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	<title>3D Computer Graphics Source &#187; 3D Application</title>
	<atom:link href="http://www.3dsource.info/category/software/3d-application/feed/" rel="self" type="application/rss+xml" />
	<link>http://www.3dsource.info</link>
	<description>3D Computer Graphics News and updates</description>
	<pubDate>Mon, 29 Dec 2008 07:01:57 +0000</pubDate>
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		<title>SketchUp - 3D modeling program</title>
		<link>http://www.3dsource.info/software/3d-application/sketchup-3d-modeling-program/</link>
		<comments>http://www.3dsource.info/software/3d-application/sketchup-3d-modeling-program/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 07:36:49 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[3D Application]]></category>

		<category><![CDATA[Free 3D Software]]></category>

		<category><![CDATA[3D modeling]]></category>

		<category><![CDATA[3d tool]]></category>

		<category><![CDATA[architects]]></category>

		<category><![CDATA[civil engineers]]></category>

		<category><![CDATA[filmmakers]]></category>

		<category><![CDATA[game developers]]></category>

		<category><![CDATA[Google Earth]]></category>

		<category><![CDATA[SketchUp]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/software/3d-application/sketchup-3d-modeling-program/</guid>
		<description><![CDATA[ SketchUp is a 3D modeling program designed for professional architects, civil engineers, filmmakers, game developers, and related professions. It also includes features to facilitate the placement of models in Google Earth. It was designed to be more intuitive, flexible, and easier to use than other 3D CAD programs.
It is marketed as an easy-to-use conceptual [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/10/sketchup-logo1.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/10/sketchup-logo-thumb1.jpg" border="0" alt="sketchup-logo" width="127" height="138" align="right" /></a> <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a> is a <a href="http://www.3dsource.info/tag/3d-modeling/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D modeling">3D modeling</a> program designed for professional <a href="http://www.3dsource.info/tag/architects/" class="st_tag internal_tag" rel="tag" title="Posts tagged with architects">architects</a>, civil engineers, filmmakers, <a href="http://www.3dsource.info/tag/game-developers/" class="st_tag internal_tag" rel="tag" title="Posts tagged with game developers">game developers</a>, and related professions. It also includes features to facilitate the placement of models in <a href="http://www.3dsource.info/tag/google-earth/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Google Earth">Google Earth</a>. It was designed to be more intuitive, flexible, and easier to use than other 3D CAD programs.</p>
<p>It is marketed as an easy-to-use conceptual tool with a simple interface. A well known feature in the <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a> World is the 3D Warehouse. Users can use their Google Accounts to upload models, and then browse the 3D Warehouse for many components and models.</p>
<p><span id="more-142"></span></p>
<p>Some of its key features and uses include:</p>
<ul>
<li>A &#8220;smart&#8221; drawing cursor (inference) system that allows users to draw 3D objects using a 2D screen and mouse.</li>
<li>Simple massing study capability via &#8220;push-pull&#8221;.</li>
<li>&#8220;Follow Me,&#8221; which creates 3D forms by extruding 2D surfaces along predetermined paths.</li>
<li>Ability to animate camera and sun movements.</li>
<li>Interoperability with <a href="http://www.3dsource.info/tag/google-earth/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Google Earth">Google Earth</a></li>
</ul>
<p><a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a> was developed by startup company @Last Software, Boulder, Colorado which was formed in 1999. <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a> was first released in August 2000 as a general purpose 3D content creation tool. It won a Community Choice Award at its first tradeshow in 2000. It quickly found a market in architecture and building design industries and was revised to suit the needs of working professionals. The key to its early success was in its fast learning curve, allowing for a shorter learning period than other commercially available 3D tools.</p>
<p>As of <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a> 5, features were added to allow the user to extrude and widen as well as the ability for a face to &#8220;follow&#8221; the cursor around an object.</p>
<p>On March 14, 2006, Google acquired @Last Software, attracted by their plugin for <a href="http://www.3dsource.info/tag/google-earth/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Google Earth">Google Earth</a>.</p>
<p>On January 9, 2007, <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a> 6 was released, featuring a handful of new tools as well as a beta version of Google <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a> LayOut. LayOut includes a handful of 2D vector tools, as well as page layout tools making it easier for professionals to create presentations without jumping to a third-party presentation program.</p>
<p>On February 9, 2007, a maintenance update was released. It corrects a number of bugs, but brings no new features.</p>
<p>On April 27, 2006, Google announced Google <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a>, a freely-downloadable version of <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a>. The free version is not as capable as <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a> Pro 6, but it includes integrated tools for uploading content to <a href="http://www.3dsource.info/tag/google-earth/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Google Earth">Google Earth</a> and to the Google 3D Warehouse, a repository of models created in <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a>.</p>
<p>The free version of Google <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">Sketchup</a> exports to a number of 3D formats, including <a href="http://www.3dsource.info/tag/google-earth/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Google Earth">Google Earth</a> .kmz files, while the Pro version extends support to include .3ds, .dwg, .dxf, .fbx, .obj, .xsi, and .wrl file formats. Google <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a> can also save &#8220;screenshots&#8221; of the model as .bmp, .png, .jpg, .tif, with the Pro version also supporting .pdf, .eps, .epx, .dwg, and .dxf.</p>
<p>Ruby Application Programming Interface (API)</p>
<p>Ruby is a scripting language whose use in <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a> was first introduced in <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a> 4. Since its introduction <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a> users have shown their creativity by creating hundreds of useful tools using <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a> Ruby.</p>
<p>There is a Hello World Tutorial for Google <a href="http://www.3dsource.info/tag/sketchup/" class="st_tag internal_tag" rel="tag" title="Posts tagged with SketchUp">SketchUp</a> about creating dialog boxes.</p>
<h4>Other Information</h4>
<ul>
<li>Developed by  Google (previously @Last Software)</li>
<li>Initial release  August 2000</li>
<li>Latest release  6.4.112 (Windows) / 6.4.120 (Mac OS X) / December 14, 2007</li>
<li>OS  MS Windows 2000/XP/Vista, Apple Mac OS X (10.4-10.5) (Universal Binary)</li>
<li>Available in  English, French, Italian, German, Japanese, Spanish</li>
<li>Type  3D computer graphics</li>
<li>License  Freeware/Proprietary</li>
</ul>
<h4>Links</h4>
<ul>
<li>Website  <a href="http://www.sketchup.com" target="_blank">www.sketchup.com</a></li>
<li><span style="color: #0000ff;"><a title="http://sketchup.google.com/3dwarehouse/" rel="nofollow" href="http://sketchup.google.com/3dwarehouse/" target="_blank">Google 3D Warehouse</a></span></li>
<li><span style="color: #0000ff;"><a title="http://sketchup.google.com/vtutorials.html" rel="nofollow" href="http://sketchup.google.com/vtutorials.html" target="_blank">SketchUp Video Tutorials</a></span></li>
<li><span style="color: #0000ff;"><a title="http://groups.google.com/group/SketchUp" rel="nofollow" href="http://groups.google.com/group/SketchUp" target="_blank">SketchUp Google Group</a></span></li>
<li><a href="http://en.wikipedia.org/wiki/SketchUp" target="_blank">SketchUp - Wikipedia</a></li>
</ul>
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		<item>
		<title>Electric Image Animation System - (EIAS) - 3D computer graphics package</title>
		<link>http://www.3dsource.info/software/3d-application/electric-image-animation-system-eias-3d-computer-graphics-package/</link>
		<comments>http://www.3dsource.info/software/3d-application/electric-image-animation-system-eias-3d-computer-graphics-package/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 23:37:27 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[3D Application]]></category>

