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	<title>3D Computer Graphics Source &#187; 3dsource.info</title>
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	<link>http://www.3dsource.info</link>
	<description>3D Computer Graphics News and updates</description>
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		<title>Image Metrics Shows New FaceWare</title>
		<link>http://www.3dsource.info/image-metrics-shows-faceware/</link>
		<comments>http://www.3dsource.info/image-metrics-shows-faceware/#comments</comments>
		<pubDate>Tue, 24 May 2011 11:44:45 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[Software Updates]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[animation software]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/?p=293</guid>
		<description><![CDATA[Image Metrics is now offering FaceWare 3.0, its video performance and artist-driven facial animation software for the video game, film, visual effects, commercial, and television industries. The updated version incorporates several new features to ensure creative consistency within animation teams, &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/image-metrics-shows-faceware/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Image Metrics is now offering FaceWare 3.0, its video performance and  artist-driven facial animation software for the video game, film, visual  effects, commercial, and television industries. The updated version  incorporates several new features to ensure creative consistency within  animation teams, and to increase productivity and ease of use.<span id="more-293"></span></p>
<p>FaceWare utilizes a markerless video analysis technology and an  artist-driven performance transfer tool set to deliver believable and  fast, ultra-high-fidelity facial animation. Because the software gives  studios full creative flexibility, they are able to handle all creative  decisions and iterations in-house. “Last year’s launch was a direct  response to our customers’ desire to internally own creative control of  their work. This year’s release is the answer to our customers’ stated  definition of that creative control,” says Image Metrics CEO Robert  Gehorsam.</p>
<p>Version 3 now contains an auto-pose suggestion feature that shows  artists the most extreme and physically different video performance  frames that should be added as relationship poses. A shared-pose  database allows lead animators to establish a character’s “feel” prior  to the animation process. New curve refinement tools, meanwhile, let  animators adjust results that are output from the retargeting stage to  suit the intended usage.</p>
<p>A full version of FaceWare 3.0, including assets, can be downloaded free  at www.Image-Metrics.com. Image Metrics charges a processing fee for  the animation, beginning at $25 per second. Subscription services are  also available for customers with larger volumes of animation.</p>
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		<title>Best in Show at GDC</title>
		<link>http://www.3dsource.info/show-gdc/</link>
		<comments>http://www.3dsource.info/show-gdc/#comments</comments>
		<pubDate>Tue, 24 May 2011 11:42:45 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[Events]]></category>
		<category><![CDATA[3ds Max]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[motionbuilder]]></category>
		<category><![CDATA[Mudbox]]></category>
		<category><![CDATA[San Francisco]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/?p=291</guid>
		<description><![CDATA[This year’s Game Developers Conference (GDC), held during early March in San Francisco, saw a healthy attendance: More than 19,000 gaming professionals reportedly attended the conference and exhibition. In fact, if those figures are correct, that is a record attendance &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/show-gdc/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>This year’s Game Developers Conference (GDC), held during early March in  San Francisco, saw a healthy attendance: More than 19,000 gaming  professionals reportedly attended the conference and exhibition. In  fact, if those figures are correct, that is a record attendance for the  show—and an excellent turnout during a time when interest in large trade  shows is on the decline.<span id="more-291"></span></p>
<p>So, what awaited this crowd? There were a number of tutorials and  summits, hundreds of lectures, and, of course, the annual Independent  Games Festival and Game Developers Choice Awards. Augmenting the  conference and co-located events was the expo floor. This year, the  exposition seemed to be divided into two nearly equal segments: those  vendors offering video game development tools, and studios either  showcasing their new titles and/or recruiting talent (schools also  shared this area, pitching their programs to would-be students).  Encompassing all these areas were the “world showcase” pavilions  featuring vendors from a common state or country—from Germany, Canada,  and Scotland, to Georgia and other regional and national locales.</p>
<p>While the number of vendors showing off their digital content creation  software and hardware seemed to be lower this year than in the past,  that does not mean the quality of those tools was lacking. In fact, some  of the products—either making their initial debut or having recently  been released—are quite impressive and have the potential to make a  positive impact on game development.</p>
<p>With that said, Computer Graphics World has named its selections for the  magazine’s Silver Edge Awards at GDC 2011. The newly unveiled Edge  Awards are presented to companies whose product represents the best of  show at the CG industry’s leading conferences and exhibitions, including  GDC.</p>
