Blender - Free 3D Graphics Application

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is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications.

is available for several operating systems, including Microsoft Windows, Mac OS X, Linux, IRIX, Solaris, NetBSD, FreeBSD, OpenBSD with unofficial ports for BeOS, SkyOS, AmigaOS, MorphOS and Pocket PC. has a robust feature set similar in scope and depth to other high-end 3D software such as Softimage|XSI, Cinema 4D, 3ds Max, Lightwave and Maya. These features include advanced simulation tools such as rigid body, fluid, cloth and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting.

was developed as an in-house application by the Dutch animation studio (not to be confused with the Neo-Geo game console) and Not a Number Technologies (NaN). It was primarily authored by Ton Roosendaal, who had previously written a ray tracer called Traces for Amiga in 1989. The name “” was inspired by a song by Yello, from the album Baby.

Roosendaal founded NaN in June 1998 to further develop and distribute the program. The program was initially distributed as shareware until NaN went bankrupt in 2002.

The creditors agreed to release under the terms of the GNU General Public License, for a one-time payment of €100,000 (US$100,670 at the time, approximately US$147,000 as of January 2008). On July 18, 2002, a funding campaign was started by Roosendaal in order to collect donations and on September 7, 2002 it was announced that enough funds had been collected and that the source code would be released. is now Free Software and it is being actively developed under the supervision of the Foundation.

The Foundation initially reserved the right to use dual licensing, so that, in addition to , would have been available also under the “ License”, which did not require disclosing source code but required payments to the Foundation. However, this option was never exercised and was suspended indefinitely in 2005. Currently, is solely available under .

Suzanne

In January/February 2002 it was quite clear that NaN could not survive and would close the doors in March. Nevertheless, they found the energy for doing at least one more release, 2.25. As a sort-of Easter egg, a last personal tag, the artists and developers decided to add a chimpanzee primitive. It was created by Willem-Paul van Overbruggen (SLiD3), who also named it Suzanne, after the chimpanzee in the Kevin Smith film Mallrats.

Suzanne is ’s alternative to more common “test models” such as the Utah Teapot. A low-poly model with only 500 faces, Suzanne is often used as a quick and easy way to test material, texture, and lighting setups, and is also frequently used in joke images. The largest contest gives out an award called the Suzanne Awards.

Features

has a relatively small installation size and runs on several popular computing platforms. Though it is often distributed without documentation or extensive example scenes, the software contains features that are characteristic of high-end modelling software. Among its capabilities are:

  • Support for a variety of geometric primitives, including polygon meshes, fast subdivision surface modeling, Bezier curves, NURBS surfaces, metaballs, digital sculpting, and outline fonts.
  • Versatile internal rendering capabilities and integration with YafRay, a Free Software ray tracer.
  • Keyframed animation tools including inverse kinematics, armature (skeletal), hook, curve and lattice-based deformations, shape keys (morphing), non-linear animation, constraints, vertex weighting, soft body dynamics including mesh collision detection, LBM fluid dynamics, Bullet rigid body dynamics, particle based hair, and a particle system with collision detection.
  • Modifiers to apply non-destructive effects.
  • Python scripting for tool creation and prototyping, game logic, importing and exporting from other formats such as OBJ, FBX, DXF, COLLADA and task automation.
  • Basic non-linear video/audio editing and compositing capabilities.
  • Game , a sub-project, offers interactivity features such as collision detection, dynamics engine, and programmable logic. It also allows the creation of stand-alone, real-time applications ranging from architectural visualization to video game construction.
  • A fully integrated node based compositor within the rendering pipeline

File format

features an internal filesystem that allows one to pack multiple scenes into a single file (called a “.blend” file).

  • All of ’s “.blend” files are forward, backward, and cross-platform compatible with other versions of , and can be used as a library to borrow pre-made content.
  • Snapshot “.blend” files can be auto-saved periodically by the program, making it easier to survive a program crash.
  • All scenes, objects, materials, textures, sounds, images, post-production effects for an entire animation can be stored in a single “.blend” file.
  • Interface configurations are retained in the “.blend” files, such that what you save is what you get upon load. This file can be stored as “user defaults” so this screen configuration, as well as all the objects stored in it, is used every time you load .

