Category Archive: News

Blender Developers Meeting Notes, Jul 10, 2011

1) Blender 2.58+ – Sergey mentioned a critical Text intent describe blunder has been fixed. Gives bad normals for bevels in cases. – Bug tracker still during 165 open reports. Never marred time to check, greatfully help! – Reminder: Dalai …

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I’m Max campaign

Autodesk are seeking users to attend in a promotional video for 3DS Max. It might be a good event for artists and studios looking to foster themselves and get new work. Read on for more. Article source: http://www.maxunderground.com/archives/14036_im_max_campaign.html

Naiad demo graphs

Igor Zanic from Serbia has posted a series of graphs combined with Exotic Matter’s liquid dynamics program that are accessible for download and testing. Several of them embody demo videos. More during Shadow-VFX.com. He has also posted a new speed …

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3DS Max and XBR development

An engaging thread has flush during Autodesk’s Area patrician “How many programmers are operative on Max and XBR?”. It fast turns into a contention traffic with Max and XBR development, use packs, bug fixes, etc., and offers some engaging insights. …

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Radius EX-B battery-powered unstable workstation

The Radius EX-B from NextComputing is designed to offer workstation and server opening in a compact, all-in-one package that is easy to ride and set up. It comes versed with an integrated battery for extended mobility that can energy a …

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3D chocolate printer on a horizon

The chocolate printer is a outcome of a plan led by a University of Exeter in partnership with a Brunel University and program developer Delcam. According to Dr Liang Hao, lead researcher of a project, “there is [...] no wastage …

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Real Suns HDR light pack

Hyperfocal Design expelled Real Suns, a light container for Lightmap Limited’s HDR Light Studio software. The collection contains 8 sundry HDRI object captures. These suns can be positioned and practiced like any other light source in HDR Light Studio 2.0. …

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Lee Salvemini Interview

Lee was interviewed recently about his work on Sintel, his impression origination training series, and other projects, by BlenderNerd.com. Go take a read. http://blendernerd.com/interview-with-lee-salvemini/ Article source: http://www.blendernation.com/2011/07/03/lee-salvemini-interview/

Blender Developer Notes Jul 3, 2011

Hi all, Notes from today’s developer meeting: 1) Blender 2.5x related – 2.58a build in progress, still need Windows and OSX builds. (trunkr38019 addons r2080). Also a central tab has to be done. Ton will remind Nathan and Jens. – …

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Blender Podcast With Colin Levy

I adore podcasts! And generally this one, since it’s unequivocally engaging to hear Colin speak about things behind a screen and what else he is bustling with. And it was good to hear a voices of Thomas and Campbell, guys …

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