<p>“There are a number of products—software, hardware, or possibly  something that falls into a totally different category—that cause  excitement and buzz at a trade show, or have the potential to greatly  impact the industry. We wanted to formally recognize these cutting-edge  offerings following the industry’s most important exhibitions,” says CGW  chief editor Karen Moltenbrey.</p>
<p>Autodesk’s 2012 Entertainment Creation Suites. The various software  releases that are part of the suites—the 2012 versions of 3ds Max, Maya,  Mudbox, Softimage, and MotionBuilder—are impressive on their own,  leveraging the latest advances in hardware. But when bundled together  within the new suites, they are unmatched in terms of giving users  advanced tools for advanced graphics creation in games.</p>
<p>Image Metric’s FaceWare 3.0. The company has been providing amazing  facial animation for many triple-A game studios for years, and recently  the company began offering this markerless analysis technology to  animators, giving a studio’s artists creative control over the content.  To this end, Version 3.0 contains some new key features, such as  auto-pose, a shared pose database, and curve refinement.</p>
<p>Dassault’s 3DVIA tools. This  product continues to intrigue. The purpose  of 3DVIA is to make 3D content creation easier, and it does just that.  There are a number of tools under the 3DVIA umbrella, and they all serve  in helping to democratize 3D development, including 3DVIA Studio for  building high-quality 3D games on the Web.</p>
<p>Unity’s game engine. It is the game engine that could, a development  platform for games and interactive 3D on the Web, iOS, Android,  consoles, and more. Introduced in 2005, the Unity game engine’s  popularity has soared. At the show, the company released Unity Android,  enabling developers to easily port Unity-based games to the Android  platform.</p>
<p>Autodesk’s Project Skyline. Unlike the other offerings here, Project  Skyline—discussed openly at GDC—is best described as a concept  technology than an actual product at this time. Nevertheless, it is  quite intriguing and could have a radical effect on future game  development. Skyline proposes to open up the current closed development  pipeline to give content creators the ability to do live content  authoring within a game engine. In short, it would put more control in  the hands of the animators rather than code writers.</p>
<p>Adobe’s Molehill. While not yet a shipping product, Molehill (code name)  is a new set of low-level, GPU-accelerated 3D APIs targeted at  experienced 3D developers for delivering sophisticated 3D experiences.  Using the new 3D APIs in Adobe Flash Player and AIR will make it  possible to deliver sophisticated 3D experiences across almost every  computer and device connected to the Internet.</p>
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		<title>Khronos Readies Final WebGL 1.0 Spec</title>
		<link>http://www.3dsource.info/khronos-readies-final-webgl-1-0-spec/</link>
		<comments>http://www.3dsource.info/khronos-readies-final-webgl-1-0-spec/#comments</comments>
		<pubDate>Tue, 24 May 2011 11:41:19 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[Top Stories]]></category>
		<category><![CDATA[3D graphics]]></category>
		<category><![CDATA[game developers]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Mac OS]]></category>
		<category><![CDATA[plug-in]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/?p=289</guid>
		<description><![CDATA[The Khronos Group used the setting of the 2011 Game Developers Conference to launch its final WebGL 1.0 specification for enabling hardware-accelerated 3D graphics in HTML5 Web browsers without the need for plug-ins. WebGL defines a JavaScript binding to OpenGL &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/khronos-readies-final-webgl-1-0-spec/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>The Khronos Group used the setting of the 2011 Game Developers  Conference to launch its final WebGL 1.0 specification for enabling  hardware-accelerated 3D graphics in HTML5 Web browsers without the need  for plug-ins. WebGL defines a JavaScript binding to OpenGL ES 2.0,  allowing rich 3D graphics within a browser on any platform supporting  the industry-standard OpenGL or OpenGL ES graphics APIs.<span id="more-289"></span></p>
<p>WebGL has the support of major silicon and browser vendors, including  Apple, Google, Mozilla, and Opera, with multiple browsers already  shipping with WebGL implementations, including the beta releases for  Mozilla Firefox 4.0, all channels of Google Chrome 9.0, an Opera preview  build, and Apple Mac OS Safari builds. Tim Johansson, lead graphics  developer at Opera Software, says “Once WebGL becomes pervasive, we can  look forward to a new era in creativity on the Web.”</p>
<p>WebGL leverages the pervasive availability of OpenGL ES 2.0 graphics on  almost all browser-capable desktop, mobile, and embedded platforms, as  well as the recent developments in Web technology, including the massive  increases in JavaScript performance. The ability for Web developers to  directly access OpenGL-class graphics directly from JavaScript and  freely mix 3D with other HTML content will enable a new wave of  innovation in Web gaming, educational and training applications, and  graphically rich user interfaces to make the Web more enjoyable,  productive, and intuitive (see “Universal Appeal,” pg. 18).</p>
<p>There is already a thriving middleware ecosystem around WebGL to provide  a wide diversity of Web developers with the ability to easily create  compelling 3D content for WebGL-enabled browsers. These tools include:  C3DL, CopperLicht, EnergizeGL, GammaJS, GLGE, GTW, O3D, OSG.JS, SceneJS,  SpiderGL, TDL, Three.js, and X3DOM.</p>