		<category><![CDATA[EIAS]]></category>

		<category><![CDATA[Mac OS]]></category>

		<category><![CDATA[Newtek]]></category>

		<category><![CDATA[Windows]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/software/3d-application/electric-image-animation-system-eias-3d-computer-graphics-package/</guid>
		<description><![CDATA[ The Electric Image Animation System (EIAS) is a 3D computer graphics package published by EI Technology Group. It currently runs on the Mac OS X and Windows platforms.
Electric Image, Inc. was initially a visual effects production company. They developed their own in-house 3D animation and rendering package for the Macintosh beginning in the late [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/eias7.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/09/eias7-thumb.jpg" border="0" alt="eias7" width="150" height="200" align="right" /></a> The Electric Image Animation System (EIAS) is a 3D computer graphics package published by EI Technology Group. It currently runs on the <a href="http://www.3dsource.info/tag/mac-os/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mac OS">Mac OS</a> X and <a href="http://www.3dsource.info/tag/windows/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Windows">Windows</a> platforms.</p>
<p>Electric Image, Inc. was initially a visual effects production company. They developed their own in-house 3D animation and rendering package for the Macintosh beginning in the late 1980s, calling it ElectricImage Animation System. (To avoid confusion with the current product with its similar name, we will refer to this initial incarnation of the product simply as ElectricImage.)</p>
<p><span id="more-89"></span></p>
<p>When the company later decided to offer their software for sale to others, it quickly gained a customer base that lauded the developers for the software&#8217;s exceptionally fast rendering engine and high image quality. Because it was capable of film-quality output on commodity hardware, ElectricImage was popular in the movie and television industries throughout the decade. It was used by the &#8220;Rebel Unit&#8221; at Industrial Light and Magic quite extensively and was in use by a variety of game companies. However, only these high end effects companies could afford it: Electric Image initially sold for US $7500.</p>
<p>EIAS has been used in numerous film and television productions such as Pirates of the Caribbean: The Curse of the Black Pearl, Daddy Day Care, K-19: The Widowmaker, Gangs of New York, Austin Powers: Goldmember, Men In Black II, The Bourne Identity, Behind Enemy Lines, Time Machine, Ticker, JAG - Pilot Episode, Spawn, Star Trek: First Contact, Star Trek: Insurrection, Galaxy Quest, Mission to Mars, Austin Powers: The Spy Who Shagged Me, Star Wars Episode 1: The Phantom Menace, Titan A.E., U-571, Dinosaur, Terminator 2: Judgement Day - DVD Intro, Jungle Book 2, and Lost In Space.</p>
<p>Electric Image, Inc. was always a small company that produced software on the Mac platform and so never had a large a market share. Play, Inc. purchased Electric Image corporation in November 1998. The first version of EIAS released under the Play monicker was version 2.9. Play later released the 3.0 version. This was the first version to run on <a href="http://www.3dsource.info/tag/windows/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Windows">Windows</a>, and to mark this move, Play renamed the package Electric Image Universe. Play was never a greatly successful company, and so Electric Image Universe stagnated during the time they owned it.</p>
<p>In 2000, Dwight Parscale (former CEO of Newtek) and original Electric Image founders Markus Houy and Jay Roth bought back the original company from Play Inc. On September 19, 2000, the company bought back the shares of Electric Image from Play and set about to recapture the product&#8217;s former customer base. The new company released version 4.0 and 5.0 under the Electric Image moniker. Then due to a licensing problem with Spatial Technologies, they dropped the Modeler program from the version 5.5 release, and renamed the package back to Electric Image Animation System.</p>
<p>Versions 6.0 and 6.5 were subsequently released with vast improvements to the rendering engine and OpenGL performance. Version 6.5r2 added FBX file importing capability. The current version, 6.6, adds Universal Binary support and finally drops support for <a href="http://www.3dsource.info/tag/mac-os/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mac OS">Mac OS</a> 9.</p>
<h4>Market Positioning</h4>
<p>The existing customer base for EIAS favors it for its fast renderer, its high output quality, and its camera mapping features. The tool set lends itself particularly well to hard-surface animation/rendering and other forms of non-organic tasks. It is most popular with architects and visual effects artists for TV and film.</p>
<p>EIAS&#8217;s primary competitors in the integrated 3D package space are <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> with Maya and <a href="http://www.3dsource.info/tag/3d-studio-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D Studio MAX">3D Studio Max</a>, Avid with Softimage|XSI, Maxon with <a href="http://www.3dsource.info/tag/cinema-4d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with cinema 4d">Cinema 4D</a>, and Newtek with LightWave 3D.</p>
<h4>Components</h4>
<p>The Electric Image Animation System is not a single program, but rather a suite of several programs designed to work together. Each of the primary programs handles a particular part of the production workflow:</p>
<h4>Animator</h4>
<p>Animator is the EIAS animation program. It can directly import 3D models in the Lightwave, 3D Studio, AutoCAD, Maya, and Electric Image FACT formats. (See also the Transporter section below.) In addition to animating models, Animator allows you to set up rendering settings. It efficiently supports the animation of very geometrically complex projects.</p>
<h4>Camera</h4>
<p>Camera is the EIAS rendering program, known for its speed and high image quality. As of version 6.5, it supports ray tracing, Phong shading, scanline rendering, anti-aliasing, motion blur, caustics, radiosity, and <a href="http://www.3dsource.info/tag/global-illumination/" class="st_tag internal_tag" rel="tag" title="Posts tagged with global illumination">global illumination</a>. Camera outputs to Quicktime and EI&#8217;s own Image format. The latter is directly supported by Adobe After Effects and Adobe Photoshop.</p>
<h4>Renderama</h4>
<p>Renderama and Renderama Slave compose EIAS&#8217;s distributed network rendering system. It allows for the rendering of a project to be distributed over a network&#8217;s computers (i.e., for the formation of a render farm). It supports both single and multiprocessor computers, taking advantage of all available processors to distribute the workload. It also supports rendering across platforms (e.g., <a href="http://www.3dsource.info/tag/windows/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Windows">Windows</a>, <a href="http://www.3dsource.info/tag/mac-os/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mac OS">Mac OS</a> 9, and <a href="http://www.3dsource.info/tag/mac-os/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mac OS">Mac OS</a> X).</p>
<h4>Transporter</h4>
<p>Transporter is a standalone program for converting 3D models from one file format to another. Primarily, it exists for importing models in formats that the other EIAS tools cannot import directly, and for exporting models to other formats. For instance, in EIAS version 6.5, Animator supports five of the most popular model input formats, while Transporter supports 29 formats. Transporter can export a model in one of 14 different formats, most usefully the Electric Image FACT format preferred by the other EIAS components.</p>
<h4>Modeler</h4>
<p>Modeler saves its files in Electric Image&#8217;s &#8220;FACT&#8221; file format for importing into Animator (see above). It supports ACIS modeling, &#8220;ÜberNurbs&#8221; (EIAS&#8217; subdivision surfaces modeling technology), LAWS (based on parametric formulas) as well as Boolean operations and other modern modeling tools.</p>
<p>Modeler last shipped in Electric Image Universe 5.0. As a result, users of EIAS 5.5 and newer use a third-party modeler instead. As of this writing, Electric Image recommends Nevercenter Silo for this purpose. Form•Z from auto•des•sys is also popularly used as a companion for EIAS.</p>
<p>Other Information:</p>
<ul>
<li> <span style="color: #0000ff;">Developed by</span> <span style="color: #0000ff;">EI TechnologyGroup, LLC.</span></li>
<li><span style="color: #0000ff;">Latest release</span> 7.0.1 / February 2008</li>
<li> <span style="color: #0000ff;">OS</span> <span style="color: #0000ff;"><a href="http://www.3dsource.info/tag/mac-os/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Mac OS">Mac OS</a> X</span> and <span style="color: #0000ff;">WindowsXP</span></li>
<li> <span style="color: #0000ff;">Type</span> <span style="color: #0000ff;">3D computer graphics</span></li>
<li> <span style="color: #0000ff;">License</span> <span style="color: #0000ff;">Proprietary</span></li>
<li> <span style="color: #0000ff;">Website</span> <a class="external text" title="http://www.eitechnologygroup.com" rel="nofollow" href="http://www.eitechnologygroup.com/"><span style="color: #0000ff;">www.eitechnologygroup.com</span></a></li>
</ul>
<p><a href="http://en.wikipedia.org/wiki/Electric_Image_Animation_System" target="_blank">Electric Image Animation System</a></p>
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		<item>
		<title>Cinema 4D - 3D Application</title>
		<link>http://www.3dsource.info/news/featured/cinema-4d/</link>
		<comments>http://www.3dsource.info/news/featured/cinema-4d/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 14:29:09 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[3D Application]]></category>

