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	<title>3D Computer Graphics Source &#187; 3Ds Max Tutorials</title>
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	<pubDate>Mon, 29 Dec 2008 07:01:57 +0000</pubDate>
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		<title>Simulating Self-Illumination Materials with V-Ray 1.50 for 3ds Max/VIZ</title>
		<link>http://www.3dsource.info/tutorials/3ds-max-tutorials/simulating-self-illumination-materials-with-v-ray-150-for-3ds-maxviz/</link>
		<comments>http://www.3dsource.info/tutorials/3ds-max-tutorials/simulating-self-illumination-materials-with-v-ray-150-for-3ds-maxviz/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 14:52:17 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[3Ds Max Tutorials]]></category>

		<category><![CDATA[3ds Max]]></category>

		<category><![CDATA[illumination]]></category>

		<category><![CDATA[vray tutorial]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/tutorials/3ds-max-tutorials/simulating-self-illumination-materials-with-v-ray-150-for-3ds-maxviz/</guid>
		<description><![CDATA[ VRay materials don&#8217;t have a self-illumination setting like standard materials do. Sometimes you may need a vray material to provide its own illumination and there is a way to do that. If you make a vraylight material and assign a map to the color channel, you achieve a self-illuminated material in VRay. A VRaylight [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.trinity3d.com/tutorials/vray/simulating_self-illumination_materials/media/LightMat01_400px.jpg" alt="" align="right" /> VRay materials don&#8217;t have a self-<a href="http://www.3dsource.info/tag/illumination/" class="st_tag internal_tag" rel="tag" title="Posts tagged with illumination">illumination</a> setting like standard materials do. Sometimes you may need a vray material to provide its own <a href="http://www.3dsource.info/tag/illumination/" class="st_tag internal_tag" rel="tag" title="Posts tagged with illumination">illumination</a> and there is a way to do that. If you make a vraylight material and assign a map to the color channel, you achieve a self-illuminated material in VRay. A VRaylight material looks practically identical to a standard material with self <a href="http://www.3dsource.info/tag/illumination/" class="st_tag internal_tag" rel="tag" title="Posts tagged with illumination">illumination</a> at 100.</p>
<p><span id="more-61"></span></p>
<p>A vraylight material emits a small amount of light with its multiplier left at the default 1.0. By increasing that value, you can make it throw off more light, though it additively brightens the color map you have assigned. This may be undesirable in some cases. You can make it give off more light without it brightening the map by right clicking the object and selecting VRay-properties. From there, you can increase the &#8220;Generate GI&#8221; value.</p>
<p><a href="http://www.trinity3d.com/tutorials/vray/simulating_self-illumination_materials/index.shtml" target="_blank">Continue to VRay Tutorial</a></p>
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		<title>Blending Irradiance Maps in V-Ray 1.50 for 3ds Max/VIZ</title>
		<link>http://www.3dsource.info/tutorials/3ds-max-tutorials/blending-irradiance-maps-in-v-ray-150/</link>
		<comments>http://www.3dsource.info/tutorials/3ds-max-tutorials/blending-irradiance-maps-in-v-ray-150/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 14:38:59 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[3Ds Max Tutorials]]></category>

		<category><![CDATA[3ds Max]]></category>

		<category><![CDATA[animation]]></category>

		<category><![CDATA[v ray]]></category>

		<category><![CDATA[vray tutorial]]></category>

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		<description><![CDATA[A V-Ray tutorial from trinity3d.com:
 Many of you out there have probably run into the problem of needing motion in a GI lit scene. Usually this results in splotchiness and noise that swims around. V-Ray 1.50 has come up with a solution to address this. You can pre-calculate, and blend your irradiance maps together with [...]]]></description>
			<content:encoded><![CDATA[<p>A V-Ray tutorial from trinity3d.com:</p>
<blockquote><p><img src="http://www.trinity3d.com/tutorials/vray/blending_irradiance_maps/media/blending_movie_thumbnail.jpg" alt="" align="right" /> Many of you out there have probably run into the problem of needing motion in a GI lit scene. Usually this results in splotchiness and noise that swims around. V-Ray 1.50 has come up with a solution to address this. You can pre-calculate, and blend your irradiance maps together with the following steps.</p>
<p>First, make an <a href="http://www.3dsource.info/tag/animation/" class="st_tag internal_tag" rel="tag" title="Posts tagged with animation">animation</a> with motion in it. I&#8217;ve made a simple reactor simulation for this scene. Here are the steps for creating that:</p></blockquote>
<p><span id="more-57"></span></p>
<blockquote></blockquote>
<p><a href="http://www.trinity3d.com/tutorials/vray/blending_irradiance_maps/index.shtml" target="_blank">VRay Tutorial - Blending Irradiance Maps in V-Ray 1.50</a></p>
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