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	<title>3D Computer Graphics Source &#187; 3D graphics</title>
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	<description>3D Computer Graphics News and updates</description>
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		<title>Khronos Readies Final WebGL 1.0 Spec</title>
		<link>http://www.3dsource.info/khronos-readies-final-webgl-1-0-spec/</link>
		<comments>http://www.3dsource.info/khronos-readies-final-webgl-1-0-spec/#comments</comments>
		<pubDate>Tue, 24 May 2011 11:41:19 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[Top Stories]]></category>
		<category><![CDATA[3D graphics]]></category>
		<category><![CDATA[game developers]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Mac OS]]></category>
		<category><![CDATA[plug-in]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/?p=289</guid>
		<description><![CDATA[The Khronos Group used the setting of the 2011 Game Developers Conference to launch its final WebGL 1.0 specification for enabling hardware-accelerated 3D graphics in HTML5 Web browsers without the need for plug-ins. WebGL defines a JavaScript binding to OpenGL &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/khronos-readies-final-webgl-1-0-spec/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>The Khronos Group used the setting of the 2011 Game Developers  Conference to launch its final WebGL 1.0 specification for enabling  hardware-accelerated 3D graphics in HTML5 Web browsers without the need  for plug-ins. WebGL defines a JavaScript binding to OpenGL ES 2.0,  allowing rich 3D graphics within a browser on any platform supporting  the industry-standard OpenGL or OpenGL ES graphics APIs.<span id="more-289"></span></p>
<p>WebGL has the support of major silicon and browser vendors, including  Apple, Google, Mozilla, and Opera, with multiple browsers already  shipping with WebGL implementations, including the beta releases for  Mozilla Firefox 4.0, all channels of Google Chrome 9.0, an Opera preview  build, and Apple Mac OS Safari builds. Tim Johansson, lead graphics  developer at Opera Software, says “Once WebGL becomes pervasive, we can  look forward to a new era in creativity on the Web.”</p>
<p>WebGL leverages the pervasive availability of OpenGL ES 2.0 graphics on  almost all browser-capable desktop, mobile, and embedded platforms, as  well as the recent developments in Web technology, including the massive  increases in JavaScript performance. The ability for Web developers to  directly access OpenGL-class graphics directly from JavaScript and  freely mix 3D with other HTML content will enable a new wave of  innovation in Web gaming, educational and training applications, and  graphically rich user interfaces to make the Web more enjoyable,  productive, and intuitive (see “Universal Appeal,” pg. 18).</p>
<p>There is already a thriving middleware ecosystem around WebGL to provide  a wide diversity of Web developers with the ability to easily create  compelling 3D content for WebGL-enabled browsers. These tools include:  C3DL, CopperLicht, EnergizeGL, GammaJS, GLGE, GTW, O3D, OSG.JS, SceneJS,  SpiderGL, TDL, Three.js, and X3DOM.</p>
<p>In addition to the WebGL specification, Khronos has created a  comprehensive WebGL test suite that can be downloaded free of charge at</p>
<p>www.khronos.org/implementers/webgl. Implementers of WebGL-capable  browsers can run the test suite and upload their passing test results in  order to designate their implementations as conforming to the WebGL  specification.</p>
<p>“WebGL enables an entire new class of applications on the Web. Being  able to take advantage of first-class 3D hardware acceleration in a  browser on both desktop and mobile [platforms] allows Web developers to  create compelling and immersive experiences for their users,” says Vlad  Vukicevic of Mozilla and chair of the WebGL working group.</p>
<p>In addition, Khronos also announced the formation of the WebCL working  group to explore the possibility of defining a JavaScript binding to the  Khronos OpenCL standard for heterogeneous parallel computing. WebCL  creates the potential to harness GPU and multi-core CPU parallel  processing from a Web browser, enabling significant acceleration of  applications, such as image and video processing and advanced physics  for WebGL games. Companies interested in participating in the definition  of WebCL should contact Khronos at info@khronos.org.</p>
<p>The Khronos Group is an industry consortium creating open standards to  enable the authoring and acceleration of parallel computing, graphics,  and dynamic media on a wide variety of platforms and devices. Khronos  standards include OpenGL, OpenGL ES, WebGL, OpenCL, OpenMAX, OpenVG,  OpenSL ES, OpenKODE, and Collada.</p>
<h4>Incoming search terms:</h4><ul><li>virtual cinematography webgl</li></ul>]]></content:encoded>