		<category><![CDATA[Featured]]></category>

		<category><![CDATA[animation tools]]></category>

		<category><![CDATA[bodypaint 3d]]></category>

		<category><![CDATA[cinema 4d]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/news/featured/cinema-4d/</guid>
		<description><![CDATA[
CINEMA 4D is a commercial cross platform high-end 3D graphics application produced by MAXON Computer GmbH of Friedrichsdorf, Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing and rendering, and is noted for being very easy to use and artist friendly among high end 3D applications and having a very flexible interface.
CINEMA [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/cinema4d-featured.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/09/cinema4d-featured-thumb.jpg" border="0" alt="cinema4d_featured" width="550" height="200" /></a></p>
<p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/cinema4d.jpg"><img style="border-right: 0px; border-top: 0px; border-left: 0px; border-bottom: 0px" src="http://www.3dsource.info/wp-content/uploads/2008/09/cinema4d-thumb.jpg" border="0" alt="cinema4d" width="160" height="230" align="right" /></a><a href="http://www.3dsource.info/tag/cinema-4d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with cinema 4d">CINEMA 4D</a> is a commercial cross platform high-end 3D graphics application produced by MAXON Computer GmbH of Friedrichsdorf, Germany. It is capable of procedural and polygonal/subd modeling, animating, lighting, texturing and rendering, and is noted for being very easy to use and artist friendly among high end 3D applications and having a very flexible interface.</p>
<p><a href="http://www.3dsource.info/tag/cinema-4d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with cinema 4d">CINEMA 4D</a> is a popular 3D application amongst matte painters in film largely due to the <a href="http://www.3dsource.info/tag/bodypaint-3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with bodypaint 3d">BodyPaint 3D</a> functionality and is equally popular amongst motion graphics artists thanks to an excellent integration with compositing application pipelines coupled with a very artist-friendly and customizable workflow and interface. It has been utilized for films such as We Are the Strange, Polar Express, Open Season and Monster House.</p>
<p><span id="more-55"></span></p>
<p>The application relies on widely used computer 3D technology which works by creating groups of &#8220;points&#8221; (known as vertices) which form surfaces when connected. The illusion of three dimensions is created by modeling objects out of multiple surfaces. Still pictures, movies and game environments (among other things) can be created with this technique.</p>
<p><a href="http://www.3dsource.info/tag/cinema-4d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with cinema 4d">CINEMA 4D</a> has its own runtime scripting and programming language C.O.F.F.E.E. which is rather similar in form to JScript and an advanced modern C++ API with extensive SDK to develop platform independent plug-ins.</p>
<p>Four different packages have been released by MAXON: the core <a href="http://www.3dsource.info/tag/cinema-4d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with cinema 4d">CINEMA 4D</a> application, the XL-Bundle (including NET Render [3 licenses], PyroCluster, Advanced Render, MOCCA and Thinking Particles), the Studio Bundle, which includes all modules, and the Production Bundle, which comes with a service contract, Linux version, Renderman support and a number of other high-end studio-specific features. This version is only available upon request.</p>
<p>Initially, <a href="http://www.3dsource.info/tag/cinema-4d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with cinema 4d">CINEMA 4D</a> was developed for <a href="http://www.3dsource.info/tag/amiga/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Amiga">Amiga</a> computers in the early nineties but has since been released for Mac OS X, Microsoft Windows.</p>
<p>MAXON has created a way for all users to be able to &#8216;get into&#8217; 3D with their software by pursuing this route. Training DVD in addition to install DVD for R10: More than 6GB of video tutorials in German or English. MAXON bundles HTML manuals and tutorials/videos with its software. New in release 10 are context sensitive help menus.</p>
<p><a href="http://www.3dsource.info/tag/cinema-4d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with cinema 4d">CINEMA 4D</a> has been embraced by the Adobe After Effects community because of C4D&#8217;s external compositing tags and object IDs which make exporting 3D data and separate alpha and depth information efficient and simple. Because the export feature also supports Apple&#8217;s Final Cut Pro and other popular software, it fits well into several post production studio configurations.</p>
<h4>Modules</h4>
<p>As well as the core application (for modeling, texturing, lighting and rendering), <a href="http://www.3dsource.info/tag/cinema-4d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with cinema 4d">CINEMA 4D</a> also has several add-on programs (modules) available that expand its capabilities. These programs include:</p>
<ul>
<li>Advanced Render (global illumination/HDRI, caustics, ambient occlusion and sky simulation)</li>
<li><a href="http://www.3dsource.info/tag/bodypaint-3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with bodypaint 3d">BodyPaint 3D</a> (direct painting on UVW meshes)
<ul>
<li>With <a href="http://www.3dsource.info/tag/cinema-4d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with cinema 4d">CINEMA 4D</a> R10 the module <a href="http://www.3dsource.info/tag/bodypaint-3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with bodypaint 3d">BodyPaint 3D</a> became integrated in the basic package</li>
</ul>
</li>
<li>Dynamics (for simulating soft body and rigid body dynamics)</li>
<li>HAIR (simulates hair, fur, grass, etc.)</li>
<li>MOCCA (character animation and cloth simulation)</li>
<li>MoGraph (Motion Graphics procedural modeling and animation toolset)</li>
