Houdini Master ($7,995  USD). For non-commercial users, Side Effects Software offers the free Houdini  Apprentice personal learning edition, which places a small watermark on images,  and Houdini Apprentice HD, a $99 USD package that does not watermark renders.</li>
<li>LightWave 3D (NewTek), first developed for the Amiga, was originally bundled  as part of the Video Toaster package and entered the market as a low cost way  for TV production companies to create quality CG for their programming. It first  gained public attention with its use in the TV series &#8220;Babylon 5&#8243;. Contemporary  use in TV and movie production can be seen with the 2004 recreated Battlestar  Galactica series, CSI: Crime Scene Investigation and the film 300 (film). It is  priced at $795 USD and is available for both Windows and Mac OS X.</li>
<li>LightWorks (LightWorkDesign) develops the LightWorks and LightWorks SE high  quality 3D rendering toolkit predominantly used in Mechanical, Configuration and  Architectural CAD applications. LightWorks has traditionally used ray tracing  and radiosity algorithms, but more recently has incorporated Final gather and  Global illumination algorithms. LightWorks is currently available for both Mac  OS X and Windows on 32 and 64bit.</li>
<li>Massive is a 3D animation system for generating crowd-related visual  effects, targeted for use in film and television. Originally developed for  controlling the large-scale CGI battles in the Lord of the Rings[10], Massive  Software has become an industry standard for digital crowd control in high end  animation. Recently, the software has been utilized for blockbuster feature  films including Happy Feet, King Kong, and I, Robot. It is available for various  Unix and Linux platforms as well as Windows.</li>
<li>Maya (Autodesk) is currently used in the film and television industry. Maya  has a high learning curve but has developed over the years into an application  platform in and of itself through extendability via its MEL programming  language. A common alternative to using the default built in rendering system  named mental ray is Pixar&#8217;s Renderman. In 2005, Autodesk (makers of AutoCAD),  acquired Alias&#8211;the original creator of Maya[11]. Maya comes in two versions:  Maya Complete ($1999 USD) and Maya Unlimited ($6999 USD). There is also Maya  Personal Learning Edition, which is for non-commercial use and puts watermarks  on any rendered images.</li>
<li>Modo (Luxology) is a subdivision modeling, texturing and rendering tool with  support for camera motion and morphs / blendshapes. It is priced in the area of  895$ USD and is available for both Windows and Mac OS X.</li>
<li>Relux Professional (Relux Informatik AG) is a basic modeling and rendering  tool mostly used in the light planning industry. The physically correct  renderings are based on photometric data and performed by an in-house radiosity  engine. This tool is free of charge and allows access to photometric data of  around 70 lighting manufacturers. A raytracer plug-in called &#8220;Vision&#8221; is also  available and is priced at 405 Euro.</li>
<li>Silo (Nevercenter) is a subdivision-surface modeler available for Mac OS X  and Windows, with a Linux version in development. Silo does not include a  renderer and is priced in the area of $109 USD. Silo is the bundled in modeler  for the Electric Image Animation System suite.</li>
<li>SketchUp Pro (Google) is a 3D modeling package that features a sketch-based  modeling approach. It has a pro version which supports 2-D and 3-D model export  functions among other features, which is currently priced at $495 USD. It also  has a free version that is integrated with Google Earth and limits export to  Google&#8217;s &#8220;3D Warehouse&#8221;, where users can share their content.</li>
<li>Softimage|XSI (Avid) is feature-similar to Maya and is sold as a completive  alternative. Prior to its acquisition by Avid, Softimage originally promoted the  program (under the name Softimage 3D) for use in the video game industry and  secured its promotion as part of the Nintendo N64 SDK. The newer Softimage XSI  has additional features and integrates with mental ray rendering.</li>
<li>solidThinking (solidThinking Ltd) is a 3D solid/surface modeling and  rendering software which features a Construction Tree method of development.  This is explained as the history of the model construction process allowes  real-time updates when modifications are made to points, curves, parameters or  entire objects. solidThinking is available in four versions: MODELER, MODELER  XL, DESIGN, and VANTAGE.</li>
<li>SolidWorks (SolidWorks Corporation) is a series of packages used mainly for  virtual testing of a product. It includes modeling, assembly, drawing,  sheetmetal, weldments, and freeform surfacing. It also has support for custom  programming/scripting in Visual Basic and C. The licenses/packages are  SolidWorks, SolidWorks Office, SolidWorks Office Professional, SolidWorks Office  Premium, SolidWorks Student Design Kit, SolidWorks Education Edition, and  SolidWorks Student Edition.</li>
<li>trueSpace (Caligari Corporation) is another 3D program available for  Windows, although the company Caligari first found its start on the Amiga  platform. trueSpace features modeling, animation, 3D-painting, and rendering  capabilities. It is priced in the range of $199 USD for Version 5.2 through $595  USD for Version 7 TrueSpace is now available for free download.</li>
<li>ViewBuildUSA (VEC3D) is a 3D software package built on a gaming platform  used primarily for modeling architecture.</li>
<li>Vue 6 (E-on Software) Vue 6 is a tool for creating, animating and rendering  natural 3D environments. It was most recently used to create the background  jungle environments in the 2nd and 3rd Pirates of the Caribbean films.</li>
<li>ZBrush (Pixologic) is a digital sculpting tool that combines 3D/2.5D  modeling, texturing and painting tool available for Mac OS X and Windows. It is  priced at $489 USD.</li>
</ul>
<p>Free Open Source</p>
<h4>Blender (Blender Foundation)</h4>
<ul>
<li>
<h4><a href="http://www.3dsource.info/wp-content/uploads/2008/09/blender_logo.jpg"><img class="alignright size-medium wp-image-26" title="Blender" src="http://www.3dsource.info/wp-content/uploads/2008/09/blender_logo-300x281.jpg" alt="" width="271" height="254" /></a></h4>
<p>Blender is a free, open-source, 3D studio for animation, modeling, rendering, and texturing offering a feature set comparable to high end and mid range 3D animation suites such as Maya, 3ds Max, or Cinema 4D. It includes features such as multi-resolution sculpting; retopology painting. Additionally it supports 3D view texture painting; stack based modifier system; flexible particle system with particle based hair; cloth/soft body dynamics, rigid body dynamics and fluid simulation; node based texturing and node based compositing; an integrated non linear video editor; and integrated game engine. Blender is developed under the GPL and is available on all major platforms including Windows, OS X, Linux, BSD, Sun and Irix. It is currently the only 3D animation suite that is supported both on super computers as well as handheld computers such as the Pocket PC (Pocket Blender).</li>
</ul>
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