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	<title>3D Computer Graphics Source &#187; Events</title>
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		<title>Best in Show at GDC</title>
		<link>http://www.3dsource.info/show-gdc/</link>
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		<pubDate>Tue, 24 May 2011 11:42:45 +0000</pubDate>
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				<category><![CDATA[Events]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[motionbuilder]]></category>
		<category><![CDATA[Mudbox]]></category>
		<category><![CDATA[San Francisco]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/?p=291</guid>
		<description><![CDATA[This year’s Game Developers Conference (GDC), held during early March in San Francisco, saw a healthy attendance: More than 19,000 gaming professionals reportedly attended the conference and exhibition. In fact, if those figures are correct, that is a record attendance &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/show-gdc/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>This year’s Game Developers Conference (GDC), held during early March in  San Francisco, saw a healthy attendance: More than 19,000 gaming  professionals reportedly attended the conference and exhibition. In  fact, if those figures are correct, that is a record attendance for the  show—and an excellent turnout during a time when interest in large trade  shows is on the decline.<span id="more-291"></span></p>
<p>So, what awaited this crowd? There were a number of tutorials and  summits, hundreds of lectures, and, of course, the annual Independent  Games Festival and Game Developers Choice Awards. Augmenting the  conference and co-located events was the expo floor. This year, the  exposition seemed to be divided into two nearly equal segments: those  vendors offering video game development tools, and studios either  showcasing their new titles and/or recruiting talent (schools also  shared this area, pitching their programs to would-be students).  Encompassing all these areas were the “world showcase” pavilions  featuring vendors from a common state or country—from Germany, Canada,  and Scotland, to Georgia and other regional and national locales.</p>
<p>While the number of vendors showing off their digital content creation  software and hardware seemed to be lower this year than in the past,  that does not mean the quality of those tools was lacking. In fact, some  of the products—either making their initial debut or having recently  been released—are quite impressive and have the potential to make a  positive impact on game development.</p>
<p>With that said, Computer Graphics World has named its selections for the  magazine’s Silver Edge Awards at GDC 2011. The newly unveiled Edge  Awards are presented to companies whose product represents the best of  show at the CG industry’s leading conferences and exhibitions, including  GDC.</p>
<p>“There are a number of products—software, hardware, or possibly  something that falls into a totally different category—that cause  excitement and buzz at a trade show, or have the potential to greatly  impact the industry. We wanted to formally recognize these cutting-edge  offerings following the industry’s most important exhibitions,” says CGW  chief editor Karen Moltenbrey.</p>
<p>Autodesk’s 2012 Entertainment Creation Suites. The various software  releases that are part of the suites—the 2012 versions of 3ds Max, Maya,  Mudbox, Softimage, and MotionBuilder—are impressive on their own,  leveraging the latest advances in hardware. But when bundled together  within the new suites, they are unmatched in terms of giving users  advanced tools for advanced graphics creation in games.</p>
<p>Image Metric’s FaceWare 3.0. The company has been providing amazing  facial animation for many triple-A game studios for years, and recently  the company began offering this markerless analysis technology to  animators, giving a studio’s artists creative control over the content.  To this end, Version 3.0 contains some new key features, such as  auto-pose, a shared pose database, and curve refinement.</p>
<p>Dassault’s 3DVIA tools. This  product continues to intrigue. The purpose  of 3DVIA is to make 3D content creation easier, and it does just that.  There are a number of tools under the 3DVIA umbrella, and they all serve  in helping to democratize 3D development, including 3DVIA Studio for  building high-quality 3D games on the Web.</p>
<p>Unity’s game engine. It is the game engine that could, a development  platform for games and interactive 3D on the Web, iOS, Android,  consoles, and more. Introduced in 2005, the Unity game engine’s  popularity has soared. At the show, the company released Unity Android,  enabling developers to easily port Unity-based games to the Android  platform.</p>
<p>Autodesk’s Project Skyline. Unlike the other offerings here, Project  Skyline—discussed openly at GDC—is best described as a concept  technology than an actual product at this time. Nevertheless, it is  quite intriguing and could have a radical effect on future game  development. Skyline proposes to open up the current closed development  pipeline to give content creators the ability to do live content  authoring within a game engine. In short, it would put more control in  the hands of the animators rather than code writers.</p>
<p>Adobe’s Molehill. While not yet a shipping product, Molehill (code name)  is a new set of low-level, GPU-accelerated 3D APIs targeted at  experienced 3D developers for delivering sophisticated 3D experiences.  Using the new 3D APIs in Adobe Flash Player and AIR will make it  possible to deliver sophisticated 3D experiences across almost every  computer and device connected to the Internet.</p>
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		<title>Autodesk Gallery at One Market Opens in San Francisco</title>
		<link>http://www.3dsource.info/autodesk-gallery-at-one-market-opens-in-san-francisco/</link>
		<comments>http://www.3dsource.info/autodesk-gallery-at-one-market-opens-in-san-francisco/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 05:05:01 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Autodesk Gallery]]></category>
		<category><![CDATA[carl bass]]></category>
		<category><![CDATA[San Francisco]]></category>

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		<description><![CDATA[Autodesk, Inc., a leader of design and engineering software, will host the opening of the Autodesk Gallery at One Market in San Francisco, an interactive environment that highlights the impact of software and technology on the process of innovative design. &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/autodesk-gallery-at-one-market-opens-in-san-francisco/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/10/autodesk.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/10/autodesk-thumb.jpg" border="0" alt="autodesk" width="160" height="58" align="right" /></a> Autodesk, Inc., a leader of design and engineering software, will host the opening of the Autodesk Gallery at One Market in San Francisco, an interactive environment that highlights the impact of software and technology on the process of innovative design.</p>
<p>The 16,500-square-foot Gallery, located at One Market Street, is the first space in the San Francisco Bay Area dedicated to the spirit of design innovation, with 20 exhibits including the California Academy of Sciences, Ford Shelby GT500, Cathedral of Christ the Light in Oakland, Calif., and the San Francisco-Oakland Bay Bridge seismic retrofit. The space is intended as a location where designers can discuss the latest in technology and be inspired by others&#8217; work.</p>
<p><span id="more-119"></span></p>
<p>&#8220;The Autodesk Gallery showcases the work of our customers from across a number of industries, including architects, engineers, manufacturers, film makers, video game developers and artists,&#8221; said Carl Bass, Autodesk president and CEO. &#8220;The exhibits encourage rich conversations about the latest design software and provide an ideal environment for industry collaboration.&#8221;</p>
<p>The Gallery is also intended to become a meeting space for the design industry. &#8220;The Autodesk Gallery is an inspiring space where we can also interact with the community-schools, industry groups and local and visiting designers,&#8221; said Bass. The Autodesk Gallery will be open to the public on the first Wednesday of each month from 1 to 5 p.m. beginning October 1st, 2008.</p>
<p>Designed to achieve a LEED-Commercial Interiors Platinum certification rating, the space takes green interior design to the highest level and includes daylight and views, recycled material, certified renewable lumber, local manufacturing and renewable energy.</p>
<p><a target="_blank" href="http://www.designtaxi.com/news.jsp?id=21266&amp;monthview=0&amp;month=10&amp;year=2008">Design News &#8211; Autodesk Gallery at One Market Opens in San Francisco &#8211; TAXI Design Network</a></p>
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