<li>NET Render (to render animations over a TCP/IP network in render farms)</li>
<li>PyroCluster (simulation of smoke and fire effects)
<ul>
<li>With <a href="http://www.3dsource.info/tag/cinema-4d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with cinema 4d">CINEMA 4D</a> R10 the module PyroCluster became integrated in the Advanced Render module</li>
</ul>
</li>
<li>Sketch &amp; Toon (tools for cel shading, cartoons and technical drawings)</li>
<li>Thinking Particles (enhanced particle system based on nodes)</li>
</ul>
<h4>Additional rendering engines</h4>
<p>As-of 2007, these alternate rendering engines / connections are currently available for <a href="http://www.3dsource.info/tag/cinema-4d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with cinema 4d">CINEMA 4D</a> as plug-ins:</p>
<ul>
<li>finalRender stage 2.0 SP4 from Cebas Computer GmbH</li>
<li>Maxwell Render from Next Limit Technologies</li>
<li>Renderman Connection from MAXON Computer GmbH</li>
<li>Indigo Renderer</li>
<li>SunFlow</li>
<li>V-ray</li>
</ul>
<p>Other Information:</p>
<ul>
<li>Developed by  MAXON Computer GmbH</li>
<li>Latest release  R11 / September 1, 2008</li>
<li>OS  Mac OS X, Windows</li>
<li>Type  3D computer graphics</li>
<li>License  Proprietary</li>
<li>Website  <a href="http://www.maxon.net">http://www.maxon.net</a></li>
</ul>
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		<item>
		<title>AC3D - 3D Application</title>
		<link>http://www.3dsource.info/software/3d-application/ac3d-3d-application/</link>
		<comments>http://www.3dsource.info/software/3d-application/ac3d-3d-application/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 13:42:22 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[3D Application]]></category>

		<category><![CDATA[AC3D]]></category>

		<category><![CDATA[Amiga]]></category>

		<category><![CDATA[Inivis]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/uncategorized/ac3d-3d-application/</guid>
		<description><![CDATA[ AC3D is a 3D design program which has been available since 1994. The software is used by designers for modeling 3D graphics for games and simulations - most notably it is used by the scenery creators at Laminar Research on the X-Plane (simulator)
Initially developed on the Amiga, the code was then ported to Silicon [...]]]></description>
			<content:encoded><![CDATA[<p><img src="http://www.3dsource.info/wp-content/uploads/2008/09/ac3d64.gif" alt="" align="right" /> <a href="http://www.3dsource.info/tag/ac3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AC3D">AC3D</a> is a 3D design program which has been available since 1994. The software is used by designers for modeling 3D graphics for games and simulations - most notably it is used by the scenery creators at Laminar Research on the X-Plane (simulator)</p>
<p>Initially developed on the Amiga, the code was then ported to Silicon Graphics workstations which used the GL graphics library. At that time, the user interface was implemented using X-Window/Motif. A Linux port was released onto the internet in 1994 (the GL graphics were replaced with OpenGL). A windows port followed when the X-Window interface was dropped in favor of the portable Tcl/Tk scripting library.</p>
<p><span id="more-48"></span></p>
<p>In 2002 <a href="http://www.3dsource.info/tag/inivis/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inivis">Inivis</a> Limited purchased the full intellectual property rights to <a href="http://www.3dsource.info/tag/ac3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AC3D">AC3D</a> and continues to develop and market the software. They decided to keep the name <a href="http://www.3dsource.info/tag/ac3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AC3D">AC3D</a> for the software.</p>
<p>In 2005, a Mac OS X version of <a href="http://www.3dsource.info/tag/ac3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AC3D">AC3D</a> was released.</p>
<h4>Modeling</h4>
<p><a href="http://www.3dsource.info/tag/ac3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AC3D">AC3D</a>&#8217;s modeling is polygon/subdivision-surface based. Unlike some other 3D software, <a href="http://www.3dsource.info/tag/ac3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AC3D">AC3D</a> refers to &#8217;surfaces&#8217; rather than &#8216;polygons&#8217;. An <a href="http://www.3dsource.info/tag/ac3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AC3D">AC3D</a> surface can be a polygon, polygon-outline or line. An <a href="http://www.3dsource.info/tag/ac3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AC3D">AC3D</a> object is a collection of surfaces.</p>
<h4>3D files</h4>
<p><a href="http://www.3dsource.info/tag/ac3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AC3D">AC3D</a> can load and save a wide variety of 3D file formats but primarily uses its own .ac file format which is ascii.</p>
<p><a href="http://www.3dsource.info/tag/inivis/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Inivis">Inivis</a> is the first 3rd party vendor to offer officially sanctioned support for the Second Life sculpted prim format; exporters for other 3D software packages exist, but are solely user-supported.</p>
<h4>Scripting and plugins</h4>
<p>Extra functionality can be added to <a href="http://www.3dsource.info/tag/ac3d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with AC3D">AC3D</a> via Tcl/Tk scripts and/or C/C++ dynamic libraries (plugins). A software development kit (SDK) is available to licensed users.</p>
<p>Links:</p>
<ul>
<li> <span style="color: #0000ff;"><a title="http://www.inivis.com/" rel="nofollow" href="http://www.inivis.com/" target="_blank">Official Website</a></span></li>
</ul>
]]></content:encoded>
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		<title>Blender - Free 3D Graphics Application</title>
		<link>http://www.3dsource.info/news/featured/blender-free-3d-graphics-application/</link>
		<comments>http://www.3dsource.info/news/featured/blender-free-3d-graphics-application/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 09:57:24 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[3D Application]]></category>