<p>In addition to the WebGL specification, Khronos has created a  comprehensive WebGL test suite that can be downloaded free of charge at</p>
<p>www.khronos.org/implementers/webgl. Implementers of WebGL-capable  browsers can run the test suite and upload their passing test results in  order to designate their implementations as conforming to the WebGL  specification.</p>
<p>“WebGL enables an entire new class of applications on the Web. Being  able to take advantage of first-class 3D hardware acceleration in a  browser on both desktop and mobile [platforms] allows Web developers to  create compelling and immersive experiences for their users,” says Vlad  Vukicevic of Mozilla and chair of the WebGL working group.</p>
<p>In addition, Khronos also announced the formation of the WebCL working  group to explore the possibility of defining a JavaScript binding to the  Khronos OpenCL standard for heterogeneous parallel computing. WebCL  creates the potential to harness GPU and multi-core CPU parallel  processing from a Web browser, enabling significant acceleration of  applications, such as image and video processing and advanced physics  for WebGL games. Companies interested in participating in the definition  of WebCL should contact Khronos at info@khronos.org.</p>
<p>The Khronos Group is an industry consortium creating open standards to  enable the authoring and acceleration of parallel computing, graphics,  and dynamic media on a wide variety of platforms and devices. Khronos  standards include OpenGL, OpenGL ES, WebGL, OpenCL, OpenMAX, OpenVG,  OpenSL ES, OpenKODE, and Collada.</p>
<h4>Incoming search terms:</h4><ul><li>virtual cinematography webgl</li></ul>]]></content:encoded>
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		<title>Intel Introduces Xeon E3 Family</title>
		<link>http://www.3dsource.info/intel-introduces-xeon-e3-family/</link>
		<comments>http://www.3dsource.info/intel-introduces-xeon-e3-family/#comments</comments>
		<pubDate>Tue, 24 May 2011 11:39:17 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[Hardware]]></category>
		<category><![CDATA[3D graphics]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[intel processor]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/?p=285</guid>
		<description><![CDATA[Intel has optimized the second-generation Intel Core processor family to create the Intel Xeon processor E3-1200 product family for professional performance on workstations. When combined with the Intel C206 chipset, these processors power entry-level workstations that merge the traditional strengths &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/intel-introduces-xeon-e3-family/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>Intel has optimized the second-generation Intel Core processor family to  create the Intel Xeon processor E3-1200 product family for professional  performance on workstations.<span id="more-285"></span></p>
<p>When combined with the Intel C206 chipset, these processors power  entry-level workstations that merge the traditional strengths of the  professional workstation with a new processor-based Intel HD graphics  technology to tackle entry-level data analysis, CAD, digital animation,  and 3D imaging challenges.</p>
<p>he workstation platform features Intel’s first micro-architecture that  combines visual and 3D graphics technology with performance-leading  microprocessors on a single chip. This is the first entry-level  workstation platform to integrate professional-level graphics  technology, Intel HD Graphics P3000, onto the processor, enabling visual  and 3D graphics capabilities previously only available to entry-level  workstation users with a separate graphics card.</p>
<p>Intel is also extending support for its vPro technology to these  workstations, offering a broad set of security features that makes it  easier for IT to manage workstations both physically and remotely.</p>
<p>The Intel Xeon E3-1200 processor family also supports Error Correcting  Code (ECC) memory, which is typically only found on high-end systems.  ECC memory automatically detects and corrects up to 99.9998 percent of  memory errors to improve data integrity and system uptime. Since the  probability of data errors increases with an increase in the amount of  memory, this feature is useful for content creators working with large  and complex designs.</p>
<p>In addition to workstations and servers, Intel vPro Technology can be  found in a variety of innovative applications beyond PCs, such as  retail, digital signage, and banking devices.</p>
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		<title>Autodesk Stitcher Unlimited</title>
		<link>http://www.3dsource.info/autodesk-stitcher-unlimited/</link>
		<comments>http://www.3dsource.info/autodesk-stitcher-unlimited/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 04:43:40 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[Photo Editing]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/software/photo-editing/autodesk-stitcher-unlimited/</guid>
		<description><![CDATA[Autodesk® Stitcher™ Unlimited photo stitching software enables photographers, panorama creation specialists, interactive media designers, and others to quickly create wide-angle images and panoramas for engaging virtual tours, interactive 3D web content, large-format panoramic prints, and seamless matte paintings. With its &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/autodesk-stitcher-unlimited/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/12/autodesk-stitcher-unlimited.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/12/autodesk-stitcher-unlimited-thumb.jpg" border="0" alt="Autodesk Stitcher Unlimited" width="146" height="226" align="right" /></a> Autodesk® Stitcher™ Unlimited photo stitching software enables photographers, panorama creation specialists, interactive media designers, and others to quickly create wide-angle images and panoramas for engaging virtual tours, interactive 3D web content, large-format panoramic prints, and seamless matte paintings.</p>
