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	<title>3D Computer Graphics Source &#187; Plugins</title>
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	<pubDate>Mon, 29 Dec 2008 07:01:57 +0000</pubDate>
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		<title>Unwrella Plugin: Open Beta Release!</title>
		<link>http://www.3dsource.info/news/beta-release/unwrella-plugin-open-beta-release/</link>
		<comments>http://www.3dsource.info/news/beta-release/unwrella-plugin-open-beta-release/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 03:44:55 +0000</pubDate>
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		<category><![CDATA[3Ds Max Plugins]]></category>

		<category><![CDATA[Beta Release]]></category>

		<category><![CDATA[3D Application]]></category>

		<category><![CDATA[3d models]]></category>

		<category><![CDATA[3D Studio MAX]]></category>

		<category><![CDATA[Autodesk]]></category>

		<category><![CDATA[plug-in]]></category>

		<category><![CDATA[uv maps]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/news/beta-release/unwrella-plugin-open-beta-release/</guid>
		<description><![CDATA[
Unwrella is the new automatic and optimal unwrapping plug-in for Autodesk™ 3D Studio Max™. It was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution.

It is the first tool of this kind on the market, allowing the unwrapping of 3d models to [...]]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/10/umbrella.png"><img class="size-medium wp-image-110 alignnone" title="umbrella" src="http://www.3dsource.info/wp-content/uploads/2008/10/umbrella-300x238.png" alt="" width="460" height="364" /></a></p>
<p>Unwrella is the new automatic and optimal unwrapping <a href="http://www.3dsource.info/tag/plug-in/" class="st_tag internal_tag" rel="tag" title="Posts tagged with plug-in">plug-in</a> for <a href="http://www.3dsource.info/tag/autodesk/" class="st_tag internal_tag" rel="tag" title="Posts tagged with Autodesk">Autodesk</a>™ <a href="http://www.3dsource.info/tag/3d-studio-max/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3D Studio MAX">3D Studio Max</a>™. It was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution.</p>
<p><span id="more-105"></span></p>
<p>It is the first tool of this kind on the market, allowing the unwrapping of <a href="http://www.3dsource.info/tag/3d-models/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3d models">3d models</a> to be done with a single mouse click while simultaneously providing optimal results that combine the minimized texture stretching of automated unwrapping techniques with the efficient space utilization and chunk distribution of UV space that is achieved with manual pelt wrapping methods. This allows users to quickly solve complex tasks like the creation of seamless <a href="http://www.3dsource.info/tag/3d-models/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3d models">3d models</a>, more accurate lightmaps and productive subsequent processing of the <a href="http://www.3dsource.info/tag/uv-maps/" class="st_tag internal_tag" rel="tag" title="Posts tagged with uv maps">UV maps</a> in other 3d applications like ZBrush™ or Mudbox™</p>
<h3>Key features</h3>
<h4>Automatic one-click solution</h4>
<p>The manual labor necessary to properly unwrap multiple <a href="http://www.3dsource.info/tag/3d-models/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3d models">3d models</a> during a production takes significant amounts of time. Unwrella replaces this process with the simple application of a modifier to the objects modifier stack. Unwrapping of dozens or even hundreds of objects can be done on the fly and delivers results of optimal quality.<br />
Space efficient</p>
<p>The size of chunks is maximized as much as possible and they are arranged to utilize maximal space on the available UV map. This optimal distribution prevents a significant part of texture memory from being wasted due to padding between chunks.</p>
<h4>One-to-one surface to texture ratio</h4>
<p>Texture stretching and scaling on surfaces is removed almost completely. Every pixel translates to the same size and aspect ratio on the model surface and creates a uniform visual appearance without reductions in texture sharpness on some areas. Additionally this feature makes texture seams invisible, even under careful inspection.<br />
Versatility</p>
<p>Unwrella consistently delivers quality results with all kinds of <a href="http://www.3dsource.info/tag/3d-models/" class="st_tag internal_tag" rel="tag" title="Posts tagged with 3d models">3d models</a> from 3d game objects to industrial designs to complex, irregular organic shapes.</p>
<p><a href="http://www.3d-io.com/gate/unwrella/Unwrella%201.0%20Beta3%20Setup.exe" target="_blank"><img src="http://www.unwrella.com/wp-content/uploads/2008/09/download_button.png" alt="" /></a></p>
<p><a href="http://www.igorposavec.de/?p=35" target="_blank">Igor Posavec Graphics Design » Unwrella Plugin: Open Beta Release!</a></p>
<p>Official Website: <a href="http://www.unwrella.com">http://www.unwrella.com</a></p>
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