		<category><![CDATA[Featured]]></category>

		<category><![CDATA[Blender]]></category>

		<category><![CDATA[GNU GPL]]></category>

		<category><![CDATA[NeoGeo]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/news/featured/blender-free-3d-graphics-application/</guid>
		<description><![CDATA[Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications.

Blender is available for several operating systems, including Microsoft Windows, Mac OS X, Linux, IRIX, Solaris, NetBSD, FreeBSD, OpenBSD with unofficial ports [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/blender_logo.jpg"><img class="size-medium wp-image-26 alignright" title="Blender" src="http://www.3dsource.info/wp-content/uploads/2008/09/blender_logo-300x281.jpg" alt="" width="192" height="186" /></a>Blender is a free 3D graphics application. It can be used for modeling, UV unwrapping, texturing, rigging, water simulations, skinning, animating, rendering, particle and other simulations, non-linear editing, compositing, and creating interactive 3D applications.</p>
<p><span id="more-43"></span></p>
<p>Blender is available for several operating systems, including Microsoft <a href="http://www.3dsource.info/tag/windows/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Windows">Windows</a>, Mac OS X, Linux, IRIX, Solaris, NetBSD, FreeBSD, OpenBSD with unofficial ports for BeOS, SkyOS, AmigaOS, MorphOS and Pocket PC. Blender has a robust feature set similar in scope and depth to other high-end 3D software such as Softimage|XSI, <a href="http://www.3dsource.info/tag/cinema-4d/" class="st_tag internal_tag" rel="tag" title="Posts tagged with cinema 4d">Cinema 4D</a>, 3ds Max, Lightwave and Maya. These features include advanced simulation tools such as rigid body, fluid, cloth and softbody dynamics, modifier based modeling tools, powerful character animation tools, a node based material and compositing system and Python for embedded scripting.</p>
<p>Blender was developed as an in-house application by the Dutch animation studio <a href="http://www.3dsource.info/tag/neogeo/" class="st_tag internal_tag" rel="tag" title="Posts tagged with NeoGeo">NeoGeo</a> (not to be confused with the Neo-Geo game console) and Not a Number Technologies (NaN). It was primarily authored by <a href="http://www.3dsource.info/people/software-developer/ton-roosendaal/" target="_blank">Ton Roosendaal</a>, who had previously written a ray tracer called Traces for <a href="http://www.3dsource.info/tag/amiga/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Amiga">Amiga</a> in 1989. The name &#8220;Blender&#8221; was inspired by a song by Yello, from the album Baby.</p>
<p>Roosendaal founded NaN in June 1998 to further develop and distribute the program. The program was initially distributed as shareware until NaN went bankrupt in 2002.</p>
<p>The creditors agreed to release Blender under the terms of the GNU General Public License, for a one-time payment of €100,000 <em>(US$100,670 at the time, approximately US$147,000 as of January 2008).</em> On July 18, 2002, a Blender funding campaign was started by Roosendaal in order to collect donations and on September 7, 2002 it was announced that enough funds had been collected and that the Blender source code would be released. Blender is now Free Software and it is being actively developed under the supervision of the Blender Foundation.</p>
<p>The Blender Foundation initially reserved the right to use dual licensing, so that, in addition to <a href="http://www.3dsource.info/tag/gnu-gpl/" class="st_tag internal_tag" rel="tag" title="Posts tagged with GNU GPL">GNU GPL</a>, Blender would have been available also under the &#8220;Blender License&#8221;, which did not require disclosing source code but required payments to the Blender Foundation. However, this option was never exercised and was suspended indefinitely in 2005. Currently, Blender is solely available under <a href="http://www.3dsource.info/tag/gnu-gpl/" class="st_tag internal_tag" rel="tag" title="Posts tagged with GNU GPL">GNU GPL</a>.</p>
<h3><span class="mw-headline">Suzanne</span></h3>
<p>In January/February 2002 it was quite clear that NaN could not survive and would close the doors in March. Nevertheless, they found the energy for doing at least one more release, 2.25. As a sort-of Easter egg, a last personal tag, the artists and developers decided to add a chimpanzee primitive. It was created by Willem-Paul van Overbruggen (SLiD3), who also named it Suzanne, after the chimpanzee in the Kevin Smith film Mallrats.</p>
<p>Suzanne is Blender&#8217;s alternative to more common &#8220;test models&#8221; such as the Utah Teapot. A low-poly model with only 500 faces, Suzanne is often used as a quick and easy way to test material, texture, and lighting setups, and is also frequently used in joke images. The largest Blender contest gives out an award called the Suzanne Awards.</p>
<h3>Features</h3>
<p>Blender has a relatively small installation size and runs on several popular computing platforms. Though it is often distributed without documentation or extensive example scenes, the software contains features that are characteristic of high-end modelling software. Among its capabilities are:</p>
<ul>
<li>Support for a variety of geometric primitives, including polygon meshes, fast subdivision surface modeling, Bezier curves, NURBS surfaces, metaballs, digital sculpting, and outline fonts.</li>
<li>Versatile internal rendering capabilities and integration with YafRay, a Free Software ray tracer.</li>
<li>Keyframed animation tools including inverse kinematics, armature (skeletal), hook, curve and lattice-based deformations, shape keys (morphing), non-linear animation, constraints, vertex weighting, soft body dynamics including mesh collision detection, LBM fluid dynamics, Bullet rigid body dynamics, particle based hair, and a particle system with collision detection.</li>
<li>Modifiers to apply non-destructive effects.</li>
<li>Python scripting for tool creation and prototyping, game logic, importing and exporting from other formats such as OBJ, FBX, DXF, COLLADA and task automation.</li>
<li>Basic non-linear video/audio editing and compositing capabilities.</li>
<li>Game Blender, a sub-project, offers interactivity features such as collision detection, dynamics engine, and programmable logic. It also allows the creation of stand-alone, real-time applications ranging from <a href="http://www.3dsource.info/tag/architectural-visualization/" class="st_tag internal_tag" rel="tag" title="Posts tagged with architectural visualization">architectural visualization</a> to video game construction.</li>
<li>A fully integrated node based compositor within the rendering pipeline</li>
</ul>
<h3>File format</h3>
<p>Blender features an internal filesystem that allows one to pack multiple scenes into a single file (called a &#8220;.blend&#8221; file).</p>
<ul>
<li>All of blender&#8217;s &#8220;.blend&#8221; files are forward, backward, and cross-platform compatible with other versions of blender, and can be used as a library to borrow pre-made content.</li>