<p>With its highly intuitive user interface, five-step workflow, and powerful image stitching technology, Stitcher enables you to merge your images in just a few clicks.</p>
<p>In addition, Autodesk Stitcher interoperates with Adobe® Photoshop® software and offers support for industry-standard image, web, and video file formats, including high dynamic range images (HDRI).</p>
<p><span id="more-177"></span></p>
<p>Five-Step Stitcher Workflow</p>
<ul>
<li>Image import—Autodesk Stitcher Unlimited 2009 is compatible with a variety of lenses, from 185-degree fish-eye to rectilinear formats. Use of fish-eye lenses allows artists to create fully spherical panoramas with fewer images. Stitcher Unlimited also supports HDR image import and generation, and import of existing panoramas.</li>
<li>Stitching—Create partial or spherical panoramas in just a few clicks. Autodesk Stitcher Unlimited allows automatic stitching of overlapping pictures shot from a single point of view.</li>
<li>Alignment—In addition to automating the photo stitching process, Autodesk Stitcher Unlimited delivers automatic alignment. There is also an option for manual alignment.</li>
<li>Touch-up—Quickly remove artifacts and correct anomalies such as ghosting and lens flare with the Stencil toolset. In addition, a high level of interoperability with Photoshop image-editing software makes it easy to retouch images in this industry-standard package as well. Autodesk Stitcher Unlimited also delivers automatic color correction.</li>
<li>Rendering—Render your whole panorama or use the Crop tool to define a specific render zone. Projection modes include flat, spherical, cylindrical, or cubical.</li>
</ul>
<h3>Features &amp; Specifications</h3>
<p>Autodesk Stitcher Unlimited 2009 photo stitching software introduces powerful, new creative tools and functionality to enable you to quickly create wide-angle images and panoramas for engaging virtual tours, interactive 3D web content, large-format panoramic prints, and seamless matte paintings.<br />
Highlights of Autodesk Stitcher Unlimited 2009</p>
<p>* Automatic photo stitching engine—Create partial or full spherical panoramas in just a few clicks. All the steps can be automated: stitching, alignment, and color correction.<br />
* Double shot—Stitch together images taken with a two-shot fish-eye lens. This enables you to create fully spherical virtual tours with only two pictures.<br />
* Image-based lighting—Create exceptionally high-quality environment maps and panoramas through support for EXR and HDR input and output.<br />
* Hotspot support—Create Apple® QuickTime® VR application program hotspots and links integrated within a panorama that reference another panorama.<br />
* Tripod cap—Cover up the tripod in your image with an image of your own.<br />
* GPU acceleration—Autodesk Stitcher Unlimited 2009 is optimized to take advantage of graphics card graphics processing units (GPUs) to preview rendering in the main viewport. The GPU is now also used to accelerate final renders.<br />
* Selectable rendering area—Use the crop tool to precisely select an area to be rendered. This tool can be used while in full-screen mode.<br />
* New user interface and workflow—Stitcher Unlimited 2009 has been given a new look and feel through a redesigned user interface, including new icons and a new palette to manage thumbnails more efficiently.</p>
<p><a target="_blank" href="http://usa.autodesk.com/adsk/servlet/index?id=11390049&amp;siteID=123112" target="_blank">More information</a></p>
<h4>Incoming search terms:</h4><ul><li>autodesk warehouse torrent</li><li>www 3dsource info</li></ul>]]></content:encoded>
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		<title>Autodesk Seek</title>
		<link>http://www.3dsource.info/autodesk-seek/</link>
		<comments>http://www.3dsource.info/autodesk-seek/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 04:30:43 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[Free 3D Models]]></category>
		<category><![CDATA[3d models]]></category>
		<category><![CDATA[architects]]></category>
		<category><![CDATA[Autodesk]]></category>
		<category><![CDATA[Autodesk Seek]]></category>
		<category><![CDATA[revit]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/links/free-3d-models/autodesk-seek/</guid>
		<description><![CDATA[Autodesk® Seek is the online source for building product information that allows designers to search, select and specify building products &#8211; your products! &#8211; along with associated design files such as 2D drawings, specifications, product descriptions, and 3D models. While &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/autodesk-seek/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/12/autodesk-seek.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/12/autodesk-seek-thumb.jpg" border="0" alt="autodesk_seek" width="150" height="150" align="right" /></a> Autodesk® Seek is the online source for building product information that allows designers to search, select and specify building products &#8211; your products! &#8211; along with associated design files such as 2D drawings, specifications, product descriptions, and 3D models. While working in their design applications such as AutoCAD® or Revit®, architects, engineers and designers can obtain accurate, information-rich results using the Autodesk Seek search functionality embedded within their applications.</p>