However, a “.blend” file is less a structured specification of objects and relationships and closer to a direct binary dump of the program’s memory space. This makes it very hard to convert a “.blend” file to another format using external tools, although dozens of import/export scripts that run inside itself, accessing the object data via API, make it possible to inter-operate with other 3D tools.

organises data as various kinds of “data blocks”, such as Objects, Meshes, Lamps, Scenes, Materials, Images and so on. An object in consists of multiple data blocks - for example, a polygon mesh has at least an Object and Mesh data block, and usually also a Material. This allows various data blocks to refer to each other; there may be, for example, multiple Objects that refer to the same Mesh, allowing the mesh to be duplicated while only keeping one copy of the mesh data in memory, and allowing subsequent editing of all duplicated meshes at the same time. Data block relationships can also be changed manually. Data blocks can also be referred to in other .blend files, allowing the use of .blend files as reusable object libraries.

Comparison with other 3D software

has a depth and breadth of features comparable to commercial, proprietary, high end and mid range 3D software. A fairly comprehensive comparison between the available 3D software can be viewed at the TDT 3D comparison of major 3D packages and at this comparison chart. has areas where it is more limited than many of its commercial counterparts such as a lack of Font Preview for text, lack of NGon based modeling workflow and some missing or incomplete modeling tools, and a lack of a standard library of material presets but does have downloadable resources; however, in other areas is on the leading edge such as the advanced algorithms utilized for its UV unwrapping.

Until recently, has also tended to lack up-to-date and complete documentation (because it was originally an in-house program), an issue that is being addressed through the wikification of the documentation project, the 2006 Summer of Documentation project, and the June 2007 introductory book “Essential ”, which was published by Foundation. Additionally, a number of other books on using have been published by publishers unaffiliated with the Foundation.

The installer is only 8 Mb and only requires 27 Mb after installation, whereas software like AutoCAD requires around 2 GB. As such, can be easily downloaded (although some guide books still include on a CD).

Development

Since the opening of the source, has experienced significant refactoring of the initial codebase and major additions to its feature set.

Recent improvements include an animation system refresh; a stack based modifier system; an updated Particle System (which can also be used to simulate hair and fur); fluid dynamics; soft body dynamics; GLSL shaders support in the game engine; advanced UV unwrapping; a fully recoded render pipeline, allowing separate render passes and “render to texture”; node based material editing and compositing.

Part of these developments were fostered by Google’s Summer of Code program, in which the Foundation participated in 2005, 2006 and 2007.

For a more complete and in depth view of ’s development history, you can view the release logs.

The current version is 2.47. Primarily a bug-fix release for the previous 2.46 version.

Support

In the month following the release of v2.44, it was downloaded 800,000 times;[8] this worldwide user base forms the core of the support mechanisms for the program. Most users learn through community tutorials and discussion forums on the internet such as Artists (previously known as elYsiun); however, another learning method is to download and inspect ready-made models, available from resource sites such as the Official Model Repository.

Numerous other sites, for example Blenderart Magazine—a free, downloadable magazine with each issue handling a particular area in 3D development—and Blendernation, provide information on everything surrounding , showcase new techniques and features, and provide tutorials and other guides.

Usage in the media industry

The first large professional project in which was used was in Spider-Man 2, where it was primarily used to create animatics and pre-visualizations for the storyboard department.

“As an animatic artist working in the storyboard department of Spider-Man 2, I used ’s 3D modeling and character animation tools to enhance the storyboards, re-creating sets and props, and putting into motion action and camera moves in 3D space to help make Sam’s vision as clear to other departments as possible.” - Anthony Zierhut, Animatic Artist, Los Angeles

Friday or Another Day was the first 35mm feature film to use for all the special effects, made on GNU/Linux workstations. It won a prize at the Locarno International Film Festival. The special effects were by Digital Graphics of Belgium.

has also been used for shows on the History Channel, alongside many other professional 3D graphics programs

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  1. [...] Roosendaal is Blender’s creator, and the co-founder of NeoGeo, the largest 3D animation house in the Netherlands in [...]



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