<li>Snapshot &#8220;.blend&#8221; files can be auto-saved periodically by the program, making it easier to survive a program crash.</li>
<li>All scenes, objects, materials, textures, sounds, images, post-production effects for an entire animation can be stored in a single &#8220;.blend&#8221; file.</li>
<li>Interface configurations are retained in the &#8220;.blend&#8221; files, such that what you save is what you get upon load. This file can be stored as &#8220;user defaults&#8221; so this screen configuration, as well as all the objects stored in it, is used every time you load blender.</li>
</ul>
<p>However, a &#8220;.blend&#8221; file is less a structured specification of objects and relationships and closer to a direct binary dump of the program&#8217;s memory space. This makes it very hard to convert a &#8220;.blend&#8221; file to another format using external tools, although dozens of import/export scripts that run inside Blender itself, accessing the object data via API, make it possible to inter-operate with other 3D tools.</p>
<p>Blender organises data as various kinds of &#8220;data blocks&#8221;, such as Objects, Meshes, Lamps, Scenes, Materials, Images and so on. An object in Blender consists of multiple data blocks - for example, a polygon mesh has at least an Object and Mesh data block, and usually also a Material. This allows various data blocks to refer to each other; there may be, for example, multiple Objects that refer to the same Mesh, allowing the mesh to be duplicated while only keeping one copy of the mesh data in memory, and allowing subsequent editing of all duplicated meshes at the same time. Data block relationships can also be changed manually. Data blocks can also be referred to in other .blend files, allowing the use of .blend files as reusable object libraries.</p>
<h3>Comparison with other 3D software</h3>
<p>Blender has a depth and breadth of features comparable to commercial, proprietary, high end and mid range 3D software. A fairly comprehensive comparison between the available 3D software can be viewed at the TDT 3D comparison of major 3D packages and at this comparison chart. Blender has areas where it is more limited than many of its commercial counterparts such as a lack of Font Preview for text, lack of NGon based modeling workflow and some missing or incomplete modeling tools, and a lack of a standard library of material presets but does have downloadable resources; however, in other areas Blender is on the leading edge such as the advanced algorithms utilized for its UV unwrapping.</p>
<p>Until recently, Blender has also tended to lack up-to-date and complete documentation (because it was originally an in-house program), an issue that is being addressed through the wikification of the Blender documentation project, the 2006 Blender Summer of Documentation project, and the June 2007 introductory book &#8220;Essential Blender&#8221;, which was published by Blender Foundation. Additionally, a number of other books on using Blender have been published by publishers unaffiliated with the Blender Foundation.</p>
<p>The Blender installer is only 8 Mb and only requires 27 Mb after installation, whereas software like AutoCAD requires around 2 GB. As such, Blender can be easily downloaded (although some guide books still include Blender on a CD).</p>
<h3>Development</h3>
<p>Since the opening of the source, Blender has experienced significant refactoring of the initial codebase and major additions to its feature set.</p>
<p>Recent improvements include an animation system refresh; a stack based modifier system; an updated Particle System (which can also be used to simulate hair and fur); fluid dynamics; soft body dynamics; GLSL shaders support in the game engine; advanced UV unwrapping; a fully recoded render pipeline, allowing separate render passes and &#8220;render to texture&#8221;; node based material editing and compositing.</p>
<p>Part of these developments were fostered by Google&#8217;s Summer of Code program, in which the Blender Foundation participated in 2005, 2006 and 2007.</p>
<p>For a more complete and in depth view of Blender&#8217;s development history, you can view the release logs.</p>
<p>The current version is 2.47. Primarily a bug-fix release for the previous 2.46 version.</p>
<h3>Support</h3>
<p>In the month following the release of Blender v2.44, it was downloaded 800,000 times;[8] this worldwide user base forms the core of the support mechanisms for the program. Most users learn Blender through community tutorials and discussion forums on the internet such as Blender Artists (previously known as elYsiun); however, another learning method is to download and inspect ready-made Blender models, available from resource sites such as the Official Blender Model Repository.</p>
<p>Numerous other sites, for example Blenderart Magazine—a free, downloadable magazine with each issue handling a particular area in 3D development—and Blendernation, provide information on everything surrounding Blender, showcase new techniques and features, and provide tutorials and other guides.</p>
<h3>Usage in the media industry</h3>
<p>The first large professional project in which Blender was used was in Spider-Man 2, where it was primarily used to create animatics and pre-visualizations for the storyboard department.</p>
<blockquote><p>&#8220;As an animatic artist working in the storyboard department of Spider-Man 2, I used Blender&#8217;s <a href="http://www.3dsource.info/tag/3d-modeling/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D modeling">3D modeling</a> and character animation tools to enhance the storyboards, re-creating sets and props, and putting into motion action and camera moves in 3D space to help make Sam&#8217;s vision as clear to other departments as possible.&#8221;  - Anthony Zierhut, Animatic Artist, Los Angeles</p></blockquote>
<p>Friday or Another Day was the first 35mm feature film to use Blender for all the special effects, made on GNU/Linux workstations. It won a prize at the Locarno International Film Festival. The special effects were by Digital Graphics of Belgium.</p>
<p>Blender has also been used for shows on the History Channel, alongside many other professional 3D graphics programs</p>
<p>Links:</p>
<ul>
<li><a href="http://www.blender.org/" target="_blank">Official website</a></li>
<li><a href="http://www.blender.org/download/get-blender/">Download Blender</a></li>
<li><a href="http://en.wikipedia.org/wiki/Blender_(software)" target="_blank">Blender (software)</a></li>
</ul>
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		<title>3ds Max - 3D Application</title>
		<link>http://www.3dsource.info/news/featured/3ds-max-3d-application/</link>
		<comments>http://www.3dsource.info/news/featured/3ds-max-3d-application/#comments</comments>
		<pubDate>Tue, 30 Sep 2008 01:32:54 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
		