<p><span id="more-171"></span></p>
<p><a href="http://www.3dsource.info/wp-content/uploads/2008/12/autodesk-seek-web.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/12/autodesk-seek-web-thumb.jpg" border="0" alt="autodesk_seek_web" width="459" height="328" align="right" /></a> Autodesk Seek indexes and categorises content from a wide variety of sources including data from content aggregator partners, your product libraries, and existing Revit and AutoCAD building product libraries. Once found, design files can be easily dropped directly into a building model or drawing, reducing the need to recreate individual components in the design. This embedded search functionality is now available in the 2009 U.S versions of Autodesk&#8217;s Revit Architecture, Revit Structure, and Revit MEP, as well as AutoCAD, AutoCAD Architecture and AutoCAD MEP.</p>
<p>As a manufacturer of building products, you can become a valued participant in the Autodesk Seek community, which strives to provide a forum for designers to communicate with each other, share design files and take advantage of the wealth of product information consolidated from manufacturers in a single online source.</p>
<p>With Autodesk Seek, you can reach your target audience by making your building products visible to the millions of highly motivated Autodesk Revit® and AutoCAD® designers who can specify your products directly into their BIM models or drawings.</p>
<p>Visit  <a target="_blank" href="http://seek.autodesk.com/" target="_blank">http://seek.autodesk.com</a>.</p>
<h4>Incoming search terms:</h4><ul><li>Autodesk seek logo</li></ul>]]></content:encoded>
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		<title>Coming soon to a home near you: 3D printing</title>
		<link>http://www.3dsource.info/coming-soon-to-a-home-near-you-3d-printing/</link>
		<comments>http://www.3dsource.info/coming-soon-to-a-home-near-you-3d-printing/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 04:20:26 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[Technology]]></category>
		<category><![CDATA[3d models]]></category>
		<category><![CDATA[animation]]></category>
		<category><![CDATA[Maya]]></category>
		<category><![CDATA[star trek]]></category>

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		<description><![CDATA[In a common scene on Star Trek: The Next Generation, captain Jean-Luc Picard would walk up to an impressive, high-tech-looking console set in the wall and sternly say to it: &#8220;Tea. Earl Grey. Hot.&#8221; The console would shimmer and sparkle &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/coming-soon-to-a-home-near-you-3d-printing/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>In a common scene on Star Trek: The Next Generation, captain Jean-Luc Picard would walk up to an impressive, high-tech-looking console set in the wall and sternly say to it: &#8220;Tea. Earl Grey. Hot.&#8221;</p>
<p>The console would shimmer and sparkle and, after a few seconds, a piping hot serving of tea complete with cup and saucer would materialize, ready for drinking.</p>
<p>The technology was known as a &#8220;replicator&#8221; because it replicated real things out of thin air. But, as it eventually turns out with much of Star Trek &#8216;s gadgetry, the technology is not so fantastical after all.</p>
<p><span id="more-164"></span></p>
<p>&#8220;It&#8217;s not Star Trek anymore,&#8221; says Cathy Lewis, chief executive of Desktop Factory, a company that is making its own version of replicators. &#8220;It&#8217;s reality.&#8221;</p>
<p>Real-world replicators, also known as additive fabrication machines or &#8220;3D printers,&#8221; have actually existed for 20 years and were first used by industries that traditionally hop on board new gadgetry early, such as the military, aerospace and health sectors.</p>
<p>While they can&#8217;t create food and aren&#8217;t quite instantaneous, they can make objects out of thin air. They are also on the verge of breaking out into the mass market.</p>
<p>Early 3D printers were hulking behemoths and were extraordinarily slow and expensive. Today, the devices are considerably cheaper and smaller, and virtually every industry that needs to create prototypes of product models — from toy and hairbrush makers to toaster and cellphone designers — is using them.</p>
<p>&#8220;There are some companies that don&#8217;t have one, but you can&#8217;t find an industry without it,&#8221; says Joe Hiemenz, communications manager for 3D printer manufacturer Stratasys Inc.</p>
<p>A typical 3D printer is about the size of a filing cabinet or refrigerator. Lower-end models sell for around $20,000 while more advanced versions go for more than $1 million. The largest machines can create objects measuring three feet by two feet by three feet. A small item like a pen takes a few hours to print while the largest objects require closer to a day and a half.</p>
<p>The devices work similar to everyday inkjet printers in that they print from computer files. The printers take three-dimensional objects designed in a computer-aided design (CAD) program and slice them into hundreds of layers, each about the thickness of a hair, then print each layer out one at a time from the bottom up. Each layer is treated with heat and pressure and hardened into plastic, then the next layer is printed. The end result is a three-dimensional model made of solid plastic.</p>
<p>While the majority of 3D printers only produce grey or black models, some manufacturers are beginning to add different colours.</p>
