Unwrella is the new automatic and optimal unwrapping plug-in for Autodesk™ 3D Studio Max™. It was developed for the high demands of graphics designers in real world production environments and provides a fast, simple and reliable unwrapping solution.
We’re having another contest! And here’s why: Simply put, we’re working on some really interesting new technology and we need some good looking scenes to test with… and we need lots of them right away
The guidelines we’re asking everyone to work under (and the reason we’re calling it “Ghost of Ghost”) are very similar to the original feature sets from the old Ghost alpha releases back in 2000 (For those of you that may not know the history, “Ghost” was the codename of what eventually became “Brazil r/s”).
In line with the recent release of v3, we are pleased to announce the launch of a competition for the best game demo made using the DX Studio platform.
The prize for 1st place will be £1,000 cash, a Commercial Pro DX Studio license (worth £375) and a limited edition DX Studio Polo Shirt and USB key. Runners up will receive a Non-commercial Pro DX Studio license, Polo Shirt and USB key. Winners will be announced on 22nd December and the best games will be made available to play on the website.
The Electric Image Animation System (EIAS) is a 3D computer graphics package published by EI Technology Group. It currently runs on the Mac OS X and Windows platforms.
Electric Image, Inc. was initially a visual effects production company. They developed their own in-house 3D animation and rendering package for the Macintosh beginning in the late 1980s, calling it ElectricImage Animation System. (To avoid confusion with the current product with its similar name, we will refer to this initial incarnation of the product simply as ElectricImage.)
Two busy surgeons at one of the world’s leading eye centers have been working late into the night learning how to use CINEMA 4D, the state-of-the-art 3D animation software used in films such as Spider-Man 3 and Beowulf - in a bid to help teach other surgeons how to perform complex eye operations.
To date, eye surgeons Bill Aylward and Paul Sullivan have produced over 1,000 animations that are helping to train other surgeons at their workplace - Moorfields Eye Hospital, London - and beyond.
Using CINEMA 4D’s advanced animation tools, Bill and Paul find they can demonstrate many surgical procedures more clearly than is possible with real film.
Next Generation Product Suite Offers Non-Linear Animation, a Boost in Rendering Speed and Quality, Including Re-Engineered Global Illumination, and the Highly Anticipated Projection Man Matte Painting System
MAXON Computer, a leading developer of professional 3D modeling, painting, animation and rendering solutions, today unveiled CINEMA 4D Release 11 (R11), the next generation of its highly acclaimed 3D animation software suite.
The super-charged release is packed with advanced capabilities that deliver dramatically improved ease of use and workflow, image quality and integration into any production pipeline. CINEMA 4D R11 highlights include a non-linear animation system, new global illumination render engine and dramatically improved render speed.
Ton Roosendaal is Blender’s creator, and the co-founder of NeoGeo, the largest 3D animation house in the Netherlands in the nineties. Ton founded Not a Number (NaN) in 1998 to market and develop Blender. In March 2002, he started the non-profit Blender Foundation with the goal of resurrecting Blender as an open source software project.
A deal was reached with the company’s investors to initiate a fund-raising campaign to buy back the rights to Blender, at a cost of ?100,000. Thanks to an enthusiastic group of volunteers including several ex-NaN employees, along with donations from thousands of loyal Blender supporters, the ?100,000 target was reached in seven short weeks. Blender was then freely released to the world under the terms of the GNU General Public License. Since 2002, Ton is working full time employed by the Blender Foundation to coordinate Blender projects, ranging from software development to manual publishing.
Peter Eastman is the lead developer of the free 3D graphics application Art of Illusion and creator of other software titles such as the interactive fiction game, Episode in the Life of an Artist.
Peter has a Ph.D. in Applied Physics and did graduate research in developing algorithms to simulate protein molecules. He is currently employed as a programmer, creating data analysis software for use by biologists.
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Art of Illusion is a software package used for 3D modeling, texturing, ray tracing, and otherwise rendering computer generated imagery stills or animations (movies).
The goal of Art of Illusion is to provide powerful 3D modeling tools with a user interface that improves on those found in other 3D software packages. Though its interface is simple, Art of Illusion contains many features found in high-end commercial graphics software. Some of its features, like the use of online repositories and a built-in downloading tool for installing extensions, are not found in similar proprietary software.
VRay materials don’t have a self-illumination setting like standard materials do. Sometimes you may need a vray material to provide its own illumination and there is a way to do that. If you make a vraylight material and assign a map to the color channel, you achieve a self-illuminated material in VRay. A VRaylight material looks practically identical to a standard material with self illumination at 100.



Two busy surgeons at one of the world’s leading eye centers have been working late into the night learning how to use CINEMA 4D, the state-of-the-art 3D
VRay materials don’t have a self-