		<category><![CDATA[3D Application]]></category>

		<category><![CDATA[Featured]]></category>

		<category><![CDATA[3D Studio MAX]]></category>

		<category><![CDATA[3ds Max]]></category>

		<category><![CDATA[animation tools]]></category>

		<category><![CDATA[architectural visualization]]></category>

		<category><![CDATA[Autodesk]]></category>

		<category><![CDATA[dynamic simulation]]></category>

		<category><![CDATA[global illumination]]></category>

		<category><![CDATA[kinetix]]></category>

		<category><![CDATA[particle systems]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/software/3ds-max-3d-application/</guid>
		<description><![CDATA[3ds Max (formerly 3D Studio MAX) is a full-featured 3D graphics application developed by Autodesk Media and Entertainment. It runs on the Win32 and Win64 platforms. 3ds Max is currently in its eleventh version (as of April 2008) entitled 3ds Max 2009, which adds enhanced support for complex pipelines and workflows.

Early history &#38; Releases
The original [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/09/3dsmax9.bmp"><img class="alignright size-medium wp-image-15" title="3DS Max 9" src="http://www.3dsource.info/wp-content/uploads/2008/09/3dsmax9.bmp" alt="" width="201" height="201" /></a><a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> <em>(formerly <a href="http://www.3dsource.info/tag/3d-studio-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D Studio MAX">3D Studio MAX</a>)</em> is a full-featured 3D graphics application developed by <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> Media and Entertainment. It runs on the Win32 and Win64 platforms. <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> is currently in its eleventh version<em> (as of April 2008)</em> entitled <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> 2009, which adds enhanced support for complex pipelines and workflows.</p>
<p><span id="more-31"></span></p>
<h4>Early history &amp; Releases</h4>
<p>The original 3D Studio product was created for the DOS platform by the Yost Group and published by <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a>. After 3D Studio Release 4, the product was rewritten for the <a href="http://www.3dsource.info/tag/windows/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Windows">Windows</a> NT platform, and originally named &#8220;<a href="http://www.3dsource.info/tag/3d-studio-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D Studio MAX">3D Studio MAX</a>.&#8221; This version was also originally created by the Yost Group. It was released by Kinetix, which was at that time <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a>&#8217;s division of media and entertainment. <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> purchased the product at the second release mark of the <a href="http://www.3dsource.info/tag/3d-studio-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D Studio MAX">3D Studio MAX</a> version and internalized development entirely over the next two releases. Later, the product name was changed to &#8220;<a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds max</a>&#8221; (all lower case) to better comply with the naming conventions of Discreet, a Montreal-based software company which <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> had purchased. At release 8, the product was again branded with the <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> logo, and the name was again changed to &#8220;<a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a>&#8221; (upper and lower case). At release 2009, product name changed to &#8220;<a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a>&#8221;.</p>
<h4>Overview</h4>
<p><a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> is the second most widely-used off the shelf 3D animation program by content creation professionals according to the Roncarelli report. It has strong modeling capabilities, a flexible plugin architecture and a long heritage on the Microsoft <a href="http://www.3dsource.info/tag/windows/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Windows">Windows</a> platform. It is mostly used by video <a href="http://www.3dsource.info/tag/game-developers/" class="st_tag internal_tag" rel="tag" title="Posts tagged with game developers">game developers</a>, TV commercial studios and architectural visualization studios. It is also used for movie effects and movie pre-visualization.</p>
<p>In addition to its modeling and <a href="http://www.3dsource.info/tag/animation-tools/" class="st_tag internal_tag" rel="tag" title="Posts tagged with animation tools">animation tools</a>, the latest version of <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> also features advanced shaders (such as ambient occlusion and subsurface scattering), <a href="http://www.3dsource.info/tag/dynamic-simulation/" class="st_tag internal_tag" rel="tag" title="Posts tagged with dynamic simulation">dynamic simulation</a>, particle systems, radiosity, normal map creation and rendering, <a href="http://www.3dsource.info/tag/global-illumination/" class="st_tag internal_tag" rel="tag" title="Posts tagged with global illumination">global illumination</a>, an intuitive and fully-customizable user interface, and its own scripting language. There is also a plethora of specialized renderer plugins that can be bought separately, such as V-Ray, Brazil r/s , Maxwell Render, and finalRender.</p>
<h4>Rendering</h4>
<ul>
<li>Scanline rendering - The default rendering method in <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3DS Max</a> is scanline rendering. Several advanced features have been added to the scanliner over the years, such as <a href="http://www.3dsource.info/tag/global-illumination/" class="st_tag internal_tag" rel="tag" title="Posts tagged with global illumination">global illumination</a>, radiosity, and ray tracing.mental ray</li>
<li>mental ray is a production quality renderer integrated into the later versions of MAX, and is a powerful rendering tool, with bucket rendering, a technique that distributes the rendering burden between several computers efficiently. The <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> version of mental ray also comes with a set of tools that allow a myriad of effects to be created with relative ease.</li>
<li>RenderMan - A third party connection tool to RenderMan pipelines is also available for those that need to integrate Max into Renderman render farms.</li>
<li>V-Ray - A third-party render engine plug-in for <a href="http://www.3dsource.info/tag/3d-studio-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D Studio MAX">3D Studio MAX</a>. It is widely used, frequently substituting the standard and mental ray renderers which are included bundled with <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a>. V-Ray continues to be compatible with older versions of <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a>.</li>
<li>Brazil R/S -  A third-party high-quality photorealistic rendering system created by SplutterFish, LLC capable of fast ray tracing and <a href="http://www.3dsource.info/tag/global-illumination/" class="st_tag internal_tag" rel="tag" title="Posts tagged with global illumination">global illumination</a>.</li>
<li>FinalRender - Another third-party raytracing render engine created by Cebas. Capable of simulating a wide range of real-world physical phenomena.</li>
<li>Maxwell Render - A third-party photorealistic rendering system created by Next Limit Technologies providing robust materials and highly accurate unbiased rendering.</li>
</ul>
<h4>Features</h4>
<ul>
<li>MAXScript - MAXScript is a built-in scripting language, and can be used to automate repetitive tasks, combine existing functionality in new ways, develop new tools and user interfaces and much more. Plugin modules can be created entirely in MAXscript.</li>