<p>The main benefits of a 3D printer to a business, Hiemenz says, are efficiencies and cost savings. Manually creating a prototype out of wood, clay or even plastic generally takes days or even weeks and is more expensive because it usually means outsourcing the work to an expert. 3D printers allows businesses to keep their prototype making in-house.</p>
<p>&#8220;It eliminates all the artistic labour in making the model,&#8221; he says.</p>
<p>Users tend to love the printers because they allow for the creation of prototype models earlier in the design stage than before. Brookhaven National Laboratory, a research facility in New York, has since September been using a 3D printer to make parts for various projects, including a telescope design.</p>
<p>&#8220;Having printed some of these models, we&#8217;ve reviewed some problems that we probably wouldn&#8217;t have discovered until way down the line,&#8221; says Paul O&#8217;Connor, a scientist in the lab&#8217;s instrumentation division. &#8220;The problems that were lurking there would have been found at a later stage and then would have been much more expensive to correct.&#8221;</p>
<p>While the price on the printers has come down, they are still out of the reach of the general public. Fewer than 30,000 have been shipped since their inception and the total worldwide industry is estimated to bring in just over $1 billion US a year in revenue.</p>
<p>About 40 manufacturers compete in the market, and all of them are small. Printing giants such as Xerox and HP are dabbling in the technology but have not yet released products.</p>
<p>The dynamics of the market could soon change, however, with at least one player aiming to broaden the appeal of 3D printers. Desktop Factory, a small company based in Pasadena, Calif., plans to release a compact $5,000 US printer in early 2009 with the small-business user in mind.</p>
<p>The unit, which is about as big as a microwave, prints hard nylon models up to five by five by five inches. So far, the company has logged more than 350 pre-orders, with the main interest coming from medical and dental practitioners as well as video game and animation programmers, Lewis says.</p>
<p>Desktop Factory aims to get the price down to under $1,000 US over the next three to five years and add different printable inks, such as those that produce flexible or transparent models. That would open up the market to everyday consumers, who could use 3D printers to fabricate household items, such as bendable toys or iPod covers, Lewis says.</p>
<p>&#8220;People will be able to disrupt the manufacturing chain and print replacement parts rather than having to drive to Home Depot for something that was manufactured in China,&#8221; she says. &#8220;We haven&#8217;t begun to tap into the users who really need the technology.&#8221;<br />
Ink refills an obstacle</p>
<p>One of the potential obstacles to mainstream adoption of the printers, however, is a problem also found with their inkjet cousins — the continuing need for ink refills. Larger printers, such as those produced by Stratasys, are expensive to maintain, with a spool that can produce 50 models selling for $350 US. Desktop Factory is targeting a price of $1 US per cubic inch of ink.</p>
<p>While the continuing investment may deter some users, others say handling their own prototype creation cuts down on overall costs.</p>
<p>&#8220;It&#8217;s not a big factor,&#8221; Brookhaven&#8217;s O&#8217;Connor says. &#8220;We&#8217;re saving a good deal of money this way.&#8221;</p>
<p>Another factor that could affect widespread adoption of the technology is the public&#8217;s unfamiliarity with 3D CAD software. The average home computer user has never encountered software such as Maya and Rhinocerous, which are used to create 3D models.</p>
<p>The solution, Lewis says, is the creation of an online database where users can download pre-built CAD files for printing on their home units. Printer companies or users themselves could create their own files and upload them to share with other people.</p>
<p>Three-dimensional home printers have a way to go before they are adopted in the home, but the day when the average person can make a cup of tea out of thin air may not be so far off.</p>
<p><a target="_blank" href="http://www.cbc.ca/consumer/story/2008/12/22/tech-printers.html">Coming soon to a home near you: 3D printing</a></p>
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		<title>IZ3D planning CES Displays</title>
		<link>http://www.3dsource.info/iz3d-planning-ces-displays/</link>
		<comments>http://www.3dsource.info/iz3d-planning-ces-displays/#comments</comments>
		<pubDate>Mon, 29 Dec 2008 04:17:05 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[New Product]]></category>
		<category><![CDATA[3d effect]]></category>
		<category><![CDATA[3d gaming]]></category>
		<category><![CDATA[3d solutions]]></category>
		<category><![CDATA[3d visualization]]></category>

		<guid isPermaLink="false">http://www.3dsource.info/news/new-products/iz3d-planning-ces-displays/</guid>
		<description><![CDATA[iZ3D LLC, designer, marketer and enabler of advanced 3D visualization systems, will be featuring a hands on demonstration of three of it&#8217;s upcoming product prototypes for 2009. iZ3D is located in meeting room #25118M in the Gaming Showcase downstairs in &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/iz3d-planning-ces-displays/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p>iZ3D LLC, designer, marketer and enabler of advanced 3D visualization systems, will be featuring a hands on demonstration of three of it&#8217;s upcoming product prototypes for 2009. iZ3D is located in meeting room #25118M in the Gaming Showcase downstairs in South Hall 2 of the Las Vegas Convention Center.</p>