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		<title>Intel Introduces Xeon E3 Family</title>
		<link>http://www.3dsource.info/intel-introduces-xeon-e3-family/</link>
		<comments>http://www.3dsource.info/intel-introduces-xeon-e3-family/#comments</comments>
		<pubDate>Tue, 24 May 2011 11:39:17 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[3D graphics]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[intel processor]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/?p=285</guid>
		<description><![CDATA[Intel has optimized the second-generation Intel Core processor family to create the Intel Xeon processor E3-1200 product family for professional performance on workstations. When combined with the Intel C206 chipset, these processors power entry-level workstations that merge the traditional strengths &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/intel-introduces-xeon-e3-family/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Intel has optimized the second-generation Intel Core processor family to  create the Intel Xeon processor E3-1200 product family for professional  performance on workstations.<span id="more-285"></span></p>
<p>When combined with the Intel C206 chipset, these processors power  entry-level workstations that merge the traditional strengths of the  professional workstation with a new processor-based Intel HD graphics  technology to tackle entry-level data analysis, CAD, digital animation,  and 3D imaging challenges.</p>
<p>he workstation platform features Intel’s first micro-architecture that  combines visual and 3D graphics technology with performance-leading  microprocessors on a single chip. This is the first entry-level  workstation platform to integrate professional-level graphics  technology, Intel HD Graphics P3000, onto the processor, enabling visual  and 3D graphics capabilities previously only available to entry-level  workstation users with a separate graphics card.</p>
<p>Intel is also extending support for its vPro technology to these  workstations, offering a broad set of security features that makes it  easier for IT to manage workstations both physically and remotely.</p>
<p>The Intel Xeon E3-1200 processor family also supports Error Correcting  Code (ECC) memory, which is typically only found on high-end systems.  ECC memory automatically detects and corrects up to 99.9998 percent of  memory errors to improve data integrity and system uptime. Since the  probability of data errors increases with an increase in the amount of  memory, this feature is useful for content creators working with large  and complex designs.</p>
<p>In addition to workstations and servers, Intel vPro Technology can be  found in a variety of innovative applications beyond PCs, such as  retail, digital signage, and banking devices.</p>
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		<title>Peter Eastman</title>
		<link>http://www.3dsource.info/peter-eastman/</link>
		<comments>http://www.3dsource.info/peter-eastman/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 15:57:07 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[Software Developer]]></category>
		<category><![CDATA[3D graphics]]></category>
		<category><![CDATA[art of illusion]]></category>
		<category><![CDATA[Peter Eastman]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/people/peter-eastman/</guid>
		<description><![CDATA[Peter Eastman is the lead developer of the free 3D graphics application Art of Illusion and creator of other software titles such as the interactive fiction game, Episode in the Life of an Artist. Peter has a Ph.D. in Applied &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/peter-eastman/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/peter-eastman.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/09/peter-eastman-thumb.jpg" border="0" alt="Peter Eastman" width="80" height="97" align="right" /></a> Peter Eastman is the lead developer of the free 3D graphics application Art of Illusion and creator of other software titles such as the interactive fiction game, Episode in the Life of an Artist.</p>
<p>Peter has a Ph.D. in Applied Physics and did graduate research in developing algorithms to simulate protein molecules. He is currently employed as a programmer, creating data analysis software for use by biologists.</p>
<h4><span id="more-70"></span><a href="http://www.3dsource.info/software/free-3d-software/art-of-illusion-3d-application/" target="_blank">Art of Illusion</a></h4>
<p>Peter became interested in 3D graphics after taking a class on computer graphics during graduate school. Frustrated by the state of user interfaces in 3D modeling tools available at the time, he decided to write his own modeling software.</p>
<p>Art of Illusion, the result of his efforts, now averages about 200-300 downloads per day.</p>
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