<li>Character Studio - Character Studio was a plugin which since version 4 of Max is now integrated in <a href="http://www.3dsource.info/tag/3d-studio-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D Studio MAX">3D Studio Max</a> helping user to animate virtual characters. The system works using a character rig or &#8220;Biped&#8221; which is pre-made and allows the user to adjust the rig to fit the character they will be animating. Dedicated curve editors and motion capture data import tools make Character Studio ideal for character animation. &#8220;Biped&#8221; objects have other useful features that automated the production of walk cycles and movement paths, as well as secondary motion.</li>
<li>Scene Explorer -  Scene Explorer, a tool that provides a hierarchical view of scene data and analysis, facilitates working with more complex scenes. Scene Explorer has the ability to sort, filter, and search a scene by any object type or property (including metadata). Added in <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> 2008, it was the first component to facilitate DotNet managed code in <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> outside of MAXScript.</li>
<li>DWG Import - <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> supports both import and linking of DWG files. Improved memory management in <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> 2008 enables larger scenes to be imported with multiple objects.</li>
<li>Texture Assignment/Editing - <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> offers operations for creative texture and planar mapping, including tiling, mirroring, decals, angle, rotate, blur, UV stretching, and relaxation; Remove Distortion; Preserve UV; and UV template image export. The texture workflow includes the ability to combine an unlimited number of textures, a material/map browser with support for drag-and-drop assignment, and hierarchies with thumbnails. UV workflow features include Pelt mapping, which defines custom seams and enables users to unfold UVs according to those seams; copy/paste materials, maps and colors; and access to quick mapping types (box, cylindrical, spherical).General Keyframing</li>
<li>Two keying modes—set key and auto key—offer support for different keyframing workflows. Fast and intuitive controls for keyframing—including cut, copy, and paste—let the user create animations with ease. Animation trajectories may be viewed and edited directly in the viewport.</li>
<li>Constrained Animation - Objects can be animated along curves with controls for alignment, banking, velocity, smoothness, and looping, and along surfaces with controls for alignment. Weight path-controlled animation between multiple curves, and animate the weight. Objects can be constrained to animate with other objects in many ways—including look at, orientation in different coordinate spaces, and linking at different points in time. These constraints also support animated weighting between more than one target.
<ul>
<li>All resulting constrained animation can be collapsed into standard keyframes for further editing.</li>
</ul>
</li>
<li>Skinning - Either the Skin or Physique modifier may be used to achieve precise control of skeletal deformation, so the character deforms smoothly as joints are moved, even in the most challenging areas, such as shoulders. Skin deformation can be controlled using direct vertex weights, volumes of vertices defined by envelopes, or both.
<ul>
<li>Capabilities such as weight tables, paintable weights, and saving and loading of weights offer easy editing and proximity-based transfer between models, providing the accuracy and flexibility needed for complicated characters.</li>
<li>The rigid bind skinning option is useful for animating low-polygon models or as a diagnostic tool for regular skeleton animation.</li>
<li>Additional modifiers, such as Skin Wrap and Skin Morph, can be used to drive meshes with other meshes and make targeted weighting adjustments in tricky areas.</li>
</ul>
</li>
<li>Skeletons and Inverse Kinematics (IK) - Characters can be rigged with custom skeletons using <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> bones, IK solvers, and rigging tools.
<ul>
<li>All <a href="http://www.3dsource.info/tag/animation-tools/" class="st_tag internal_tag" rel="tag" title="Posts tagged with animation tools">animation tools</a>—including expressions, scripts, list controllers, and wiring—can be used along with a set of utilities specific to bones to build rigs of any structure and with custom controls, so animators see only the UI necessary to get their characters animated.</li>
<li>Four plug-in IK solvers ship with <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a>: history-independent solver, history-dependent solver, limb solver, and spline IK solver. These powerful solvers reduce the time it takes to create high-quality character animation. The history-independent solver delivers smooth blending between IK and FK animation and uses preferred angles to give animators more control over the positioning of affected bones.</li>
<li>The history-dependent solver can solve within joint limits and is used for machine-like animation. IK limb is a lightweight two-bone solver, optimized for real-time interactivity, ideal for working with a character arm or leg. Spline IK solver provides a flexible animation system with nodes that can be moved anywhere in 3D space. It allows for efficient animation of skeletal chains, such as a character’s spine or tail, and includes easy-to-use twist and roll controls.</li>
</ul>
</li>
<li>Integrated Cloth Solver - In addition to reactor’s cloth modifier, <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> software has an integrated cloth-simulation engine that enables the user to turn almost any 3D object into clothing, or build garments from scratch. Collision solving is fast and accurate even in complex simulations.
<ul>
<li>Local simulation lets artists drape cloth in real time to set up an initial clothing state before setting animation keys.</li>
<li>Cloth simulations can be used in conjunction with other <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> dynamic forces, such as Space Warps. Multiple independent cloth systems can be animated with their own objects and forces. Cloth deformation data can be cached to the hard drive to allow for nondestructive iterations and to improve playback performance.</li>
</ul>
</li>
<li>Integration with <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> Vault - <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> Vault plug-in, which ships with <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a>, consolidates users’ <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> assets in a single location, enabling them to automatically track files and manage work in progress. Users can easily and safely share, find, and reuse <a href="http://www.3dsource.info/tag/3ds-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3ds Max">3ds Max</a> (and design) assets in a large-scale production or visualization environment.</li>
</ul>
<h4>More Information</h4>
<ul>
<li>Developed by  <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a> Inc.</li>
<li>Latest release  2009 (11.0) / April 2008</li>
<li>OS  <a href="http://www.3dsource.info/tag/windows/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Windows">Windows</a> (2000, XP or Vista)</li>
<li>Type  3D computer graphics</li>
<li>License  Proprietary</li>
<li>Website  <a href="http://www.autodesk.com/3dsmax">www.autodesk.com/3dsmax</a></li>
<li>Wikipedia: <a href="http://en.wikipedia.org/wiki/3ds_Max">http://en.wikipedia.org/wiki/3ds_Max</a></li>
</ul>
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