<p>&#8220;We are continually pioneering new areas of 3D display for consumers with new display products, stereoscopic 3D software drivers, 3D player groups, events, and networking, 3D content certification and enablement, and system solution partnerships,&#8221; stated Thomas Striegler, CEO of iZ3D LLC. Introducing three cutting-edge 3D prototypes at CES is once again proving iZ3D is the defacto industry leader in 3D solutions,&#8221; he added.</p>
<p><span id="more-163"></span></p>
<p>The new prototypes include: New iZ3D Immersion Series that gives users an incredible total 3D effect. It is a Triple iZ3D monitor setup with a flight or racing game simulator that really puts players in the experience!</p>
<p>In addition the company will be showcasing a demo retail box and system setup displayed at iZ3D retail locations with self-running software demo and signage. A Far Cry 2 themed, custom painted iZ3D monitor and matching system from Intel. Attendees will be able to take an up-close look at the incredible limited edition Smooth Creations painted iZ3D monitors.</p>
<p>The new iZ3D 22-inch monitor price of $399, roughly the price of 5-10 games, includes: a 22-inch widescreen switchable 3D/2D monitor, iZ3D output and anaglyph output drivers, 3 pairs of passive linear polarized glasses, all power and video cables, a quick start guide, a 1 Year warranty, technical support and free membership in iZ3D&#8217;s upcoming 3D gaming league.</p>
<p>iZ3D also offers the 22-inch monitor in six special edition custom-painted models created by Smooth Creations. These models, available only at www.iz3d.com, were commissioned at the request of customers that wanted their 3D monitors to stand out at LAN parties and grab attention. The custom-painted monitor price has also been reduced to $549.00</p>
<p><a target="_blank" href="http://www.gameindustry.com/ih/item.asp?id=2065">www.gameindustry.com</a></p>
<h4>Incoming search terms:</h4><ul><li>blender iz3d</li></ul>]]></content:encoded>
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		<title>Google 3D Warehouse &#8211; Free SketchUp Models</title>
		<link>http://www.3dsource.info/google-3d-warehouse/</link>
		<comments>http://www.3dsource.info/google-3d-warehouse/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 07:45:34 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[Free 3D Models]]></category>
		<category><![CDATA[Website]]></category>
		<category><![CDATA[3d models]]></category>
		<category><![CDATA[google]]></category>
		<category><![CDATA[Google Earth]]></category>
		<category><![CDATA[repository]]></category>
		<category><![CDATA[SketchUp]]></category>

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		<description><![CDATA[The Google 3D Warehouse is a online repository of 3D models. Anyone can search for and download models, but to publish your own, you&#8217;ll need to sign in using your Google account. Publishing your models to the Google 3D Warehouse &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/google-3d-warehouse/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a target="_blank" href="http://www.3dsource.info/wp-content/uploads/2008/10/3d-warehouse.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/10/3d-warehouse-thumb.jpg" border="0" alt="3D Warehouse" width="250" height="300" align="right" /></a> The <a href="http://sketchup.google.com/3dwarehouse/" target="_blank">Google 3D Warehouse</a> is a online repository of 3D models. Anyone can search for and download models, but to publish your own, you&#8217;ll need to sign in using your Google account.</p>
<p>Publishing your models to the <a target="_blank" href="http://sketchup.google.com/3dwarehouse/" target="_blank">Google 3D Warehouse</a> is a great way to showcase your work. If you model 3D buildings and would like to share them with the world, you can do so through the &#8220;Best of the 3D Warehouse&#8221; layer in Google Earth. Only the very best models are selected for inclusion in this layer, but here are some <a target="_blank" href="http://www.google.com/intl/en/sketchup/3dwh/pdfs/modelingacity.pdf" target="_blank">helpful guidelines</a> (pdf) that will improve your chances. <a target="_blank" href="http://www.google.com/intl/en/sketchup/3dwh/gettingmodels.html" target="_blank">Learn more</a> about getting added to this layer.</p>
<h4>Incoming search terms:</h4><ul><li>google 3d warehouse</li><li>sketchup warehouse torrent</li><li>sketchup warehouse</li><li>sketchup LumenRT torrent</li><li>google 3d modell</li><li>sketchup warehouse 3d torrent</li><li>sketchup modelle</li><li>google warehouse in 3dsmax</li><li>google model warehouse</li><li>google 3d model</li></ul>]]></content:encoded>
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		<title>SketchUp &#8211; 3D modeling program</title>
		<link>http://www.3dsource.info/sketchup-3d-modeling-program/</link>
		<comments>http://www.3dsource.info/sketchup-3d-modeling-program/#comments</comments>
		<pubDate>Wed, 01 Oct 2008 07:36:49 +0000</pubDate>
		<dc:creator>3dsource.info</dc:creator>
				<category><![CDATA[3D Application]]></category>
		<category><![CDATA[Free 3D Software]]></category>
		<category><![CDATA[3D modeling]]></category>
		<category><![CDATA[3d tool]]></category>
		<category><![CDATA[architects]]></category>
		<category><![CDATA[civil engineers]]></category>
		<category><![CDATA[filmmakers]]></category>
		<category><![CDATA[game developers]]></category>
		<category><![CDATA[Google Earth]]></category>
		<category><![CDATA[SketchUp]]></category>

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		<description><![CDATA[SketchUp is a 3D modeling program designed for professional architects, civil engineers, filmmakers, game developers, and related professions. It also includes features to facilitate the placement of models in Google Earth. It was designed to be more intuitive, flexible, and &#8230; </p><p><a class="more-link block-button" href="http://www.3dsource.info/sketchup-3d-modeling-program/">Continue reading &#187;</a>]]></description>
			<content:encoded><![CDATA[<p><a href="http://www.3dsource.info/wp-content/uploads/2008/10/sketchup-logo1.jpg"><img src="http://www.3dsource.info/wp-content/uploads/2008/10/sketchup-logo-thumb1.jpg" border="0" alt="sketchup-logo" width="127" height="138" align="right" /></a> SketchUp is a 3D modeling program designed for professional architects, civil engineers, filmmakers, game developers, and related professions. It also includes features to facilitate the placement of models in Google Earth. It was designed to be more intuitive, flexible, and easier to use than other 3D CAD programs.</p>
<p>It is marketed as an easy-to-use conceptual tool with a simple interface. A well known feature in the SketchUp World is the 3D Warehouse. Users can use their Google Accounts to upload models, and then browse the 3D Warehouse for many components and models.</p>
<p><span id="more-142"></span></p>
<p>Some of its key features and uses include:</p>
<ul>
<li>A &#8220;smart&#8221; drawing cursor (inference) system that allows users to draw 3D objects using a 2D screen and mouse.</li>
<li>Simple massing study capability via &#8220;push-pull&#8221;.</li>
<li>&#8220;Follow Me,&#8221; which creates 3D forms by extruding 2D surfaces along predetermined paths.</li>
<li>Ability to animate camera and sun movements.</li>
<li>Interoperability with Google Earth</li>
</ul>
<p>SketchUp was developed by startup company @Last Software, Boulder, Colorado which was formed in 1999. SketchUp was first released in August 2000 as a general purpose 3D content creation tool. It won a Community Choice Award at its first tradeshow in 2000. It quickly found a market in architecture and building design industries and was revised to suit the needs of working professionals. The key to its early success was in its fast learning curve, allowing for a shorter learning period than other commercially available 3D tools.</p>
<p>As of SketchUp 5, features were added to allow the user to extrude and widen as well as the ability for a face to &#8220;follow&#8221; the cursor around an object.</p>
<p>On March 14, 2006, Google acquired @Last Software, attracted by their plugin for Google Earth.</p>
<p>On January 9, 2007, SketchUp 6 was released, featuring a handful of new tools as well as a beta version of Google SketchUp LayOut. LayOut includes a handful of 2D vector tools, as well as page layout tools making it easier for professionals to create presentations without jumping to a third-party presentation program.</p>
<p>On February 9, 2007, a maintenance update was released. It corrects a number of bugs, but brings no new features.</p>
<p>On April 27, 2006, Google announced Google SketchUp, a freely-downloadable version of SketchUp. The free version is not as capable as SketchUp Pro 6, but it includes integrated tools for uploading content to Google Earth and to the Google 3D Warehouse, a repository of models created in SketchUp.</p>
<p>The free version of Google Sketchup exports to a number of 3D formats, including Google Earth .kmz files, while the Pro version extends support to include .3ds, .dwg, .dxf, .fbx, .obj, .xsi, and .wrl file formats. Google SketchUp can also save &#8220;screenshots&#8221; of the model as .bmp, .png, .jpg, .tif, with the Pro version also supporting .pdf, .eps, .epx, .dwg, and .dxf.</p>
<p>Ruby Application Programming Interface (API)</p>
<p>Ruby is a scripting language whose use in SketchUp was first introduced in SketchUp 4. Since its introduction SketchUp users have shown their creativity by creating hundreds of useful tools using SketchUp Ruby.</p>
<p>There is a Hello World Tutorial for Google SketchUp about creating dialog boxes.</p>
<h4>Other Information</h4>
<ul>
<li>Developed by  Google (previously @Last Software)</li>
<li>Initial release  August 2000</li>
<li>Latest release  6.4.112 (Windows) / 6.4.120 (Mac OS X) / December 14, 2007</li>
<li>OS  MS Windows 2000/XP/Vista, Apple Mac OS X (10.4-10.5) (Universal Binary)</li>
<li>Available in  English, French, Italian, German, Japanese, Spanish</li>
<li>Type  3D computer graphics</li>
<li>License  Freeware/Proprietary</li>
</ul>
<h4>Links</h4>
<ul>
<li>Website  <a target="_blank" href="http://www.sketchup.com" target="_blank">www.sketchup.com</a></li>
<li><span style="color: #0000ff;"><a target="_blank" title="http://sketchup.google.com/3dwarehouse/" rel="nofollow" href="http://sketchup.google.com/3dwarehouse/" target="_blank">Google 3D Warehouse</a></span></li>
<li><span style="color: #0000ff;"><a target="_blank" title="http://sketchup.google.com/vtutorials.html" rel="nofollow" href="http://sketchup.google.com/vtutorials.html" target="_blank">SketchUp Video Tutorials</a></span></li>
<li><span style="color: #0000ff;"><a target="_blank" title="http://groups.google.com/group/SketchUp" rel="nofollow" href="http://groups.google.com/group/SketchUp" target="_blank">SketchUp Google Group</a></span></li>
<li><a target="_blank" href="http://en.wikipedia.org/wiki/SketchUp" target="_blank">SketchUp &#8211; Wikipedia</a></li>
</ul>
<h4>Incoming search terms:</h4><ul><li>sketchup graphene</li><li>cinema 4d graphene</li><li>free software to draw graphene</li><li>draw graphene software</li><li>how to draw graphene in sketchup</li><li>how to draw graphenes program</li><li>how to drawl graphene sketchup</li><li>3d graphene sketchup</li><li>how to drawl graphene using sketchup</li><li>how to draw graphene by using cinema 4</li></ul>]]></content:encoded>
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